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Searched refs:breastplate (Results 1 – 25 of 337) sorted by relevance

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/dports/games/barony/Barony-3.3.7/src/
H A Dstat.cpp39 if (this->breastplate != NULL) in ~Stat()
43 free(this->breastplate); in ~Stat()
49 this->breastplate = NULL; in ~Stat()
227 this->breastplate = NULL; in clearStats()
268 free(this->breastplate); in freePlayerEquipment()
270 this->breastplate = NULL; in freePlayerEquipment()
477 if (this->breastplate) in copyStats()
487 memcpy(newStat->breastplate, this->breastplate, sizeof(Item)); in copyStats()
692 if ( this->breastplate != nullptr && this->breastplate->status > BROKEN ) in pickRandomEquippedItem()
884 if ( src.breastplate ) in copyNPCStatsAndInventoryFrom()
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H A Dmonster_skeleton.cpp837 if ( myStats->breastplate == nullptr ) in skeletonMoveBodyparts()
1422 if ( !myStats->breastplate ) in skeletonSummonSetEquipment()
1448 if ( !myStats->breastplate ) in skeletonSummonSetEquipment()
1482 if ( !myStats->breastplate ) in skeletonSummonSetEquipment()
1488 myStats->breastplate->type = IRON_BREASTPIECE; in skeletonSummonSetEquipment()
1516 if ( !myStats->breastplate ) in skeletonSummonSetEquipment()
1522 myStats->breastplate->type = IRON_BREASTPIECE; in skeletonSummonSetEquipment()
1550 if ( !myStats->breastplate ) in skeletonSummonSetEquipment()
1556 myStats->breastplate->type = STEEL_BREASTPIECE; in skeletonSummonSetEquipment()
1584 if ( !myStats->breastplate ) in skeletonSummonSetEquipment()
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H A Dactfountain.cpp367 if ( stats[i]->breastplate ) in actFountain()
369 if ( stats[i]->type == SUCCUBUS && stats[i]->breastplate->beatitude == 0 ) in actFountain()
373 stats[i]->breastplate->beatitude++; in actFountain()
468 if ( stats[i]->breastplate ) in actFountain()
470 items.push_back(std::pair<Item*,int>(stats[i]->breastplate, 1)); in actFountain()
H A Dmonster_goatman.cpp285 if ( myStats->breastplate == nullptr && myStats->EDITOR_ITEMS[ITEM_SLOT_ARMOR] == 1 ) in initGoatman()
291 …myStats->breastplate = newItem(WIZARD_DOUBLET, static_cast<Status>(rand() % 3 + WORN), -1 + rand()… in initGoatman()
294 …myStats->breastplate = newItem(LEATHER_BREASTPIECE, static_cast<Status>(rand() % 3 + DECREPIT), -1… in initGoatman()
413 if ( myStats->breastplate == nullptr && myStats->EDITOR_ITEMS[ITEM_SLOT_ARMOR] == 1 ) in initGoatman()
420 …myStats->breastplate = newItem(STEEL_BREASTPIECE, static_cast<Status>(rand() % 4 + DECREPIT), -1 +… in initGoatman()
424 …myStats->breastplate = newItem(LEATHER_BREASTPIECE, static_cast<Status>(rand() % 3 + WORN), -1 + r… in initGoatman()
428 …myStats->breastplate = newItem(IRON_BREASTPIECE, static_cast<Status>(rand() % 3 + WORN), -1 + rand… in initGoatman()
431 …myStats->breastplate = newItem(CRYSTAL_BREASTPIECE, static_cast<Status>(rand() % 3 + WORN), -1 + r… in initGoatman()
916 if ( myStats->breastplate == nullptr ) in goatmanMoveBodyparts()
922 entity->sprite = itemModel(myStats->breastplate); in goatmanMoveBodyparts()
H A Dmonster_human.cpp116 myStats->breastplate = newItem(STEEL_BREASTPIECE, EXCELLENT, 1, 1, 1, true, nullptr); in initHuman()
205 myStats->breastplate = newItem(IRON_BREASTPIECE, EXCELLENT, 1, 1, rand(), false, nullptr); in initHuman()
278 myStats->breastplate = newItem(IRON_BREASTPIECE, EXCELLENT, 0, 1, rand(), false, nullptr); in initHuman()
331 myStats->breastplate = newItem(LEATHER_BREASTPIECE, EXCELLENT, 0, 1, 2, false, nullptr); in initHuman()
504 if ( myStats->breastplate == nullptr && myStats->EDITOR_ITEMS[ITEM_SLOT_ARMOR] == 1 ) in initHuman()
517 myStats->breastplate = newItem(LEATHER_BREASTPIECE, WORN, 0, 1, rand(), false, nullptr); in initHuman()
521 myStats->breastplate = newItem(IRON_BREASTPIECE, WORN, 0, 1, rand(), false, nullptr); in initHuman()
