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Searched refs:bufferjitter (Results 1 – 13 of 13) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DGLOBAL.C171 long myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter = 1; variable
H A Dgame1.c680 i = mymaxlag-bufferjitter; mymaxlag = 0; in faketimerhandler()
681 if (i > 0) bufferjitter += ((3+i)>>2); in faketimerhandler()
682 else if (i < 0) bufferjitter -= ((1-i)>>2); in faketimerhandler()
H A Dgame8.c680 if (numplayers < 2) bufferjitter = 0; in moveloop()
681 while (movefifoend[myconnectindex]-movefifoplc > bufferjitter) in moveloop()
H A DDUKE3D.H615 extern long myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter;
H A Dpremap.c2143 bufferjitter = 1; in clearfifo()
/dports/games/jfsw/jfsw-c434002/src/
H A Dnet.c91 int mymaxlag, otherminlag, bufferjitter = 1; variable
941 i = mymaxlag - bufferjitter; in faketimerhandler()
944 bufferjitter += ((2 + i) >> 2); in faketimerhandler()
946 bufferjitter -= ((2 - i) >> 2); in faketimerhandler()
H A Dgame.c256 extern int bufferjitter;
3021 bufferjitter = 0; in MoveLoop()
3023 while (Player[myconnectindex].movefifoend - movefifoplc > bufferjitter) in MoveLoop()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dnetwork.cpp94 int mymaxlag, otherminlag, bufferjitter = 1; variable
1082 i = mymaxlag - bufferjitter; in UpdateInputs()
1085 bufferjitter += ((2 + i) >> 2); in UpdateInputs()
1087 bufferjitter -= ((2 - i) >> 2); in UpdateInputs()
H A Dgame.cpp268 extern int bufferjitter;
2998 bufferjitter = 0; in MoveLoop()
3000 while (Player[myconnectindex].movefifoend - movefifoplc > bufferjitter) in MoveLoop()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dglobal.h119 G_EXTERN int32_t myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter; variable
H A Dnet.cpp1767 bufferjitter = 1; in Net_ClearFIFO()
1857 i = mymaxlag - bufferjitter; in Net_GetInput()
1860 bufferjitter += ((2 + i) >> 2); in Net_GetInput()
1862 bufferjitter -= ((2 - i) >> 2); in Net_GetInput()
1867 int i = mymaxlag-bufferjitter; mymaxlag = 0; in Net_GetInput()
1868 if (i > 0) bufferjitter += ((3+i)>>2); in Net_GetInput()
1869 else if (i < 0) bufferjitter -= ((1-i)>>2); in Net_GetInput()
H A Dgame.cpp8200 bufferjitter = 1; in app_main()
8860 if (numplayers < 2) bufferjitter = 0; in G_MoveLoop()
8861 while (g_player[myconnectindex].movefifoend-movefifoplc > bufferjitter) in G_MoveLoop()
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.cpp5691 i = mymaxlag-bufferjitter; mymaxlag = 0; in faketimerhandler()
5692 if (i > 0) bufferjitter += ((2+i)>>2); in faketimerhandler()
5693 else if (i < 0) bufferjitter -= ((2-i)>>2); in faketimerhandler()