Searched refs:bridgeDestroyFinish (Results 1 – 1 of 1) sorted by relevance
128 static void bridgeDestroyFinish(void);1457 self->action = self->mental > 0 ? &bridgeDestroyFollowPlayer : &bridgeDestroyFinish; in bridgeDestroyWait()1463 static void bridgeDestroyFinish() in bridgeDestroyFinish() function