Searched refs:buildingCount (Results 1 – 4 of 4) sorted by relevance
392 int buildingCount= ai->getCountOfClass(ucBuilding); in execute() local416 …workerCount,workerRatio,buildingCount,buildingRatio,warriorCount,warriorRatio,upgradeCount,this->g… in execute()433 if( buildingCount>9 ) in execute()438 if( buildingCount>12 ) in execute()446 if(buildingCount<6 || buildingRatio<0.20) ai->addTask(new BuildTask((UnitType *)NULL)); in execute()447 if(buildingCount<10 && workerCount>12) ai->addTask(new BuildTask((UnitType *)NULL)); in execute()462 if(workerCount<buildingCount+2) ai->addTask(new ProduceTask(ucWorker)); in execute()473 if(buildingCount<6 || buildingRatio<0.20) ai->addTask(new BuildTask((UnitType *)NULL)); in execute()474 if(buildingCount<10 && ai->isStableBase()) ai->addTask(new BuildTask((UnitType *)NULL)); in execute()501 if(buildingCount<6 || buildingRatio<0.20) ai->addTask(new BuildTask((UnitType *)NULL)); in execute()[all …]
1614 int buildingCount = 0; in findSquadRallyLocation() local1625 buildingCount++; in findSquadRallyLocation()1636 if(enemyBuildingCount > 0 && buildingCount > 0) { in findSquadRallyLocation()1637 …baseCentreLocation.x = lround((totalX / buildingCount) * FixPt(0,75) + (enemyTotalX / enemyBuildin… in findSquadRallyLocation()1638 …baseCentreLocation.y = lround((totalY / buildingCount) * FixPt(0,75) + (enemyTotalY / enemyBuildin… in findSquadRallyLocation()1667 int buildingCount = 0; in findBaseCentre() local1674 buildingCount++; in findBaseCentre()1682 if(buildingCount > 0) { in findBaseCentre()1683 baseCentreLocation.x = totalX / buildingCount; in findBaseCentre()1684 baseCentreLocation.y = totalY / buildingCount; in findBaseCentre()
182 int buildingCount= ai->getCountOfClass(ucBuilding); in execute() local212 if(buildingCount<6 || buildingRatio<0.20) ai->addTask(new BuildTask()); in execute()213 if(buildingCount<10 && workerCount>12) ai->addTask(new BuildTask()); in execute()
299 private int buildingCount = 0; field in Microsoft.Build.BuildEngine.Project739 return buildingCount>0;3381 this.buildingCount--; in ContinueBuild()3403 if (this.buildingCount == 0 && this.needToUnloadProject && !this.IsLoadedByHost) in ContinueBuild()3637 this.buildingCount++; in InitializeForBuildingTargets()3693 this.buildingCount--; in InitializeForBuildingTargets()