Searched refs:bricks_level_index (Results 1 – 2 of 2) sorted by relevance
53 bricks_level_index = -1; in handler_levels()271 bricks_level_index++; in parse()329 bricks_levels[bricks_level_index].id = value; in parse()361 bricks_levels[bricks_level_index].reappearance = in parse()366 bricks_levels[bricks_level_index].ships_strength = value; in parse()378 bricks_levels[bricks_level_index].malusListe = in parse()383 bricks_levels[bricks_level_index].starting_speed = value; in parse()387 bricks_levels[bricks_level_index].acceleration_delay = in parse()392 bricks_levels[bricks_level_index].ball_release_time = in parse()397 bricks_levels[bricks_level_index].glue_time = in parse()[all …]
153 Sint32 bricks_level_index; variable