991 if ( myStats->breastplate == nullptr ) in humanMoveBodyparts()
1008 entity->sprite = itemModel(myStats->breastplate); in humanMoveBodyparts()
H A Dscores.cpp136 score->stats->breastplate = NULL; in scoreConstructor()
164 score->stats->breastplate = item2; in scoreConstructor()
501 stats[0]->breastplate = item2; in loadScore()
699 if ( score->stats->breastplate ) in saveAllScores()
1156 score->stats->breastplate = NULL; in loadAllScores()
1454 if ( stats[player]->breastplate ) in saveGame()
1564 if ( stats[player]->breastplate ) in saveGame()
2327 stats[player]->breastplate = NULL; in loadGame()
2415 stats[player]->breastplate = NULL; in loadGame()
4260 if ( score->stats->breastplate ) in steamLeaderboardSetScore()
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H A Dstat_editor.hpp142 Item* breastplate; member in Stat
H A Dmonster_goblin.cpp234 if ( myStats->breastplate == nullptr && myStats->EDITOR_ITEMS[ITEM_SLOT_ARMOR] == 1 ) in initGoblin()
247 …myStats->breastplate = newItem(LEATHER_BREASTPIECE, DECREPIT, -1 + rand() % 3, 1, rand(), false, n… in initGoblin()
251 …myStats->breastplate = newItem(IRON_BREASTPIECE, DECREPIT, -1 + rand() % 3, 1, rand(), false, null… in initGoblin()
635 if ( myStats->breastplate == nullptr ) in goblinMoveBodyparts()
641 entity->sprite = itemModel(myStats->breastplate); in goblinMoveBodyparts()
H A Dstat.hpp243 Item* breastplate; member in Stat
H A Ditem_usage_funcs.cpp256 if ( stats->breastplate != nullptr && stats->breastplate->beatitude >= 0 ) in item_PotionWater()
258 toCurse = stats->breastplate; in item_PotionWater()
2623 if ( stats[player]->breastplate != nullptr ) in item_ScrollEnchantArmor()
2625 armor = stats[player]->breastplate; in item_ScrollEnchantArmor()
2799 if ( stats[player]->breastplate != nullptr ) in item_ScrollRemoveCurse()
2801 toCurse = stats[player]->breastplate; in item_ScrollRemoveCurse()
3186 if ( stats[player]->breastplate != nullptr ) in item_ScrollRepair()
3188 armor = stats[player]->breastplate; in item_ScrollRepair()
3350 if ( stats[player]->breastplate != nullptr ) in item_ScrollDestroyArmor()
3352 armor = stats[player]->breastplate; in item_ScrollDestroyArmor()
H A Dentity.cpp1946 myStats->breastplate = item; in checkBetterEquipment()
1954 myStats->breastplate = item; in checkBetterEquipment()
5375 if ( entitystats->breastplate ) in statGetPER()
7802 armor = hitstats->breastplate; in attack()
9891 if ( stat->breastplate ) in AC()
15207 return &myStats->breastplate; in shouldMonsterEquipThisArmor()
15210 …if ( myStats->breastplate && (myStats->breastplate->beatitude < 0 || myStats->breastplate->forcedP… in shouldMonsterEquipThisArmor()
15215 return Item::isThisABetterArmor(item, myStats->breastplate) ? &myStats->breastplate : nullptr; in shouldMonsterEquipThisArmor()
16182 if ( myStats.breastplate && myStats.breastplate->type == VAMPIRE_DOUBLET ) in getHealthRegenInterval()
16509 if ( myStats->breastplate && myStats->breastplate->type == MACHINIST_APRON ) in SetEntityOnFire()
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H A Dnet.cpp2580 item = stats[clientnum]->breastplate; in clientHandlePacket()
2675 item = stats[clientnum]->breastplate; in clientHandlePacket()
2876 armor = &stats[clientnum]->breastplate; in clientHandlePacket()
3083 stats[clientnum]->breastplate = NULL; in clientHandlePacket()
3768 if ( stats[clientnum]->breastplate ) in clientHandlePacket()
3770 stats[clientnum]->breastplate->beatitude++; in clientHandlePacket()
3820 if ( stats[clientnum]->breastplate ) in clientHandlePacket()
3822 stats[clientnum]->breastplate->beatitude++; in clientHandlePacket()
5230 item = stats[player]->breastplate; in serverHandlePacket()
5282 equipment = stats[player]->breastplate; in serverHandlePacket()
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H A Dactmonster.cpp2361 myStats->breastplate = NULL; in actMonster()
2768 if ( myStats->breastplate != NULL ) in actMonster()
