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Searched refs:bufferHeight (Results 1 – 25 of 155) sorted by relevance

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/dports/devel/lazygit/lazygit-0.31.4/pkg/gui/lbl/
H A Dfocus_test.go13 bufferHeight int
25 bufferHeight: 100,
35 bufferHeight: 100,
45 bufferHeight: 100,
55 bufferHeight: 100,
65 bufferHeight: 100,
75 bufferHeight: 100,
85 bufferHeight: 100,
97 …assert.EqualValues(t, s.expected, calculateOrigin(s.origin, s.bufferHeight, s.firstLineIdx, s.last…
H A Dfocus.go5 func calculateOrigin(currentOrigin int, bufferHeight int, firstLineIdx int, lastLineIdx int, select…
8 …return calculateNewOriginWithNeededAndWantedIdx(currentOrigin, bufferHeight, needToSeeIdx, wantToS…
14 func calculateNewOriginWithNeededAndWantedIdx(currentOrigin int, bufferHeight int, needToSeeIdx int…
18 } else if needToSeeIdx > currentOrigin+bufferHeight {
19 origin = needToSeeIdx - bufferHeight
22 bottom := origin + bufferHeight
28 } else if wantToSeeIdx > origin+bufferHeight {
/dports/games/libretro-mu/Mu-ff746b8/tools/palm/hwTestSuite/
H A Dtools.c384 const uint8_t bufferHeight = 20; in getTouchscreenLut() local
386 …const uint32_t bufferSize = (uint32_t)SCREEN_WIDTH * bufferHeight * 4 * sizeof(uint16_t);/*uint32_… in getTouchscreenLut()
390 UG_FillFrame(0, bufferHeight, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1, C_BLACK); in getTouchscreenLut()
417 if(pen.y >= bufferStrip * bufferHeight && pen.y < (bufferStrip + 1) * bufferHeight){ in getTouchscreenLut()
418 …pixelData[(pen.x + (pen.y % bufferHeight) * SCREEN_WIDTH) * 4] = ads7846GetValue(1, false, false);… in getTouchscreenLut()
419 …pixelData[(pen.x + (pen.y % bufferHeight) * SCREEN_WIDTH) * 4 + 1] = ads7846GetValue(3, false, fal… in getTouchscreenLut()
420 …pixelData[(pen.x + (pen.y % bufferHeight) * SCREEN_WIDTH) * 4 + 2] = ads7846GetValue(4, false, fal… in getTouchscreenLut()
421 …pixelData[(pen.x + (pen.y % bufferHeight) * SCREEN_WIDTH) * 4 + 3] = ads7846GetValue(5, false, fal… in getTouchscreenLut()
423 UG_DrawPixel(pen.x, pen.y % bufferHeight, C_BLACK); in getTouchscreenLut()
431 if(bufferStrip * bufferHeight >= SCREEN_HEIGHT + 60){ in getTouchscreenLut()
[all …]
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/pi/
H A Dvid_pi.cpp31 static int bufferHeight; variable
357 float a0 = (float)bufferWidth / (float)bufferHeight; in reinitTextures()
373 int bufferSize = bufferWidth * bufferHeight * bufferBpp; in reinitTextures()
444 bufferHeight = virtualHeight; in FbInit()
448 if (bufferHeight / ratio >= bufferWidth) in FbInit()
449 bufferWidth = bufferHeight / ratio; in FbInit()
451 bufferHeight = bufferWidth * ratio; in FbInit()
453 bufferWidth = bufferHeight / ratio; in FbInit()
455 fprintf(stderr, "W: %d; H: %d (%f ratio)\n", bufferWidth, bufferHeight, ratio); in FbInit()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/macos/
H A DFBVideo.mm81 static int bufferHeight = 0;
115 bufferHeight = gameHeight;
117 int bufSize = bufferWidth * bufferHeight * nVidImageBPP;
136 textureHeight = bufferHeight;
138 textureWidth = bufferHeight;
143 (CGFloat)bufferHeight);
/dports/science/jmol/jmol-14.32.7/src/org/jmol/g3d/
H A DPlatform3D.java39 int bufferWidth, bufferHeight, bufferSize, bufferSizeT; field in Platform3D
94 bufferHeight = height; in allocateBuffers()
96 bufferSize = bufferWidth * bufferHeight; in allocateBuffers()
107 windowWidth = windowHeight = bufferWidth = bufferHeight = bufferSize = -1; in releaseBuffers()
/dports/biology/ncbi-cxx-toolkit/ncbi_cxx--25_2_0/src/app/cn3d/
H A Dcn3d_png.cpp427 int bufferHeight, bytesPerPixel = 3, nChunks = 1; in ExportPNG() local
454 bufferHeight = outputHeight; in ExportPNG()
456 bufferHeight = MAX_BUFFER_PIXELS / outputWidth; in ExportPNG()
457 nChunks = outputHeight / bufferHeight; // whole chunks + in ExportPNG()
484 mesaBuffer = new unsigned char[outputWidth * bufferHeight * 4 * sizeof(GLubyte)]; in ExportPNG()
506 hbm = CreateCompatibleBitmap(current_hdc, outputWidth, bufferHeight); in ExportPNG()
593 outputWidth, bufferHeight, visinfo->depth); in ExportPNG()
626 base = new unsigned char[outputWidth * bufferHeight * bytesPerPixel]; in ExportPNG()
762 glViewport(0, -chunk*bufferHeight, outputWidth, outputHeight); in ExportPNG()
768 bufferRowStart = outputHeight - 1 - bufferHeight * (nChunks - 1); in ExportPNG()
[all …]
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DStencilBufferVulkan.cpp130 usedBits = StencilBits5551(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
