Searched refs:brkZ (Results 1 – 1 of 1) sorted by relevance
105 const int32 brkZ = (_collision.z * BRICK_SIZE) - BRICK_HEIGHT; in reajustActorPosition() local182 processActor.y = brkY + getAverageValue(0, BRICK_HEIGHT, BRICK_SIZE, processActor.z - brkZ); in reajustActorPosition()185 processActor.y = brkY + getAverageValue(BRICK_HEIGHT, 0, BRICK_SIZE, processActor.z - brkZ); in reajustActorPosition()