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Searched refs:bspLeaf_t (Results 1 – 20 of 20) sorted by relevance

/dports/games/q2pro/q2pro/include/
H A Dr_shared.h273 } bspLeaf_t; typedef
316 bspLeaf_t *leafs;
346 bspLeaf_t *Bsp_FindLeaf( vec3_t origin );
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/
H A Dbspfile_rbsp.c238 numBSPLeafs = CopyLump( (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, sizeof( bspLeaf_t ) ); in LoadRBSPFile()
314 AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) ); in WriteRBSPFile()
H A Dbspfile_ibsp.c487 numBSPLeafs = CopyLump( (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, sizeof( bspLeaf_t ) ); in LoadIBSPFile()
559 AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) ); in WriteIBSPFile()
H A Dwritebsp.c136 bspLeaf_t *leaf_p; in EmitLeaf()
H A Dmain.c200 { sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" }, in AnalyzeBSP()
H A Dbspfile_abstract.c423 numBSPLeafs, (int) (numBSPLeafs * sizeof( bspLeaf_t )) ); in PrintBSPFileSizes()
H A Dq3map2.h415 bspLeaf_t; typedef
2274 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
H A Dlight_ydnar.c2925 bspLeaf_t *leaf; in ClusterForPointExt()
3018 bspLeaf_t *leaf; in ShaderForPointInLeaf()
3114 bspLeaf_t *leaf; in SetupEnvelopes()
H A Dlightmaps_ydnar.c916 bspLeaf_t *leaf; in SetupSurfaceLightmaps()
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/
H A Dbspfile_rbsp.c239 numBSPLeafs = CopyLump( (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, sizeof( bspLeaf_t ) ); in LoadRBSPFile()
314 AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) ); in WriteRBSPFile()
H A Dbspfile_ibsp.c480 …numBSPLeafs = CopyLump( (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, sizeof( bspLeaf_t ) ); // TOD… in LoadIBSPFile()
559 AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) ); in WriteIBSPFile()
H A Dwritebsp.c141 bspLeaf_t *leaf_p; in EmitLeaf()
H A Dbspfile_abstract.c439 numBSPLeafs, (int) ( numBSPLeafs * sizeof( bspLeaf_t ) ) ); in PrintBSPFileSizes()
H A Dq3map2.h419 bspLeaf_t; typedef
2479 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
H A Dlight_ydnar.c3395 bspLeaf_t *leaf; in ClusterForPointExt()
3494 bspLeaf_t *leaf; in ShaderForPointInLeaf()
3591 bspLeaf_t *leaf; in SetupEnvelopes()
H A Dmain.c964 { sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" }, in AnalyzeBSP()
H A Dlightmaps_ydnar.c958 bspLeaf_t *leaf; in SetupSurfaceLightmaps()
/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_world.c262 bspLeaf_t *leaf, *lastleaf; in GL_MarkLeaves()
492 bspLeaf_t *leaf; in GL_WorldNode_r()
512 leaf = ( bspLeaf_t * )node; in GL_WorldNode_r()
H A Dgl_main.c1064 bspLeaf_t *leaf, *lastleaf; in GL_BeginRegistration()
/dports/games/q2pro/q2pro/ref_shared/
H A Dr_bsp.c33 bspLeaf_t *Bsp_FindLeaf( vec3_t origin ) { in Bsp_FindLeaf()
49 return ( bspLeaf_t * )node; in Bsp_FindLeaf()
415 bspLeaf_t *dst; in Bsp_LoadLeafs()