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Searched refs:bufferW_ (Results 1 – 9 of 9) sorted by relevance

/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp236 …: device_(device), pshader_(pshader), decl_(decl), bufferW_(bufferW), bufferH_(bufferH), renderW_(… in TextureShaderApplierDX9()
261 const float invWidth = 1.0f / bufferW_; in ApplyBounds()
329 float bufferW_; member in DX9::TextureShaderApplierDX9
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp236 …: device_(device), pshader_(pshader), decl_(decl), bufferW_(bufferW), bufferH_(bufferH), renderW_(… in TextureShaderApplierDX9()
261 const float invWidth = 1.0f / bufferW_; in ApplyBounds()
329 float bufferW_; member in DX9::TextureShaderApplierDX9
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DTextureCacheDX9.cpp236 …: device_(device), pshader_(pshader), decl_(decl), bufferW_(bufferW), bufferH_(bufferH), renderW_(… in TextureShaderApplierDX9()
261 const float invWidth = 1.0f / bufferW_; in ApplyBounds()
329 float bufferW_; member in DX9::TextureShaderApplierDX9
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp267 …: context_(context), pshader_(pshader), vbuffer_(dynamicBuffer), bufferW_(bufferW), bufferH_(buffe… in TextureShaderApplierD3D11()
292 const float invWidth = 1.0f / bufferW_; in ApplyBounds()
360 float bufferW_; member in TextureShaderApplierD3D11
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp254 : shader_(shader), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplier()
275 const float invWidth = 1.0f / bufferW_; in ApplyBounds()
337 float bufferW_; member in TextureShaderApplier
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp267 …: context_(context), pshader_(pshader), vbuffer_(dynamicBuffer), bufferW_(bufferW), bufferH_(buffe… in TextureShaderApplierD3D11()
292 const float invWidth = 1.0f / bufferW_; in ApplyBounds()
360 float bufferW_; member in TextureShaderApplierD3D11
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp254 : shader_(shader), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplier()
275 const float invWidth = 1.0f / bufferW_; in ApplyBounds()
337 float bufferW_; member in TextureShaderApplier
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DTextureCacheGLES.cpp254 : shader_(shader), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { in TextureShaderApplier()
275 const float invWidth = 1.0f / bufferW_; in ApplyBounds()
337 float bufferW_; member in TextureShaderApplier
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DTextureCacheD3D11.cpp267 …: context_(context), pshader_(pshader), vbuffer_(dynamicBuffer), bufferW_(bufferW), bufferH_(buffe… in TextureShaderApplierD3D11()
292 const float invWidth = 1.0f / bufferW_; in ApplyBounds()
360 float bufferW_; member in TextureShaderApplierD3D11