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Searched refs:buildingRatio (Results 1 – 2 of 2) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/ai/
H A Dai_rule.cpp398 float buildingRatio= ai->getRatioOfClass(ucBuilding); in execute() local
416 …workerCount,workerRatio,buildingCount,buildingRatio,warriorCount,warriorRatio,upgradeCount,this->g… in execute()
446 if(buildingCount<6 || buildingRatio<0.20) ai->addTask(new BuildTask((UnitType *)NULL)); in execute()
459 …workerCount,workerRatio,buildingCount,buildingRatio,warriorCount,warriorRatio,upgradeCount,this->g… in execute()
473 if(buildingCount<6 || buildingRatio<0.20) ai->addTask(new BuildTask((UnitType *)NULL)); in execute()
485 …workerCount,workerRatio,buildingCount,buildingRatio,warriorCount,warriorRatio,upgradeCount,this->g… in execute()
501 if(buildingCount<6 || buildingRatio<0.20) ai->addTask(new BuildTask((UnitType *)NULL)); in execute()
/dports/games/glest/glest_source_3.2.2/source/glest_game/ai/
H A Dai_rule.cpp187 float buildingRatio= ai->getRatioOfClass(ucBuilding); in execute() local
212 if(buildingCount<6 || buildingRatio<0.20) ai->addTask(new BuildTask()); in execute()