134 usedBits = StencilBits4444(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
138 usedBits = StencilBits8888(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
170 … dstBuffer->format, dstBuffer->fb_stride, dstBuffer->bufferWidth, dstBuffer->bufferHeight, u1, v1); in NotifyStencilUpload()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DStencilBufferVulkan.cpp130 usedBits = StencilBits5551(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
134 usedBits = StencilBits4444(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
138 usedBits = StencilBits8888(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
170 … dstBuffer->format, dstBuffer->fb_stride, dstBuffer->bufferWidth, dstBuffer->bufferHeight, u1, v1); in NotifyStencilUpload()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DStencilBufferVulkan.cpp130 usedBits = StencilBits5551(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
134 usedBits = StencilBits4444(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
138 usedBits = StencilBits8888(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
170 … dstBuffer->format, dstBuffer->fb_stride, dstBuffer->bufferWidth, dstBuffer->bufferHeight, u1, v1); in NotifyStencilUpload()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DStencilBufferDX9.cpp96 usedBits = StencilBits5551(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
100 usedBits = StencilBits4444(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
104 usedBits = StencilBits8888(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
201 … dstBuffer->format, dstBuffer->fb_stride, dstBuffer->bufferWidth, dstBuffer->bufferHeight, u1, v1); in NotifyStencilUpload()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DStencilBufferDX9.cpp96 usedBits = StencilBits5551(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
100 usedBits = StencilBits4444(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
104 usedBits = StencilBits8888(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
201 … dstBuffer->format, dstBuffer->fb_stride, dstBuffer->bufferWidth, dstBuffer->bufferHeight, u1, v1); in NotifyStencilUpload()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DStencilBufferDX9.cpp96 usedBits = StencilBits5551(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
100 usedBits = StencilBits4444(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
104 usedBits = StencilBits8888(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
201 … dstBuffer->format, dstBuffer->fb_stride, dstBuffer->bufferWidth, dstBuffer->bufferHeight, u1, v1); in NotifyStencilUpload()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DFramebufferManagerCommon.cpp332 …ecreate = needsRecreate || vfb->newHeight > vfb->bufferHeight || vfb->newHeight * 2 < vfb->bufferH… in DoSetRenderFrameBuffer()
1153 float v0 = offsetY / (float)vfb->bufferHeight; in CopyDisplayToOutput()
1242 int oldHeight = vfb->bufferHeight; in ResizeFramebufFBO()
1246 vfb->bufferHeight = h; in ResizeFramebufFBO()
1254 vfb->bufferHeight = std::max((int)vfb->bufferHeight, h); in ResizeFramebufFBO()
1277 vfb->renderHeight = vfb->bufferHeight; in ResizeFramebufFBO()
1593 vfb->bufferHeight = vfb->height; in CreateRAMFramebuffer()
1621 if (v->bufferWidth == vfb->bufferWidth && v->bufferHeight == vfb->bufferHeight) { in FindDownloadTempBuffer()
1643 nvfb->renderHeight = vfb->bufferHeight; in FindDownloadTempBuffer()
1646 nvfb->bufferHeight = vfb->bufferHeight; in FindDownloadTempBuffer()
[all …]
H A DPresentationCommon.h100 void SourceTexture(Draw::Texture *texture, int bufferWidth, int bufferHeight);
101 void SourceFramebuffer(Draw::Framebuffer *fb, int bufferWidth, int bufferHeight);
121 …void CalculatePostShaderUniforms(int bufferWidth, int bufferHeight, int targetWidth, int targetHei…
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DFramebufferManagerCommon.cpp332 …ecreate = needsRecreate || vfb->newHeight > vfb->bufferHeight || vfb->newHeight * 2 < vfb->bufferH… in DoSetRenderFrameBuffer()
1153 float v0 = offsetY / (float)vfb->bufferHeight; in CopyDisplayToOutput()
1242 int oldHeight = vfb->bufferHeight; in ResizeFramebufFBO()
1246 vfb->bufferHeight = h; in ResizeFramebufFBO()
1254 vfb->bufferHeight = std::max((int)vfb->bufferHeight, h); in ResizeFramebufFBO()
1277 vfb->renderHeight = vfb->bufferHeight; in ResizeFramebufFBO()
1593 vfb->bufferHeight = vfb->height; in CreateRAMFramebuffer()
1621 if (v->bufferWidth == vfb->bufferWidth && v->bufferHeight == vfb->bufferHeight) { in FindDownloadTempBuffer()
