/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | w_local.h | 39 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
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H A D | WalkerNPC.cpp | 100 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
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H A D | AI_Tusken.cpp | 410 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
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H A D | AnimalNPC.cpp | 115 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
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H A D | AI_SandCreature.cpp | 28 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
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H A D | AI_Howler.cpp | 45 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
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H A D | g_svcmds.cpp | 36 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
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H A D | AI_BobaFett.cpp | 101 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
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H A D | AI_Wampa.cpp | 183 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
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H A D | AI_Rancor.cpp | 313 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
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H A D | AI_Stormtrooper.cpp | 2195 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
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H A D | g_combat.cpp | 4979 …ntity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock ) in G_Knockdown() argument 5011 if ( breakSaberLock ) in G_Knockdown()
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H A D | g_vehicles.cpp | 86 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
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H A D | wp_saber.cpp | 141 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock ); 8495 …tity_t *self, gentity_t *pusher, qboolean pull, qboolean strongKnockdown, qboolean breakSaberLock ) in WP_ForceKnockdown() argument 8518 if ( breakSaberLock in WP_ForceKnockdown()
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H A D | g_active.cpp | 708 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
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H A D | AI_Jedi.cpp | 91 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | WalkerNPC.c | 37 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
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H A D | AnimalNPC.c | 38 …tity_t *self, gentity_t *attacker, const vec3_t pushDir, float strength, qboolean breakSaberLock );
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_combat.cpp | 4377 …wn( gentity_t *self, gentity_t *attacker, vec3_t pushDir, float strength, qboolean breakSaberLock ) in G_Knockdown() argument 4385 if ( breakSaberLock ) in G_Knockdown()
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H A D | wp_saber.cpp | 5467 …tity_t *self, gentity_t *pusher, qboolean pull, qboolean strongKnockdown, qboolean breakSaberLock ) in WP_ForceKnockdown() argument 5475 if ( breakSaberLock ) in WP_ForceKnockdown()
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