/dports/games/barony/Barony-3.3.7/src/ |
H A D | stat.cpp | 39 if (this->breastplate != NULL) in ~Stat() 43 free(this->breastplate); in ~Stat() 49 this->breastplate = NULL; in ~Stat() 227 this->breastplate = NULL; in clearStats() 268 free(this->breastplate); in freePlayerEquipment() 270 this->breastplate = NULL; in freePlayerEquipment() 477 if (this->breastplate) in copyStats() 487 memcpy(newStat->breastplate, this->breastplate, sizeof(Item)); in copyStats() 692 if ( this->breastplate != nullptr && this->breastplate->status > BROKEN ) in pickRandomEquippedItem() 884 if ( src.breastplate ) in copyNPCStatsAndInventoryFrom() [all …]
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H A D | monster_skeleton.cpp | 837 if ( myStats->breastplate == nullptr ) in skeletonMoveBodyparts() 1422 if ( !myStats->breastplate ) in skeletonSummonSetEquipment() 1448 if ( !myStats->breastplate ) in skeletonSummonSetEquipment() 1482 if ( !myStats->breastplate ) in skeletonSummonSetEquipment() 1488 myStats->breastplate->type = IRON_BREASTPIECE; in skeletonSummonSetEquipment() 1516 if ( !myStats->breastplate ) in skeletonSummonSetEquipment() 1522 myStats->breastplate->type = IRON_BREASTPIECE; in skeletonSummonSetEquipment() 1550 if ( !myStats->breastplate ) in skeletonSummonSetEquipment() 1556 myStats->breastplate->type = STEEL_BREASTPIECE; in skeletonSummonSetEquipment() 1584 if ( !myStats->breastplate ) in skeletonSummonSetEquipment() [all …]
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H A D | actfountain.cpp | 367 if ( stats[i]->breastplate ) in actFountain() 369 if ( stats[i]->type == SUCCUBUS && stats[i]->breastplate->beatitude == 0 ) in actFountain() 373 stats[i]->breastplate->beatitude++; in actFountain() 468 if ( stats[i]->breastplate ) in actFountain() 470 items.push_back(std::pair<Item*,int>(stats[i]->breastplate, 1)); in actFountain()
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H A D | monster_goatman.cpp | 285 if ( myStats->breastplate == nullptr && myStats->EDITOR_ITEMS[ITEM_SLOT_ARMOR] == 1 ) in initGoatman() 291 …myStats->breastplate = newItem(WIZARD_DOUBLET, static_cast<Status>(rand() % 3 + WORN), -1 + rand()… in initGoatman() 294 …myStats->breastplate = newItem(LEATHER_BREASTPIECE, static_cast<Status>(rand() % 3 + DECREPIT), -1… in initGoatman() 413 if ( myStats->breastplate == nullptr && myStats->EDITOR_ITEMS[ITEM_SLOT_ARMOR] == 1 ) in initGoatman() 420 …myStats->breastplate = newItem(STEEL_BREASTPIECE, static_cast<Status>(rand() % 4 + DECREPIT), -1 +… in initGoatman() 424 …myStats->breastplate = newItem(LEATHER_BREASTPIECE, static_cast<Status>(rand() % 3 + WORN), -1 + r… in initGoatman() 428 …myStats->breastplate = newItem(IRON_BREASTPIECE, static_cast<Status>(rand() % 3 + WORN), -1 + rand… in initGoatman() 431 …myStats->breastplate = newItem(CRYSTAL_BREASTPIECE, static_cast<Status>(rand() % 3 + WORN), -1 + r… in initGoatman() 916 if ( myStats->breastplate == nullptr ) in goatmanMoveBodyparts() 922 entity->sprite = itemModel(myStats->breastplate); in goatmanMoveBodyparts()
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H A D | monster_human.cpp | 116 myStats->breastplate = newItem(STEEL_BREASTPIECE, EXCELLENT, 1, 1, 1, true, nullptr); in initHuman() 205 myStats->breastplate = newItem(IRON_BREASTPIECE, EXCELLENT, 1, 1, rand(), false, nullptr); in initHuman() 278 myStats->breastplate = newItem(IRON_BREASTPIECE, EXCELLENT, 0, 1, rand(), false, nullptr); in initHuman() 331 myStats->breastplate = newItem(LEATHER_BREASTPIECE, EXCELLENT, 0, 1, 2, false, nullptr); in initHuman() 504 if ( myStats->breastplate == nullptr && myStats->EDITOR_ITEMS[ITEM_SLOT_ARMOR] == 1 ) in initHuman() 517 myStats->breastplate = newItem(LEATHER_BREASTPIECE, WORN, 0, 1, rand(), false, nullptr); in initHuman() 521 myStats->breastplate = newItem(IRON_BREASTPIECE, WORN, 0, 1, rand(), false, nullptr); in initHuman() 991 if ( myStats->breastplate == nullptr ) in humanMoveBodyparts() 1008 entity->sprite = itemModel(myStats->breastplate); in humanMoveBodyparts()
