/dports/games/augustus/augustus-3.1.0/src/building/ |
H A D | building.h | 25 building_type type; 186 int building_find(building_type type); 188 building *building_first_of_type(building_type type); 208 int building_is_house(building_type type); 210 int building_is_ceres_temple(building_type type); 212 int building_is_neptune_temple(building_type type); 214 int building_is_mercury_temple(building_type type); 216 int building_is_mars_temple(building_type type); 218 int building_is_venus_temple(building_type type); 224 int building_is_fort(building_type type); [all …]
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H A D | menu.c | 73 static void enable_cycling_temples_if_allowed(building_type type) in enable_cycling_temples_if_allowed() 79 static void enable_if_allowed(int *enabled, building_type menu_building_type, building_type type) in enable_if_allowed() 89 static void disable_raw(int *enabled, building_type menu_building_type, building_type type, int res… in disable_raw() 96 static void disable_finished(int *enabled, building_type menu_building_type, building_type type, in… in disable_finished() 103 static void enable_normal(int *enabled, building_type type) in enable_normal() 298 int building_type = MENU_BUILDING_TYPE[sub][item]; in building_menu_update() local 331 enable_normal(menu_item, building_type); in building_menu_update() 335 disable_resources(menu_item, building_type); in building_menu_update() 365 building_type building_menu_type(int submenu, int item) in building_menu_type() 370 build_menu_group building_menu_for_type(building_type type) in building_menu_for_type() [all …]
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H A D | monument.h | 34 int building_monument_type_is_monument(building_type type); 35 int building_monument_type_is_mini_monument(building_type type); 36 int building_monument_is_grand_temple(building_type type); 42 int building_monument_working(building_type type); 43 int building_monument_resources_needed_for_monument_type(building_type type, int resource, int phas… 47 int building_monument_has_monument(building_type type); 48 int building_monument_upgraded(building_type type); 49 int building_monument_module_type(building_type type); 50 int building_monument_phases(building_type building_type);
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H A D | building_variant.c | 14 building_type type; 28 int building_variant_has_variants(building_type type) in building_variant_has_variants() 41 int building_variant_get_image_id(building_type type) in building_variant_get_image_id() 48 static struct building_variant *get_variant_data(building_type type) in get_variant_data() 68 int building_variant_get_image_id_with_rotation(building_type type, int rotation) in building_variant_get_image_id_with_rotation() 83 int building_variant_get_number_of_variants(building_type type) in building_variant_get_number_of_variants()
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H A D | building_variant.h | 6 int building_variant_has_variants(building_type type); 8 int building_variant_get_image_id(building_type type); 10 int building_variant_get_image_id_with_rotation(building_type type, int rotation); 12 int building_variant_get_number_of_variants(building_type type);
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H A D | industry.c | 34 static const building_type INDUSTRY_TYPES[] = { 54 static const building_type OUTPUT_TYPE_TO_INDUSTRY[] = { 63 int building_is_farm(building_type type) in building_is_farm() 68 int building_is_raw_resource_producer(building_type type) in building_is_raw_resource_producer() 73 int building_is_workshop(building_type type) in building_is_workshop() 145 building_type type = INDUSTRY_TYPES[i]; in force_strike() 162 building_type type = INDUSTRY_TYPES[i]; in building_industry_update_production() 280 building_type type = INDUSTRY_TYPES[i]; in building_bless_farms() 295 building_type type = INDUSTRY_TYPES[i]; in building_bless_industry() 310 building_type type = INDUSTRY_TYPES[i]; in building_curse_farms() [all …]
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H A D | house_population.c | 76 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE; type++)… in house_population_update_room() 101 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE; type++)… in house_population_create_immigrants() 109 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE && to_im… in house_population_create_immigrants() 126 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE && to_im… in house_population_create_immigrants() 148 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type < BUILDING_HOUSE_LARGE_INSULA && to_emig… in house_population_create_emigrants() 175 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_GRAND_INSULA; type++) { in calculate_working_population() 182 …for (building_type type = BUILDING_HOUSE_SMALL_VILLA; type <= BUILDING_HOUSE_LUXURY_PALACE; type++… in calculate_working_population() 231 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE; type++)… in house_population_evict_overcrowded()
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H A D | monument.c | 87 static const building_type MONUMENT_BUILDING_TYPES[] = { 270 building_type type = MONUMENT_BUILDING_TYPES[i]; in building_monument_get_monument() 305 building_type type = MONUMENT_BUILDING_TYPES[i]; in building_monument_has_unfinished_monuments() 431 building_type type = MONUMENT_BUILDING_TYPES[i]; in building_monuments_set_construction_phase() 450 int building_monument_phases(building_type type) in building_monument_phases() 626 int building_monument_has_monument(building_type type) in building_monument_has_monument() 638 static const building_type grand_temples[] = { in building_monument_count_grand_temples() 646 building_type type = grand_temples[i]; in building_monument_count_grand_temples() 665 int building_monument_working(building_type type) in building_monument_working() 683 int building_monument_upgraded(building_type type) in building_monument_upgraded() [all …]
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H A D | construction_warning.h | 7 void building_construction_warning_check_food_stocks(building_type type); 8 void building_construction_warning_check_reservoir(building_type type); 9 void building_construction_warning_check_all(building_type type, int x, int y, int size);
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H A D | connectable.h | 21 int building_connectable_gate_type(building_type type); 30 int building_is_connectable(building_type type); 33 void building_connectable_update_connections_for_type(building_type type);