1643 nvfb->renderHeight = vfb->bufferHeight; in FindDownloadTempBuffer()
1646 nvfb->bufferHeight = vfb->bufferHeight; in FindDownloadTempBuffer()
[all …]
H A DPresentationCommon.h100 void SourceTexture(Draw::Texture *texture, int bufferWidth, int bufferHeight);
101 void SourceFramebuffer(Draw::Framebuffer *fb, int bufferWidth, int bufferHeight);
121 …void CalculatePostShaderUniforms(int bufferWidth, int bufferHeight, int targetWidth, int targetHei…
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DFramebufferManagerCommon.cpp332 …ecreate = needsRecreate || vfb->newHeight > vfb->bufferHeight || vfb->newHeight * 2 < vfb->bufferH… in DoSetRenderFrameBuffer()
1153 float v0 = offsetY / (float)vfb->bufferHeight; in CopyDisplayToOutput()
1242 int oldHeight = vfb->bufferHeight; in ResizeFramebufFBO()
1246 vfb->bufferHeight = h; in ResizeFramebufFBO()
1254 vfb->bufferHeight = std::max((int)vfb->bufferHeight, h); in ResizeFramebufFBO()
1277 vfb->renderHeight = vfb->bufferHeight; in ResizeFramebufFBO()
1593 vfb->bufferHeight = vfb->height; in CreateRAMFramebuffer()
1621 if (v->bufferWidth == vfb->bufferWidth && v->bufferHeight == vfb->bufferHeight) { in FindDownloadTempBuffer()
1643 nvfb->renderHeight = vfb->bufferHeight; in FindDownloadTempBuffer()
1646 nvfb->bufferHeight = vfb->bufferHeight; in FindDownloadTempBuffer()
[all …]
H A DPresentationCommon.h100 void SourceTexture(Draw::Texture *texture, int bufferWidth, int bufferHeight);
101 void SourceFramebuffer(Draw::Framebuffer *fb, int bufferWidth, int bufferHeight);
121 …void CalculatePostShaderUniforms(int bufferWidth, int bufferHeight, int targetWidth, int targetHei…
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DStencilBufferGLES.cpp100 usedBits = StencilBits5551(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
104 usedBits = StencilBits4444(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
108 usedBits = StencilBits8888(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
213 …tBuffer->width, dstBuffer->height, dstBuffer->bufferWidth, dstBuffer->bufferHeight, 0.0f, 0.0f, u1… in NotifyStencilUpload()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DStencilBufferD3D11.cpp102 usedBits = StencilBits5551(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
106 usedBits = StencilBits4444(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
110 usedBits = StencilBits8888(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
162 … dstBuffer->format, dstBuffer->fb_stride, dstBuffer->bufferWidth, dstBuffer->bufferHeight, u1, v1); in NotifyStencilUpload()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DStencilBufferGLES.cpp100 usedBits = StencilBits5551(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
104 usedBits = StencilBits4444(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
108 usedBits = StencilBits8888(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
213 …tBuffer->width, dstBuffer->height, dstBuffer->bufferWidth, dstBuffer->bufferHeight, 0.0f, 0.0f, u1… in NotifyStencilUpload()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DStencilBufferD3D11.cpp102 usedBits = StencilBits5551(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
106 usedBits = StencilBits4444(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
110 usedBits = StencilBits8888(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
162 … dstBuffer->format, dstBuffer->fb_stride, dstBuffer->bufferWidth, dstBuffer->bufferHeight, u1, v1); in NotifyStencilUpload()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DStencilBufferD3D11.cpp102 usedBits = StencilBits5551(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
106 usedBits = StencilBits4444(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
110 usedBits = StencilBits8888(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
162 … dstBuffer->format, dstBuffer->fb_stride, dstBuffer->bufferWidth, dstBuffer->bufferHeight, u1, v1); in NotifyStencilUpload()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DStencilBufferGLES.cpp100 usedBits = StencilBits5551(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
104 usedBits = StencilBits4444(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
108 usedBits = StencilBits8888(src, dstBuffer->fb_stride * dstBuffer->bufferHeight); in NotifyStencilUpload()
213 …tBuffer->width, dstBuffer->height, dstBuffer->bufferWidth, dstBuffer->bufferHeight, 0.0f, 0.0f, u1… in NotifyStencilUpload()

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