Searched refs:bufferjitter (Results 1 – 13 of 13) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | GLOBAL.C | 171 long myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter = 1; variable
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H A D | game1.c | 680 i = mymaxlag-bufferjitter; mymaxlag = 0; in faketimerhandler() 681 if (i > 0) bufferjitter += ((3+i)>>2); in faketimerhandler() 682 else if (i < 0) bufferjitter -= ((1-i)>>2); in faketimerhandler()
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H A D | game8.c | 680 if (numplayers < 2) bufferjitter = 0; in moveloop() 681 while (movefifoend[myconnectindex]-movefifoplc > bufferjitter) in moveloop()
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H A D | DUKE3D.H | 615 extern long myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter;
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H A D | premap.c | 2143 bufferjitter = 1; in clearfifo()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | net.c | 91 int mymaxlag, otherminlag, bufferjitter = 1; variable 941 i = mymaxlag - bufferjitter; in faketimerhandler() 944 bufferjitter += ((2 + i) >> 2); in faketimerhandler() 946 bufferjitter -= ((2 - i) >> 2); in faketimerhandler()
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H A D | game.c | 256 extern int bufferjitter; 3021 bufferjitter = 0; in MoveLoop() 3023 while (Player[myconnectindex].movefifoend - movefifoplc > bufferjitter) in MoveLoop()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | network.cpp | 94 int mymaxlag, otherminlag, bufferjitter = 1; variable 1082 i = mymaxlag - bufferjitter; in UpdateInputs() 1085 bufferjitter += ((2 + i) >> 2); in UpdateInputs() 1087 bufferjitter -= ((2 - i) >> 2); in UpdateInputs()
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H A D | game.cpp | 268 extern int bufferjitter; 2998 bufferjitter = 0; in MoveLoop() 3000 while (Player[myconnectindex].movefifoend - movefifoplc > bufferjitter) in MoveLoop()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | global.h | 119 G_EXTERN int32_t myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter; variable
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H A D | net.cpp | 1767 bufferjitter = 1; in Net_ClearFIFO() 1857 i = mymaxlag - bufferjitter; in Net_GetInput() 1860 bufferjitter += ((2 + i) >> 2); in Net_GetInput() 1862 bufferjitter -= ((2 - i) >> 2); in Net_GetInput() 1867 int i = mymaxlag-bufferjitter; mymaxlag = 0; in Net_GetInput() 1868 if (i > 0) bufferjitter += ((3+i)>>2); in Net_GetInput() 1869 else if (i < 0) bufferjitter -= ((1-i)>>2); in Net_GetInput()
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H A D | game.cpp | 8200 bufferjitter = 1; in app_main() 8860 if (numplayers < 2) bufferjitter = 0; in G_MoveLoop() 8861 while (g_player[myconnectindex].movefifoend-movefifoplc > bufferjitter) in G_MoveLoop()
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 5691 i = mymaxlag-bufferjitter; mymaxlag = 0; in faketimerhandler() 5692 if (i > 0) bufferjitter += ((2+i)>>2); in faketimerhandler() 5693 else if (i < 0) bufferjitter -= ((2-i)>>2); in faketimerhandler()
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