Home
last modified time | relevance | path

Searched refs:breakSaberLock (Results 1 – 20 of 20) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dw_local.h39 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
H A DWalkerNPC.cpp100 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
H A DAI_Tusken.cpp410 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
H A DAnimalNPC.cpp115 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
H A DAI_SandCreature.cpp28 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
H A DAI_Howler.cpp45 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
H A Dg_svcmds.cpp36 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
H A DAI_BobaFett.cpp101 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
H A DAI_Wampa.cpp183 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
H A DAI_Rancor.cpp313 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
H A DAI_Stormtrooper.cpp2195 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
H A Dg_combat.cpp4979 …ntity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock ) in G_Knockdown() argument
5011 if ( breakSaberLock ) in G_Knockdown()
H A Dg_vehicles.cpp86 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
H A Dwp_saber.cpp141 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
8495 …tity_t *self, gentity_t *pusher, qboolean pull, qboolean strongKnockdown, qboolean breakSaberLock ) in WP_ForceKnockdown() argument
8518 if ( breakSaberLock in WP_ForceKnockdown()
H A Dg_active.cpp708 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
H A DAI_Jedi.cpp91 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DWalkerNPC.c37 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
H A DAnimalNPC.c38 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_combat.cpp4377 …wn( gentity_t *self, gentity_t *attacker, vec3_t pushDir, float strength, qboolean breakSaberLock ) in G_Knockdown() argument
4385 if ( breakSaberLock ) in G_Knockdown()
H A Dwp_saber.cpp5467 …tity_t *self, gentity_t *pusher, qboolean pull, qboolean strongKnockdown, qboolean breakSaberLock ) in WP_ForceKnockdown() argument
5475 if ( breakSaberLock ) in WP_ForceKnockdown()