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H A D | scores.cpp | 136 score->stats->breastplate = NULL; in scoreConstructor() 164 score->stats->breastplate = item2; in scoreConstructor() 501 stats[0]->breastplate = item2; in loadScore() 699 if ( score->stats->breastplate ) in saveAllScores() 1156 score->stats->breastplate = NULL; in loadAllScores() 1454 if ( stats[player]->breastplate ) in saveGame() 1564 if ( stats[player]->breastplate ) in saveGame() 2327 stats[player]->breastplate = NULL; in loadGame() 2415 stats[player]->breastplate = NULL; in loadGame() 4260 if ( score->stats->breastplate ) in steamLeaderboardSetScore() [all …]
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H A D | stat_editor.hpp | 142 Item* breastplate; member in Stat
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H A D | monster_goblin.cpp | 234 if ( myStats->breastplate == nullptr && myStats->EDITOR_ITEMS[ITEM_SLOT_ARMOR] == 1 ) in initGoblin() 247 …myStats->breastplate = newItem(LEATHER_BREASTPIECE, DECREPIT, -1 + rand() % 3, 1, rand(), false, n… in initGoblin() 251 …myStats->breastplate = newItem(IRON_BREASTPIECE, DECREPIT, -1 + rand() % 3, 1, rand(), false, null… in initGoblin() 635 if ( myStats->breastplate == nullptr ) in goblinMoveBodyparts() 641 entity->sprite = itemModel(myStats->breastplate); in goblinMoveBodyparts()
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H A D | stat.hpp | 243 Item* breastplate; member in Stat
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H A D | item_usage_funcs.cpp | 256 if ( stats->breastplate != nullptr && stats->breastplate->beatitude >= 0 ) in item_PotionWater() 258 toCurse = stats->breastplate; in item_PotionWater() 2623 if ( stats[player]->breastplate != nullptr ) in item_ScrollEnchantArmor() 2625 armor = stats[player]->breastplate; in item_ScrollEnchantArmor() 2799 if ( stats[player]->breastplate != nullptr ) in item_ScrollRemoveCurse() 2801 toCurse = stats[player]->breastplate; in item_ScrollRemoveCurse() 3186 if ( stats[player]->breastplate != nullptr ) in item_ScrollRepair() 3188 armor = stats[player]->breastplate; in item_ScrollRepair() 3350 if ( stats[player]->breastplate != nullptr ) in item_ScrollDestroyArmor() 3352 armor = stats[player]->breastplate; in item_ScrollDestroyArmor()
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H A D | entity.cpp | 1946 myStats->breastplate = item; in checkBetterEquipment() 1954 myStats->breastplate = item; in checkBetterEquipment() 5375 if ( entitystats->breastplate ) in statGetPER() 7802 armor = hitstats->breastplate; in attack() 9891 if ( stat->breastplate ) in AC() 15207 return &myStats->breastplate; in shouldMonsterEquipThisArmor() 15210 …if ( myStats->breastplate && (myStats->breastplate->beatitude < 0 || myStats->breastplate->forcedP… in shouldMonsterEquipThisArmor() 15215 return Item::isThisABetterArmor(item, myStats->breastplate) ? &myStats->breastplate : nullptr; in shouldMonsterEquipThisArmor() 16182 if ( myStats.breastplate && myStats.breastplate->type == VAMPIRE_DOUBLET ) in getHealthRegenInterval() 16509 if ( myStats->breastplate && myStats->breastplate->type == MACHINIST_APRON ) in SetEntityOnFire() [all …]
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H A D | net.cpp | 2580 item = stats[clientnum]->breastplate; in clientHandlePacket() 2675 item = stats[clientnum]->breastplate; in clientHandlePacket() 2876 armor = &stats[clientnum]->breastplate; in clientHandlePacket() 3083 stats[clientnum]->breastplate = NULL; in clientHandlePacket() 3768 if ( stats[clientnum]->breastplate ) in clientHandlePacket() 3770 stats[clientnum]->breastplate->beatitude++; in clientHandlePacket() 3820 if ( stats[clientnum]->breastplate ) in clientHandlePacket() 3822 stats[clientnum]->breastplate->beatitude++; in clientHandlePacket() 5230 item = stats[player]->breastplate; in serverHandlePacket() 5282 equipment = stats[player]->breastplate; in serverHandlePacket() [all …]
