Searched refs:buildingTimeLeft (Results 1 – 3 of 3) sorted by relevance
524 void buildingTimeLeft(Type type,int *halfdays,int *hours) const;
1457 gamestate->getCurrentSector()->buildingTimeLeft((Type)i, &halfdays, &hours); in draw()
2547 void Sector::buildingTimeLeft(Type type,int *halfdays,int *hours) const { in buildingTimeLeft() function in Sector