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/dports/games/augustus/augustus-3.1.0/src/building/
H A Dbuilding.h25 building_type type;
186 int building_find(building_type type);
188 building *building_first_of_type(building_type type);
208 int building_is_house(building_type type);
210 int building_is_ceres_temple(building_type type);
212 int building_is_neptune_temple(building_type type);
214 int building_is_mercury_temple(building_type type);
216 int building_is_mars_temple(building_type type);
218 int building_is_venus_temple(building_type type);
224 int building_is_fort(building_type type);
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H A Dmenu.c73 static void enable_cycling_temples_if_allowed(building_type type) in enable_cycling_temples_if_allowed()
79 static void enable_if_allowed(int *enabled, building_type menu_building_type, building_type type) in enable_if_allowed()
89 static void disable_raw(int *enabled, building_type menu_building_type, building_type type, int res… in disable_raw()
96 static void disable_finished(int *enabled, building_type menu_building_type, building_type type, in… in disable_finished()
103 static void enable_normal(int *enabled, building_type type) in enable_normal()
298 int building_type = MENU_BUILDING_TYPE[sub][item]; in building_menu_update() local
331 enable_normal(menu_item, building_type); in building_menu_update()
335 disable_resources(menu_item, building_type); in building_menu_update()
365 building_type building_menu_type(int submenu, int item) in building_menu_type()
370 build_menu_group building_menu_for_type(building_type type) in building_menu_for_type()
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H A Dmonument.h34 int building_monument_type_is_monument(building_type type);
35 int building_monument_type_is_mini_monument(building_type type);
36 int building_monument_is_grand_temple(building_type type);
42 int building_monument_working(building_type type);
43 int building_monument_resources_needed_for_monument_type(building_type type, int resource, int phas…
47 int building_monument_has_monument(building_type type);
48 int building_monument_upgraded(building_type type);
49 int building_monument_module_type(building_type type);
50 int building_monument_phases(building_type building_type);
H A Dbuilding_variant.c14 building_type type;
28 int building_variant_has_variants(building_type type) in building_variant_has_variants()
41 int building_variant_get_image_id(building_type type) in building_variant_get_image_id()
48 static struct building_variant *get_variant_data(building_type type) in get_variant_data()
68 int building_variant_get_image_id_with_rotation(building_type type, int rotation) in building_variant_get_image_id_with_rotation()
83 int building_variant_get_number_of_variants(building_type type) in building_variant_get_number_of_variants()
H A Dbuilding_variant.h6 int building_variant_has_variants(building_type type);
8 int building_variant_get_image_id(building_type type);
10 int building_variant_get_image_id_with_rotation(building_type type, int rotation);
12 int building_variant_get_number_of_variants(building_type type);
H A Dindustry.c34 static const building_type INDUSTRY_TYPES[] = {
54 static const building_type OUTPUT_TYPE_TO_INDUSTRY[] = {
63 int building_is_farm(building_type type) in building_is_farm()
68 int building_is_raw_resource_producer(building_type type) in building_is_raw_resource_producer()
73 int building_is_workshop(building_type type) in building_is_workshop()
145 building_type type = INDUSTRY_TYPES[i]; in force_strike()
162 building_type type = INDUSTRY_TYPES[i]; in building_industry_update_production()
280 building_type type = INDUSTRY_TYPES[i]; in building_bless_farms()
295 building_type type = INDUSTRY_TYPES[i]; in building_bless_industry()
310 building_type type = INDUSTRY_TYPES[i]; in building_curse_farms()
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H A Dhouse_population.c76 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE; type++)… in house_population_update_room()
101 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE; type++)… in house_population_create_immigrants()
109 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE && to_im… in house_population_create_immigrants()
126 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE && to_im… in house_population_create_immigrants()
148 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type < BUILDING_HOUSE_LARGE_INSULA && to_emig… in house_population_create_emigrants()
175 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_GRAND_INSULA; type++) { in calculate_working_population()
182 …for (building_type type = BUILDING_HOUSE_SMALL_VILLA; type <= BUILDING_HOUSE_LUXURY_PALACE; type++… in calculate_working_population()
231 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE; type++)… in house_population_evict_overcrowded()
H A Dmonument.c87 static const building_type MONUMENT_BUILDING_TYPES[] = {
270 building_type type = MONUMENT_BUILDING_TYPES[i]; in building_monument_get_monument()
305 building_type type = MONUMENT_BUILDING_TYPES[i]; in building_monument_has_unfinished_monuments()
431 building_type type = MONUMENT_BUILDING_TYPES[i]; in building_monuments_set_construction_phase()
450 int building_monument_phases(building_type type) in building_monument_phases()
626 int building_monument_has_monument(building_type type) in building_monument_has_monument()
638 static const building_type grand_temples[] = { in building_monument_count_grand_temples()
646 building_type type = grand_temples[i]; in building_monument_count_grand_temples()
665 int building_monument_working(building_type type) in building_monument_working()
683 int building_monument_upgraded(building_type type) in building_monument_upgraded()
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H A Dconstruction_warning.h7 void building_construction_warning_check_food_stocks(building_type type);
8 void building_construction_warning_check_reservoir(building_type type);
9 void building_construction_warning_check_all(building_type type, int x, int y, int size);
H A Dconnectable.h21 int building_connectable_gate_type(building_type type);
30 int building_is_connectable(building_type type);
33 void building_connectable_update_connections_for_type(building_type type);
H A Dconnectable.c27 static const building_type connectable_buildings[] = {