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H A D | connectable.c | 27 static const building_type connectable_buildings[] = { 46 static const int MAX_CONNECTABLE_BUILDINGS = sizeof(connectable_buildings) / sizeof(building_type); 162 int building_connectable_gate_type(building_type type) in building_connectable_gate_type() 256 static int is_garden_path(building_type type) in is_garden_path() 263 static int is_garden_wall_or_gate(building_type type) in is_garden_wall_or_gate() 268 static int is_garden_wall(building_type type) in is_garden_wall() 373 int building_is_connectable(building_type type) in building_is_connectable() 383 void building_connectable_update_connections_for_type(building_type type) in building_connectable_update_connections_for_type()
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H A D | building.c | 56 int building_find(building_type type) in building_find() 66 building *building_first_of_type(building_type type) in building_first_of_type() 447 int building_is_house(building_type type) in building_is_house() 465 int building_is_ceres_temple(building_type type) in building_is_ceres_temple() 470 int building_is_neptune_temple(building_type type) in building_is_neptune_temple() 475 int building_is_mercury_temple(building_type type) in building_is_mercury_temple() 480 int building_is_mars_temple(building_type type) in building_is_mars_temple() 485 int building_is_venus_temple(building_type type) in building_is_venus_temple() 491 int building_has_supplier_inventory(building_type type) in building_has_supplier_inventory() 503 int building_is_fort(building_type type) in building_is_fort() [all …]
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H A D | construction.h | 10 int building_construction_type_can_cycle(building_type type); 14 void building_construction_set_type(building_type type); 20 building_type building_construction_type(void);
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H A D | industry.h | 7 int building_is_farm(building_type type); 8 int building_is_raw_resource_producer(building_type type); 9 int building_is_workshop(building_type type);
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H A D | menu.h | 42 building_type building_menu_type(int submenu, int item); 44 build_menu_group building_menu_for_type(building_type type); 46 int building_menu_is_enabled(building_type type);
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H A D | count.h | 23 int building_count_active(building_type type); 30 int building_count_total(building_type type); 38 int building_count_upgraded(building_type type);
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H A D | clone.c | 18 static building_type get_clone_type_from_building(building *building) in get_clone_type_from_building() 20 building_type clone_type = building->type; in get_clone_type_from_building() 46 building_type building_clone_type_from_grid_offset(int grid_offset) in building_clone_type_from_grid_offset()
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/dports/games/julius/julius-1.7.0/src/building/ |
H A D | menu.c | 68 static void enable_cycling_temples_if_allowed(building_type type) in enable_cycling_temples_if_allowed() 74 static void enable_if_allowed(int *enabled, building_type menu_building_type, building_type type) in enable_if_allowed() 84 static void disable_raw(int *enabled, building_type menu_building_type, building_type type, int res… in disable_raw() 91 static void disable_finished(int *enabled, building_type menu_building_type, building_type type, in… in disable_finished() 98 static void enable_normal(int *enabled, building_type type) in enable_normal() 253 int building_type = MENU_BUILDING_TYPE[sub][item]; in building_menu_update() local 284 enable_normal(menu_item, building_type); in building_menu_update() 288 disable_resources(menu_item, building_type); in building_menu_update() 318 building_type building_menu_type(int submenu, int item) in building_menu_type() 323 build_menu_group building_menu_for_type(building_type type) in building_menu_for_type() [all …]
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H A D | construction_warning.h | 7 void building_construction_warning_check_food_stocks(building_type type); 8 void building_construction_warning_check_reservoir(building_type type); 9 void building_construction_warning_check_all(building_type type, int x, int y, int size);
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H A D | menu.h | 36 building_type building_menu_type(int submenu, int item); 38 build_menu_group building_menu_for_type(building_type type); 40 int building_menu_is_enabled(building_type type);
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H A D | clone.c | 18 static building_type get_clone_type_from_building(building *building) in get_clone_type_from_building() 20 building_type clone_type = building->type; in get_clone_type_from_building() 46 building_type building_clone_type_from_grid_offset(int grid_offset) in building_clone_type_from_grid_offset()
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H A D | building.h | 148 building *building_create(building_type type, int x, int y); 156 int building_is_house(building_type type); 158 int building_is_fort(building_type type);
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/dports/games/freeorion/freeorion-0.4.10.2/parse/ |
H A D | BuildingsParser.cpp | 37 auto building_type = std::make_unique<BuildingType>( in insert_building() local 40 building_types.insert(std::make_pair(building_type->Name(), std::move(building_type))); in insert_building() 79 building_type in grammar() 91 = +building_type(_r1) in grammar() 94 building_type.name("BuildingType"); in grammar() 97 debug(building_type); in grammar() 115 building_type_rule building_type; member
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/dports/games/freeorion/freeorion-0.4.10.2/UI/ |
H A D | BuildingsPanel.cpp | 267 BuildingIndicator::BuildingIndicator(GG::X w, const std::string& building_type, in BuildingIndicator() argument 272 auto texture = ClientUI::BuildingIcon(building_type); in BuildingIndicator() 274 const BuildingType* type = GetBuildingType(building_type); in BuildingIndicator() 278 texture, UserString(building_type), UserString(desc))); in BuildingIndicator() 436 const std::string& building_type = building->BuildingTypeName(); in RClick() local 437 const BuildingType* bt = GetBuildingType(building_type); in RClick() 439 auto pedia_lookup_building_type_action = [building_type]() { in RClick() 440 ClientUI::GetClientUI()->ZoomToBuildingType(building_type); in RClick() 442 …popup_label = boost::io::str(FlexibleFormat(UserString("ENC_LOOKUP")) % UserString(building_type)); in RClick()
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/dports/games/augustus/augustus-3.1.0/src/city/ |
H A D | health.c | 54 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE; type++)… in cause_disease() 70 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE; type++)… in cause_disease() 84 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE; type++)… in cause_disease() 108 …for (building_type type = BUILDING_HOUSE_SMALL_TENT; type <= BUILDING_HOUSE_LUXURY_PALACE; type++)… in city_health_update()
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