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H A D | actmonster.cpp | 2361 myStats->breastplate = NULL; in actMonster() 2768 if ( myStats->breastplate != NULL ) in actMonster() 2770 if ( myStats->breastplate->status == BROKEN ) in actMonster() 2772 free(myStats->breastplate); in actMonster() 2773 myStats->breastplate = NULL; in actMonster() 2847 if ( myStats->breastplate != NULL ) in actMonster() 2849 weight += items[myStats->breastplate->type].weight * myStats->breastplate->count; in actMonster() 9173 if ( myStats->breastplate ) in monsterAllySendCommand() 10260 bool breastplate = true; in monsterAllyEquipmentInClass() local 10274 breastplate = false; in monsterAllyEquipmentInClass() [all …]
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H A D | monster_vampire.cpp | 767 if ( myStats->breastplate == nullptr ) in vampireMoveBodyparts() 773 entity->sprite = itemModel(myStats->breastplate); in vampireMoveBodyparts()
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H A D | items.cpp | 2111 equipItem(item, &stats[player]->breastplate, player); in useItem() 3000 if (!itemCompare(item, myStats->breastplate, true)) in itemSlot() 3002 return &myStats->breastplate; in itemSlot() 3053 if ( !itemCompare(item, stats[player]->breastplate, true) ) in itemIsEquipped() 4965 equipType = equipItem(item, &stats[clientnum]->breastplate, clientnum); in clientUnequipSlotAndUpdateServer()
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H A D | monster_automaton.cpp | 875 if ( myStats->breastplate == nullptr ) in automatonMoveBodyparts() 881 entity->sprite = itemModel(myStats->breastplate); in automatonMoveBodyparts()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/sifixes/src/npcs/ |
H A D | kylista.uc | 11 * If set, you cannot ask Kylista about the breastplate and so cannot 16 * If she is, you cannot ask about the breastplate anyway as the 17 * post-arrest conversation does not check for the breastplate flags. 24 // If Kylista does not have the breastplate.
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/ |
H A D | dg_armor32.imf | 9 (imf "ang-armor-breastplate-leather" ((32 32) (file "dg_armor32.gif" std 0 4))) 11 (imf "ang-armor-breastplate-plate" ((32 32) (file "dg_armor32.gif" std 0 5))) 30 (imf "ang-armor-breastplate-studded" ((32 32) (file "dg_armor32.gif" std 1 4))) 175 (imf "ang-armor-breastplate-leather2" ((32 32) (file "dg_armor32.gif" std 8 3))) 196 (imf "ang-armor-breastplate-studded" ((32 32) (file "dg_armor32.gif" std 9 3))) 198 (imf "ang-armor-breastplate-banded" ((32 32) (file "dg_armor32.gif" std 9 4)))
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/_pfs/ |
H A D | pfs_ue_equip_arms_armor.lst | 19 …breastplate of vanishing, catskin leather, demon armor, enchanted eelskin, hamatula hide, mail of …
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H A D | _.pcc | 64 …breastplate of vanishing, catskin leather, demon armor, enchanted eelskin, hamatula hide, mail of …
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/sifixes/src/items/ |
H A D | scroll.uc | 115 …say("The ceremonial breastplate of the Priestess of Beauty, who is Kylista of Fawn. A very attract… 117 say("An enameled breastplate, suitable for ceremonial occasions.");
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/dports/games/barony/Barony-3.3.7/src/interface/ |
H A D | removecurse.cpp | 350 else if ( item == stats[clientnum]->breastplate ) in removecurseGUIRemoveCurse()
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/dports/games/pcgen/pcgen/data/3e/wizards_of_the_coast/srd/advanced/ |
H A D | srd_equip_armorshields_specific.lst | 9 …etence BONUS:VAR|TurnCheckBase|2 SPROP:When worn, this +2 breastplate bestows a +2 ci…
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/sifixes/src/ |
H A D | usecode.uc | 105 // Clears a flag to allow asking Kylista about the breastplate
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/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | magic.cpp | 1948 slot = itemSlot(targetStats, targetStats->breastplate); in spellEffectPolymorph() 1954 Entity* dropped = dropItemMonster(targetStats->breastplate, target, targetStats); in spellEffectPolymorph() 1962 summonedStats->breastplate = newItem((*slot)->type, (*slot)->status, (*slot)->beatitude, in spellEffectPolymorph() 2059 dropped = dropItemMonster(targetStats->breastplate, target, targetStats); in spellEffectPolymorph()
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