/dports/games/crashtest/crashtest-1.1/src-crashtest/ |
H A D | crashworld.h | 24 …brickwall = new BrickWall(wallpos, 4, 3, world, bigspace, modelmap->Get("brick_full.3ds"), modelma… in CrashWorld() 25 brickwall->SetMass(1.0); in CrashWorld() 26 scene->addKid(brickwall->GetEntity()); in CrashWorld() 31 if (brickwall) delete brickwall; in ~CrashWorld() local 37 if (brickwall) brickwall->Sustain(dt); in Sustain() 41 BrickWall *brickwall; variable
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H A D | Makefile | 39 …rld.h ../src-common/modelmap.h cartobject.h bipedobject.h ../src-common/brickwall.h ../src-common/…
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H A D | crashtest.cxx | 561 crashworld->brickwall->SetMass(s_bricm->value()); in start_cb() 589 if (crashworld) crashworld->brickwall->SetMass(s_bricm->value()); in brickmass_cb()
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/dports/games/stormbaancoureur/stormbaancoureur-2.1.6/src-stormbaancoureur/ |
H A D | sturmbahn.h | 317 …brickwall = new BrickWall(wallpos, 4, 3, world, bigspace, modelmap->Get("brick_full.3ds"), modelma… in SturmBahnCrash() 318 scene->addKid(brickwall->GetEntity()); in SturmBahnCrash() 323 if (brickwall) delete brickwall; in ~SturmBahnCrash() local 329 if (brickwall) brickwall->Sustain(dt); in Sustain() 333 BrickWall *brickwall; variable
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/dports/audio/zam-plugins-lv2/zam-plugins-3.14/plugins/ZamPhono/ |
H A D | ZamPhonoPlugin.cpp | 113 void ZamPhonoPlugin::brickwall(float fc, float srate) in brickwall() function in ZamPhonoPlugin 144 brickwall(std::min(0.45 * srate, 21000.), srate); in activate() 270 brickwall(std::min(0.45 * srate, 21000.), srate); in run()
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H A D | ZamPhonoPlugin.hpp | 105 void brickwall(float fc, float srate);
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/demolition/ |
H A D | Wall.qml | 5 source: "images/brickwall.png"
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/dports/audio/mda-lv2/mda-lv2-1.2.6/mda.lv2/ |
H A D | Limiter.ttl | 30 rdfs:comment "Threshold (this is not a brickwall limiter so this is only approximate)"
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/ |
H A D | example.qrc | 25 <file>demolition/images/brickwall.png</file>
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/dports/www/osticket/upload/scp/css/ |
H A D | login.css | 35 #brickwall {
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/dports/audio/swhplugins/ladspa-0.4.17/ |
H A D | ChangeLog | 155 * Added lookahead brickwall limiter
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/packages/maps/official/ |
H A D | ac_complex.cfg | 234 texture 0 "makke/brickwall.jpg"
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H A D | ac_depot.cfg | 130 texture 0 "makke/brickwall.jpg"
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H A D | ac_urban.cfg | 94 texture 0 "makke/brickwall.jpg"
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H A D | ac_power.cfg | 98 texture 0 "makke/brickwall.jpg"
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H A D | ac_mines.cfg | 127 texture 0 "makke/brickwall.jpg"
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H A D | ac_sunset.cfg | 85 texture 0 "makke/brickwall.jpg"
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H A D | ac_desert3.cfg | 315 texture 0 "makke/brickwall.jpg"
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H A D | ac_elevation.cfg | 81 texture 0 "makke/brickwall.jpg"
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H A D | ac_scaffold.cfg | 137 texture 0 "makke/brickwall.jpg"
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H A D | ac_gothic.cfg | 131 texture 0 "makke/brickwall.jpg"
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H A D | ac_shine.cfg | 140 texture 0 "makke/brickwall.jpg"
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H A D | ac_toxic.cfg | 118 texture 0 "makke/brickwall.jpg"
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H A D | ac_douze.cfg | 161 texture 0 "makke/brickwall.jpg"
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H A D | ac_keller.cfg | 104 texture 0 "makke/brickwall.jpg"
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