46 static const int MAX_CONNECTABLE_BUILDINGS = sizeof(connectable_buildings) / sizeof(building_type);
162 int building_connectable_gate_type(building_type type) in building_connectable_gate_type()
256 static int is_garden_path(building_type type) in is_garden_path()
263 static int is_garden_wall_or_gate(building_type type) in is_garden_wall_or_gate()
268 static int is_garden_wall(building_type type) in is_garden_wall()
373 int building_is_connectable(building_type type) in building_is_connectable()
383 void building_connectable_update_connections_for_type(building_type type) in building_connectable_update_connections_for_type()
H A Dbuilding.c56 int building_find(building_type type) in building_find()
66 building *building_first_of_type(building_type type) in building_first_of_type()
447 int building_is_house(building_type type) in building_is_house()
465 int building_is_ceres_temple(building_type type) in building_is_ceres_temple()
470 int building_is_neptune_temple(building_type type) in building_is_neptune_temple()
475 int building_is_mercury_temple(building_type type) in building_is_mercury_temple()
480 int building_is_mars_temple(building_type type) in building_is_mars_temple()
485 int building_is_venus_temple(building_type type) in building_is_venus_temple()
491 int building_has_supplier_inventory(building_type type) in building_has_supplier_inventory()
503 int building_is_fort(building_type type) in building_is_fort()
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H A Dconstruction.h10 int building_construction_type_can_cycle(building_type type);
14 void building_construction_set_type(building_type type);
20 building_type building_construction_type(void);
H A Dindustry.h7 int building_is_farm(building_type type);
8 int building_is_raw_resource_producer(building_type type);
9 int building_is_workshop(building_type type);
H A Dmenu.h42 building_type building_menu_type(int submenu, int item);
44 build_menu_group building_menu_for_type(building_type type);
46 int building_menu_is_enabled(building_type type);
H A Dcount.h23 int building_count_active(building_type type);
30 int building_count_total(building_type type);
38 int building_count_upgraded(building_type type);
H A Dclone.c18 static building_type get_clone_type_from_building(building *building) in get_clone_type_from_building()
20 building_type clone_type = building->type; in get_clone_type_from_building()
46 building_type building_clone_type_from_grid_offset(int grid_offset) in building_clone_type_from_grid_offset()
/dports/games/julius/julius-1.7.0/src/building/
H A Dmenu.c68 static void enable_cycling_temples_if_allowed(building_type type) in enable_cycling_temples_if_allowed()
74 static void enable_if_allowed(int *enabled, building_type menu_building_type, building_type type) in enable_if_allowed()
84 static void disable_raw(int *enabled, building_type menu_building_type, building_type type, int res… in disable_raw()
91 static void disable_finished(int *enabled, building_type menu_building_type, building_type type, in… in disable_finished()
98 static void enable_normal(int *enabled, building_type type) in enable_normal()
253 int building_type = MENU_BUILDING_TYPE[sub][item]; in building_menu_update() local
284 enable_normal(menu_item, building_type); in building_menu_update()
288 disable_resources(menu_item, building_type); in building_menu_update()
318 building_type building_menu_type(int submenu, int item) in building_menu_type()
323 build_menu_group building_menu_for_type(building_type type) in building_menu_for_type()
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H A Dconstruction_warning.h7 void building_construction_warning_check_food_stocks(building_type type);
8 void building_construction_warning_check_reservoir(building_type type);
9 void building_construction_warning_check_all(building_type type, int x, int y, int size);
H A Dmenu.h36 building_type building_menu_type(int submenu, int item);
38 build_menu_group building_menu_for_type(building_type type);
40 int building_menu_is_enabled(building_type type);
H A Dclone.c18 static building_type get_clone_type_from_building(building *building) in get_clone_type_from_building()
20 building_type clone_type = building->type; in get_clone_type_from_building()
46 building_type building_clone_type_from_grid_offset(int grid_offset) in building_clone_type_from_grid_offset()
H A Dbuilding.h148 building *building_create(building_type type, int x, int y);
156 int building_is_house(building_type type);
158 int building_is_fort(building_type type);
/dports/games/freeorion/freeorion-0.4.10.2/parse/
H A DBuildingsParser.cpp37 auto building_type = std::make_unique<BuildingType>( in insert_building() local
40 building_types.insert(std::make_pair(building_type->Name(), std::move(building_type))); in insert_building()
79 building_type in grammar()
91 = +building_type(_r1) in grammar()
94 building_type.name("BuildingType"); in grammar()
97 debug(building_type); in grammar()
115 building_type_rule building_type; member
/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DBuildingsPanel.cpp267 BuildingIndicator::BuildingIndicator(GG::X w, const std::string& building_type, in BuildingIndicator() argument
272 auto texture = ClientUI::BuildingIcon(building_type); in BuildingIndicator()
274 const BuildingType* type = GetBuildingType(building_type); in BuildingIndicator()
278 texture, UserString(building_type), UserString(desc))); in BuildingIndicator()
436 const std::string& building_type = building->BuildingTypeName(); in RClick() local
437 const BuildingType* bt = GetBuildingType(building_type); in RClick()
439 auto pedia_lookup_building_type_action = [building_type]() { in RClick()
440 ClientUI::GetClientUI()->ZoomToBuildingType(building_type); in RClick()
442 …popup_label = boost::io::str(FlexibleFormat(UserString("ENC_LOOKUP")) % UserString(building_type)); in RClick()
/dports/games/augustus/augustus-3.1.0/src/city/
H A Dhealth.c54 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE; type++)… in cause_disease()
70 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE; type++)… in cause_disease()
84 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE; type++)… in cause_disease()
108 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE; type++)… in city_health_update()

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