/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 236 …: device_(device), pshader_(pshader), decl_(decl), bufferW_(bufferW), bufferH_(bufferH), renderW_(… in TextureShaderApplierDX9() 261 const float invWidth = 1.0f / bufferW_; in ApplyBounds() 329 float bufferW_; member in DX9::TextureShaderApplierDX9
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 236 …: device_(device), pshader_(pshader), decl_(decl), bufferW_(bufferW), bufferH_(bufferH), renderW_(… in TextureShaderApplierDX9() 261 const float invWidth = 1.0f / bufferW_; in ApplyBounds() 329 float bufferW_; member in DX9::TextureShaderApplierDX9
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | TextureCacheDX9.cpp | 236 …: device_(device), pshader_(pshader), decl_(decl), bufferW_(bufferW), bufferH_(bufferH), renderW_(… in TextureShaderApplierDX9() 261 const float invWidth = 1.0f / bufferW_; in ApplyBounds() 329 float bufferW_; member in DX9::TextureShaderApplierDX9
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 267 …: context_(context), pshader_(pshader), vbuffer_(dynamicBuffer), bufferW_(bufferW), bufferH_(buffe… in TextureShaderApplierD3D11() 292 const float invWidth = 1.0f / bufferW_; in ApplyBounds() 360 float bufferW_; member in TextureShaderApplierD3D11
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 254 : shader_(shader), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplier() 275 const float invWidth = 1.0f / bufferW_; in ApplyBounds() 337 float bufferW_; member in TextureShaderApplier
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 267 …: context_(context), pshader_(pshader), vbuffer_(dynamicBuffer), bufferW_(bufferW), bufferH_(buffe… in TextureShaderApplierD3D11() 292 const float invWidth = 1.0f / bufferW_; in ApplyBounds() 360 float bufferW_; member in TextureShaderApplierD3D11
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 254 : shader_(shader), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplier() 275 const float invWidth = 1.0f / bufferW_; in ApplyBounds() 337 float bufferW_; member in TextureShaderApplier
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | TextureCacheGLES.cpp | 254 : shader_(shader), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplier() 275 const float invWidth = 1.0f / bufferW_; in ApplyBounds() 337 float bufferW_; member in TextureShaderApplier
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | TextureCacheD3D11.cpp | 267 …: context_(context), pshader_(pshader), vbuffer_(dynamicBuffer), bufferW_(bufferW), bufferH_(buffe… in TextureShaderApplierD3D11() 292 const float invWidth = 1.0f / bufferW_; in ApplyBounds() 360 float bufferW_; member in TextureShaderApplierD3D11
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