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Searched refs:bricks_left (Results 1 – 6 of 6) sorted by relevance

/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dbricks.c157 cur_game->bricks_left++; in brick_grow()
199 --cur_game->bricks_left; in brick_remove()
279 game->brick_count = game->bricks_left = 0; in bricks_create_barrier()
478 game->bricks_left++; in bricks_add_invader()
552 game->bricks_left++; in brick_create_instable()
742 game->bricks_left = 0; game->extra_count = 0; in bricks_init()
746 game->bricks_left++; in bricks_init()
751 game->brick_count = game->bricks_left; in bricks_init()
826 cur_game->bricks_left = 0; in brick_hit()
954 if (cur_game->bricks_left==0) in brick_hit()
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H A Dgame.c346 if ( cur_game->bricks_left == 0 ) cur_game->level_over = 1; in game_update()
351 if ( cur_game->bricks_left == 0 ) cur_game->level_over = 1; in game_update()
362 if ( cur_game->bricks_left == 0 || cur_game->isBonusLevel ) in game_update()
H A Dgamedefs.h433 int bricks_left; /* is decreased. when 0 game is over */ member
/dports/games/lbreakout2/lbreakout2-2.6.5/client/
H A Dframe.c329 if ( game->bricks_left > game->warp_limit ) return; in frame_warp_icon_hide()
339 if ( game->bricks_left > game->warp_limit ) return; in frame_warp_icon_show()
353 if ( game->bricks_left > game->warp_limit ) return; in frame_warp_icon_update()
H A Dbricks.c64 game->bricks_left--; in client_brick_remove()
174 game->bricks_left++; in client_brick_grow()
H A Dgame.c635 if ( game->bricks_left > game->warp_limit ) break; in handle_default_key()