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Searched refs:brickwall (Results 1 – 25 of 61) sorted by relevance

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/dports/games/crashtest/crashtest-1.1/src-crashtest/
H A Dcrashworld.h24brickwall = new BrickWall(wallpos, 4, 3, world, bigspace, modelmap->Get("brick_full.3ds"), modelma… in CrashWorld()
25 brickwall->SetMass(1.0); in CrashWorld()
26 scene->addKid(brickwall->GetEntity()); in CrashWorld()
31 if (brickwall) delete brickwall; in ~CrashWorld() local
37 if (brickwall) brickwall->Sustain(dt); in Sustain()
41 BrickWall *brickwall; variable
H A DMakefile39 …rld.h ../src-common/modelmap.h cartobject.h bipedobject.h ../src-common/brickwall.h ../src-common/…
H A Dcrashtest.cxx561 crashworld->brickwall->SetMass(s_bricm->value()); in start_cb()
589 if (crashworld) crashworld->brickwall->SetMass(s_bricm->value()); in brickmass_cb()
/dports/games/stormbaancoureur/stormbaancoureur-2.1.6/src-stormbaancoureur/
H A Dsturmbahn.h317brickwall = new BrickWall(wallpos, 4, 3, world, bigspace, modelmap->Get("brick_full.3ds"), modelma… in SturmBahnCrash()
318 scene->addKid(brickwall->GetEntity()); in SturmBahnCrash()
323 if (brickwall) delete brickwall; in ~SturmBahnCrash() local
329 if (brickwall) brickwall->Sustain(dt); in Sustain()
333 BrickWall *brickwall; variable
/dports/audio/zam-plugins-lv2/zam-plugins-3.14/plugins/ZamPhono/
H A DZamPhonoPlugin.cpp113 void ZamPhonoPlugin::brickwall(float fc, float srate) in brickwall() function in ZamPhonoPlugin
144 brickwall(std::min(0.45 * srate, 21000.), srate); in activate()
270 brickwall(std::min(0.45 * srate, 21000.), srate); in run()
H A DZamPhonoPlugin.hpp105 void brickwall(float fc, float srate);
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/demolition/
H A DWall.qml5 source: "images/brickwall.png"
/dports/audio/mda-lv2/mda-lv2-1.2.6/mda.lv2/
H A DLimiter.ttl30 rdfs:comment "Threshold (this is not a brickwall limiter so this is only approximate)"
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/examples/
H A Dexample.qrc25 <file>demolition/images/brickwall.png</file>
/dports/www/osticket/upload/scp/css/
H A Dlogin.css35 #brickwall {
/dports/audio/swhplugins/ladspa-0.4.17/
H A DChangeLog155 * Added lookahead brickwall limiter
/dports/games/assaultcube/AssaultCube_v1.2.0.2/packages/maps/official/
H A Dac_complex.cfg234 texture 0 "makke/brickwall.jpg"
H A Dac_depot.cfg130 texture 0 "makke/brickwall.jpg"
H A Dac_urban.cfg94 texture 0 "makke/brickwall.jpg"
H A Dac_power.cfg98 texture 0 "makke/brickwall.jpg"
H A Dac_mines.cfg127 texture 0 "makke/brickwall.jpg"
H A Dac_sunset.cfg85 texture 0 "makke/brickwall.jpg"
H A Dac_desert3.cfg315 texture 0 "makke/brickwall.jpg"
H A Dac_elevation.cfg81 texture 0 "makke/brickwall.jpg"
H A Dac_scaffold.cfg137 texture 0 "makke/brickwall.jpg"
H A Dac_gothic.cfg131 texture 0 "makke/brickwall.jpg"
H A Dac_shine.cfg140 texture 0 "makke/brickwall.jpg"
H A Dac_toxic.cfg118 texture 0 "makke/brickwall.jpg"
H A Dac_douze.cfg161 texture 0 "makke/brickwall.jpg"
H A Dac_keller.cfg104 texture 0 "makke/brickwall.jpg"

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