/dports/games/q2pro/q2pro/include/ |
H A D | r_shared.h | 273 } bspLeaf_t; typedef 316 bspLeaf_t *leafs; 346 bspLeaf_t *Bsp_FindLeaf( vec3_t origin );
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/ |
H A D | bspfile_rbsp.c | 238 numBSPLeafs = CopyLump( (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, sizeof( bspLeaf_t ) ); in LoadRBSPFile() 314 AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) ); in WriteRBSPFile()
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H A D | bspfile_ibsp.c | 487 numBSPLeafs = CopyLump( (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, sizeof( bspLeaf_t ) ); in LoadIBSPFile() 559 AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) ); in WriteIBSPFile()
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H A D | writebsp.c | 136 bspLeaf_t *leaf_p; in EmitLeaf()
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H A D | main.c | 200 { sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" }, in AnalyzeBSP()
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H A D | bspfile_abstract.c | 423 numBSPLeafs, (int) (numBSPLeafs * sizeof( bspLeaf_t )) ); in PrintBSPFileSizes()
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H A D | q3map2.h | 415 bspLeaf_t; typedef 2274 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
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H A D | light_ydnar.c | 2925 bspLeaf_t *leaf; in ClusterForPointExt() 3018 bspLeaf_t *leaf; in ShaderForPointInLeaf() 3114 bspLeaf_t *leaf; in SetupEnvelopes()
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H A D | lightmaps_ydnar.c | 916 bspLeaf_t *leaf; in SetupSurfaceLightmaps()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/ |
H A D | bspfile_rbsp.c | 239 numBSPLeafs = CopyLump( (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, sizeof( bspLeaf_t ) ); in LoadRBSPFile() 314 AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) ); in WriteRBSPFile()
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H A D | bspfile_ibsp.c | 480 …numBSPLeafs = CopyLump( (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, sizeof( bspLeaf_t ) ); // TOD… in LoadIBSPFile() 559 AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) ); in WriteIBSPFile()
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H A D | writebsp.c | 141 bspLeaf_t *leaf_p; in EmitLeaf()
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H A D | bspfile_abstract.c | 439 numBSPLeafs, (int) ( numBSPLeafs * sizeof( bspLeaf_t ) ) ); in PrintBSPFileSizes()
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H A D | q3map2.h | 419 bspLeaf_t; typedef 2479 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
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H A D | light_ydnar.c | 3395 bspLeaf_t *leaf; in ClusterForPointExt() 3494 bspLeaf_t *leaf; in ShaderForPointInLeaf() 3591 bspLeaf_t *leaf; in SetupEnvelopes()
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H A D | main.c | 964 { sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" }, in AnalyzeBSP()
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H A D | lightmaps_ydnar.c | 958 bspLeaf_t *leaf; in SetupSurfaceLightmaps()
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/dports/games/q2pro/q2pro/ref_newgl/ |
H A D | gl_world.c | 262 bspLeaf_t *leaf, *lastleaf; in GL_MarkLeaves() 492 bspLeaf_t *leaf; in GL_WorldNode_r() 512 leaf = ( bspLeaf_t * )node; in GL_WorldNode_r()
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H A D | gl_main.c | 1064 bspLeaf_t *leaf, *lastleaf; in GL_BeginRegistration()
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/dports/games/q2pro/q2pro/ref_shared/ |
H A D | r_bsp.c | 33 bspLeaf_t *Bsp_FindLeaf( vec3_t origin ) { in Bsp_FindLeaf() 49 return ( bspLeaf_t * )node; in Bsp_FindLeaf() 415 bspLeaf_t *dst; in Bsp_LoadLeafs()
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