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Searched refs:breakin_node_limit (Results 1 – 5 of 5) sorted by relevance

/dports/games/gnugo/gnugo-3.8/engine/
H A Dglobals.c62 int breakin_node_limit; /* Reading limits for break_in/block_off reading */ variable
H A Dliberty.h243 int breakin_node_limit,
249 int breakin_node_limit,
745 extern int breakin_node_limit;
H A Dreadconnect.c2869 if (nodes_connect > breakin_node_limit) { in recursive_break()
2988 if (nodes_connect > breakin_node_limit) { in recursive_block()
3097 breakin_node_limit, &result, move)) { in break_in()
3127 tactical_nodes, breakin_node_limit, in break_in()
3157 breakin_node_limit, &result, move)) { in block_off()
3188 tactical_nodes, breakin_node_limit, in block_off()
H A Dutils.c830 breakin_node_limit = BREAKIN_NODE_LIMIT * pow(1.5, depth_level); in set_depth_values()
892 breakin_node_limit); in set_depth_values()
H A Dpersistent.c977 int breakin_node_limit, in store_persistent_breakin_cache() argument
982 result, NO_MOVE, move, NO_MOVE, -1, breakin_node_limit, in store_persistent_breakin_cache()