2770 if ( myStats->breastplate->status == BROKEN ) in actMonster()
2772 free(myStats->breastplate); in actMonster()
2773 myStats->breastplate = NULL; in actMonster()
2847 if ( myStats->breastplate != NULL ) in actMonster()
2849 weight += items[myStats->breastplate->type].weight * myStats->breastplate->count; in actMonster()
9173 if ( myStats->breastplate ) in monsterAllySendCommand()
10260 bool breastplate = true; in monsterAllyEquipmentInClass() local
10274 breastplate = false; in monsterAllyEquipmentInClass()
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H A Dmonster_vampire.cpp767 if ( myStats->breastplate == nullptr ) in vampireMoveBodyparts()
773 entity->sprite = itemModel(myStats->breastplate); in vampireMoveBodyparts()
H A Ditems.cpp2111 equipItem(item, &stats[player]->breastplate, player); in useItem()
3000 if (!itemCompare(item, myStats->breastplate, true)) in itemSlot()
3002 return &myStats->breastplate; in itemSlot()
3053 if ( !itemCompare(item, stats[player]->breastplate, true) ) in itemIsEquipped()
4965 equipType = equipItem(item, &stats[clientnum]->breastplate, clientnum); in clientUnequipSlotAndUpdateServer()
H A Dmonster_automaton.cpp875 if ( myStats->breastplate == nullptr ) in automatonMoveBodyparts()
881 entity->sprite = itemModel(myStats->breastplate); in automatonMoveBodyparts()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/sifixes/src/npcs/
H A Dkylista.uc11 * If set, you cannot ask Kylista about the breastplate and so cannot
16 * If she is, you cannot ask about the breastplate anyway as the
17 * post-arrest conversation does not check for the breastplate flags.
24 // If Kylista does not have the breastplate.
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/
H A Ddg_armor32.imf9 (imf "ang-armor-breastplate-leather" ((32 32) (file "dg_armor32.gif" std 0 4)))
11 (imf "ang-armor-breastplate-plate" ((32 32) (file "dg_armor32.gif" std 0 5)))
30 (imf "ang-armor-breastplate-studded" ((32 32) (file "dg_armor32.gif" std 1 4)))
175 (imf "ang-armor-breastplate-leather2" ((32 32) (file "dg_armor32.gif" std 8 3)))
196 (imf "ang-armor-breastplate-studded" ((32 32) (file "dg_armor32.gif" std 9 3)))
198 (imf "ang-armor-breastplate-banded" ((32 32) (file "dg_armor32.gif" std 9 4)))
/dports/games/pcgen/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/_pfs/
H A Dpfs_ue_equip_arms_armor.lst19breastplate of vanishing, catskin leather, demon armor, enchanted eelskin, hamatula hide, mail of …
H A D_.pcc64breastplate of vanishing, catskin leather, demon armor, enchanted eelskin, hamatula hide, mail of …
/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/sifixes/src/items/
H A Dscroll.uc115 …say("The ceremonial breastplate of the Priestess of Beauty, who is Kylista of Fawn. A very attract…
117 say("An enameled breastplate, suitable for ceremonial occasions.");
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dremovecurse.cpp350 else if ( item == stats[clientnum]->breastplate ) in removecurseGUIRemoveCurse()
/dports/games/pcgen/pcgen/data/3e/wizards_of_the_coast/srd/advanced/
H A Dsrd_equip_armorshields_specific.lst9 …etence BONUS:VAR|TurnCheckBase|2 SPROP:When worn, this +2 breastplate bestows a +2 ci…
/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/sifixes/src/
H A Dusecode.uc105 // Clears a flag to allow asking Kylista about the breastplate
/dports/games/barony/Barony-3.3.7/src/magic/
H A Dmagic.cpp1948 slot = itemSlot(targetStats, targetStats->breastplate); in spellEffectPolymorph()
1954 Entity* dropped = dropItemMonster(targetStats->breastplate, target, targetStats); in spellEffectPolymorph()
1962 summonedStats->breastplate = newItem((*slot)->type, (*slot)->status, (*slot)->beatitude, in spellEffectPolymorph()
2059 dropped = dropItemMonster(targetStats->breastplate, target, targetStats); in spellEffectPolymorph()

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