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Searched refs:broadcastToAuthed (Results 1 – 2 of 2) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/network/
H A Dgameclient.cpp187 broadcastToAuthed(net::convert(pip)); in senderThread()
191 broadcastToAuthed(net::convert(m_game)); in senderThread()
207 broadcastToAuthed(net::convert(pap)); in senderThread()
303 void P2PGameClient::broadcastToAuthed(net::NetworkTraffic const& msg, int flags) in broadcastToAuthed() function in P2PGameClient
H A Dgameclient.hpp110 void broadcastToAuthed(net::NetworkTraffic const& msg, int flags = 0);