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Searched refs:btAcos (Results 1 – 25 of 51) sorted by relevance

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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/LinearMath/
H A DbtQuaternion.h399 return btAcos(dot(q) / s); in angle()
409 return btAcos(dot(-q) / s) * btScalar(2.0); in angleShortestPath()
411 return btAcos(dot(q) / s) * btScalar(2.0); in angleShortestPath()
417 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle()
426 s = btScalar(2.) * btAcos(m_floats[3]); in getAngleShortestPath()
428 s = btScalar(2.) * btAcos(-m_floats[3]); in getAngleShortestPath()
538 const btScalar theta = btAcos(sign * product); in slerp()
H A DbtScalar.h407 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { if (x<btScalar(-1)) x=btScalar(-1); if (x>btScalar(… in btAcos() function
453 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { in btAcos() function
/dports/devel/bullet/bullet3-3.21/src/LinearMath/
H A DbtQuaternion.h452 return btAcos(dot(q) / s); in angle()
462 return btAcos(dot(-q) / s) * btScalar(2.0); in angleShortestPath()
464 return btAcos(dot(q) / s) * btScalar(2.0); in angleShortestPath()
470 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle()
479 s = btScalar(2.) * btAcos(m_floats[3]); in getAngleShortestPath()
481 s = btScalar(2.) * btAcos(-m_floats[3]); in getAngleShortestPath()
588 const btScalar theta = btAcos(absproduct); in slerp()
H A DbtScalar.h445 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
501 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/LinearMath/
H A DbtQuaternion.h452 return btAcos(dot(q) / s); in angle()
462 return btAcos(dot(-q) / s) * btScalar(2.0); in angleShortestPath()
464 return btAcos(dot(q) / s) * btScalar(2.0); in angleShortestPath()
470 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle()
479 s = btScalar(2.) * btAcos(m_floats[3]); in getAngleShortestPath()
481 s = btScalar(2.) * btAcos(-m_floats[3]); in getAngleShortestPath()
588 const btScalar theta = btAcos(absproduct); in slerp()
H A DbtScalar.h445 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
501 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/LinearMath/
H A DbtQuaternion.h452 return btAcos(dot(q) / s); in angle()
462 return btAcos(dot(-q) / s) * btScalar(2.0); in angleShortestPath()
464 return btAcos(dot(q) / s) * btScalar(2.0); in angleShortestPath()
470 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle()
479 s = btScalar(2.) * btAcos(m_floats[3]); in getAngleShortestPath()
481 s = btScalar(2.) * btAcos(-m_floats[3]); in getAngleShortestPath()
588 const btScalar theta = btAcos(absproduct); in slerp()
H A DbtScalar.h445 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
501 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/LinearMath/
H A DbtQuaternion.h406 return btAcos(dot(q) / s); in angle()
416 return btAcos(dot(-q) / s) * btScalar(2.0); in angleShortestPath()
418 return btAcos(dot(q) / s) * btScalar(2.0); in angleShortestPath()
424 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle()
433 s = btScalar(2.) * btAcos(m_floats[3]); in getAngleShortestPath()
435 s = btScalar(2.) * btAcos(-m_floats[3]); in getAngleShortestPath()
545 const btScalar theta = btAcos(absproduct); in slerp()
H A DbtScalar.h413 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { if (x<btScalar(-1)) x=btScalar(-1); if (x>btScalar(… in btAcos() function
459 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { in btAcos() function
/dports/devel/py-bullet3/bullet3-3.21/src/LinearMath/
H A DbtQuaternion.h452 return btAcos(dot(q) / s); in angle()
462 return btAcos(dot(-q) / s) * btScalar(2.0); in angleShortestPath()
464 return btAcos(dot(q) / s) * btScalar(2.0); in angleShortestPath()
470 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle()
479 s = btScalar(2.) * btAcos(m_floats[3]); in getAngleShortestPath()
481 s = btScalar(2.) * btAcos(-m_floats[3]); in getAngleShortestPath()
588 const btScalar theta = btAcos(absproduct); in slerp()
H A DbtScalar.h445 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
501 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/LinearMath/
H A DbtQuaternion.h452 return btAcos(dot(q) / s); in angle()
462 return btAcos(dot(-q) / s) * btScalar(2.0); in angleShortestPath()
464 return btAcos(dot(q) / s) * btScalar(2.0); in angleShortestPath()
470 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle()
479 s = btScalar(2.) * btAcos(m_floats[3]); in getAngleShortestPath()
481 s = btScalar(2.) * btAcos(-m_floats[3]); in getAngleShortestPath()
588 const btScalar theta = btAcos(absproduct); in slerp()
H A DbtScalar.h445 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
501 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/LinearMath/
H A DbtQuaternion.h452 return btAcos(dot(q) / s); in angle()
462 return btAcos(dot(-q) / s) * btScalar(2.0); in angleShortestPath()
464 return btAcos(dot(q) / s) * btScalar(2.0); in angleShortestPath()
470 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle()
479 s = btScalar(2.) * btAcos(m_floats[3]); in getAngleShortestPath()
481 s = btScalar(2.) * btAcos(-m_floats[3]); in getAngleShortestPath()
588 const btScalar theta = btAcos(absproduct); in slerp()
H A DbtScalar.h430 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
486 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/LinearMath/
H A DbtScalar.h241 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { if (x<btScalar(-1)) x=btScalar(-1); if (x>btScalar(… in btAcos() function
276 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { in btAcos() function
H A DbtQuaternion.h203 return btAcos(dot(q) / s); in angle()
208 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle()
H A DbtVector3.h185 return btAcos(dot(v) / s); in ATTRIBUTE_ALIGNED16()
/dports/games/critterding/critterding-beta12/src/utils/bullet/LinearMath/
H A DbtScalar.h229 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { if (x<btScalar(-1)) x=btScalar(-1); if (x>btScalar(… in btAcos() function
264 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { in btAcos() function
H A DbtQuaternion.h203 return btAcos(dot(q) / s); in angle()
208 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/LinearMath/
H A DbtScalar.h234 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { if (x<btScalar(-1)) x=btScalar(-1); if (x>btScalar(… in btAcos() function
269 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) { in btAcos() function
H A DbtQuaternion.h203 return btAcos(dot(q) / s); in angle()
208 btScalar s = btScalar(2.) * btAcos(m_floats[3]); in getAngle()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/vhacd/inc/
H A DbtScalar.h248 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
297 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
/dports/devel/godot/godot-3.2.3-stable/thirdparty/vhacd/inc/
H A DbtScalar.h248 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function
297 SIMD_FORCE_INLINE btScalar btAcos(btScalar x) in btAcos() function

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