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Searched refs:buildingCount (Results 1 – 4 of 4) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/ai/
H A Dai_rule.cpp392 int buildingCount= ai->getCountOfClass(ucBuilding); in execute() local
416 …workerCount,workerRatio,buildingCount,buildingRatio,warriorCount,warriorRatio,upgradeCount,this->g… in execute()
433 if( buildingCount>9 ) in execute()
438 if( buildingCount>12 ) in execute()
446 if(buildingCount<6 || buildingRatio<0.20) ai->addTask(new BuildTask((UnitType *)NULL)); in execute()
447 if(buildingCount<10 && workerCount>12) ai->addTask(new BuildTask((UnitType *)NULL)); in execute()
462 if(workerCount<buildingCount+2) ai->addTask(new ProduceTask(ucWorker)); in execute()
473 if(buildingCount<6 || buildingRatio<0.20) ai->addTask(new BuildTask((UnitType *)NULL)); in execute()
474 if(buildingCount<10 && ai->isStableBase()) ai->addTask(new BuildTask((UnitType *)NULL)); in execute()
501 if(buildingCount<6 || buildingRatio<0.20) ai->addTask(new BuildTask((UnitType *)NULL)); in execute()
[all …]
/dports/games/dunelegacy/dunelegacy-0.96.4/src/players/
H A DQuantBot.cpp1614 int buildingCount = 0; in findSquadRallyLocation() local
1625 buildingCount++; in findSquadRallyLocation()
1636 if(enemyBuildingCount > 0 && buildingCount > 0) { in findSquadRallyLocation()
1637 …baseCentreLocation.x = lround((totalX / buildingCount) * FixPt(0,75) + (enemyTotalX / enemyBuildin… in findSquadRallyLocation()
1638 …baseCentreLocation.y = lround((totalY / buildingCount) * FixPt(0,75) + (enemyTotalY / enemyBuildin… in findSquadRallyLocation()
1667 int buildingCount = 0; in findBaseCentre() local
1674 buildingCount++; in findBaseCentre()
1682 if(buildingCount > 0) { in findBaseCentre()
1683 baseCentreLocation.x = totalX / buildingCount; in findBaseCentre()
1684 baseCentreLocation.y = totalY / buildingCount; in findBaseCentre()
/dports/games/glest/glest_source_3.2.2/source/glest_game/ai/
H A Dai_rule.cpp182 int buildingCount= ai->getCountOfClass(ucBuilding); in execute() local
212 if(buildingCount<6 || buildingRatio<0.20) ai->addTask(new BuildTask()); in execute()
213 if(buildingCount<10 && workerCount>12) ai->addTask(new BuildTask()); in execute()
/dports/devel/msbuild/msbuild-0.06/src/Deprecated/Engine/Engine/
H A DProject.cs299 private int buildingCount = 0; field in Microsoft.Build.BuildEngine.Project
739 return buildingCount>0;
3381 this.buildingCount--; in ContinueBuild()
3403 if (this.buildingCount == 0 && this.needToUnloadProject && !this.IsLoadedByHost) in ContinueBuild()
3637 this.buildingCount++; in InitializeForBuildingTargets()
3693 this.buildingCount--; in InitializeForBuildingTargets()