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Searched refs:buildputs (Results 1 – 24 of 24) sorted by relevance

/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbaselayer.c78 buildputs("Use \"glinfo exts\" to list extensions.\n"); in osdcmd_glinfo()
167 buildputs(" "); in glext_enumerate_dump()
168 buildputs(ext); in glext_enumerate_dump()
397 buildputs("OpenGL device does not support ES 2.0 features.\n"); in baselayer_setupopengl()
402 buildputs("OpenGL device does not support 2.0 features.\n"); in baselayer_setupopengl()
406 buildputs("OpenGL device does not have at least 2 texturing units.\n"); in baselayer_setupopengl()
410 buildputs("OpenGL device does not support GLSL 1.10 shaders.\n"); in baselayer_setupopengl()
436 buildputs("OpenGL information not available.\n"); in dumpglinfo()
493 buildputs("OpenGL information not available.\n"); in dumpglexts()
497 buildputs("OpenGL Extensions:\n"); in dumpglexts()
[all …]
H A Ddefs.c242 buildputs(str); in defsparser()
243 buildputs("\n"); in defsparser()
345 buildputs("Warning: Ignoring frame definition.\n"); in defsparser()
379 buildputs("Warning: Ignoring animation definition.\n"); in defsparser()
451 buildputs("Maximum number of voxels already defined.\n"); in defsparser()
484 buildputs("Warning: Ignoring voxel tiles definition.\n"); in defsparser()
554 buildputs("Warning: Ignoring frame definition.\n"); in defsparser()
604 buildputs("Warning: Ignoring animation definition.\n"); in defsparser()
704 buildputs("Warning: Ignoring frame definition.\n"); in defsparser()
743 … if (nextvoxid == MAXVOXELS) { buildputs("Maximum number of voxels already defined.\n"); break; } in defsparser()
[all …]
H A Dsdlayer2.c358 buildputs("OpenGL disabled.\n"); in initsystem()
473 buildputs("No game controllers found\n"); in initinput()
476 buildputs("Game controllers:\n"); in initinput()
656 buildputs("Initialising timer\n"); in inittimer()
777 buildputs("No video displays available!\n"); in getvalidmodes()
781 buildputs("Detecting video modes:\n"); in getvalidmodes()
1079 buildputs("Falling back to non-OpenGL render.\n"); in setvideomode()
1087 buildputs("Unable to allocate framebuffer\n"); in setvideomode()
1139 buildputs("note: OpenGL swap interval could not be changed\n"); in setvideomode()
1673 buildputs("glswapinterval is not adjustable\n"); in set_glswapinterval()
[all …]
H A Dwinlayer.c304 buildputs("Fatal Signal caught: SIGSEGV. Bailing out.\n"); in SignalHandler()
433 buildputs("maxrefreshfreq = No maximum\n"); in set_maxrefreshfreq()
455 buildputs("glswapinterval is not adjustable\n"); in set_glswapinterval()
481 buildputs("Initialising Windows system interface\n"); in initsystem()
655 buildputs("Initialising game controllers\n"); in initinput()
670 buildputs(" - No usable controller found\n"); in initinput()
730 buildputs("Initialising mouse\n"); in initmouse()
864 buildputs("Joystick error, disabling.\n"); in updatejoystick()
1039 buildputs("Initialising timer\n"); in inittimer()
1344 buildputs("Detecting video modes:\n"); in getvalidmodes()
[all …]
H A Dosd.c1092 buildputs("OSD_RegisterFunction(): OSD not initialised\n"); in OSD_RegisterFunction()
1097 buildputs("OSD_RegisterFunction(): may not register a function with a null name\n"); in OSD_RegisterFunction()
1101 buildputs("OSD_RegisterFunction(): may not register a function with no name\n"); in OSD_RegisterFunction()
1122 buildputs("OSD_RegisterFunction(): may not register a null function\n"); in OSD_RegisterFunction()
H A Dconfig.c224 buildputs("loadsetup: unhandled value type\n"); in loadsetup()
H A Dbuild.c171 buildputs("restartvid: Reset failed...\n"); in osdcmd_restartvid()
206 buildputs("vidmode: Mode change failed!\n"); in osdcmd_vidmode()
344 if (!loaddefinitionsfile(defsfilename)) buildputs("Definitions file loaded.\n"); in app_main()
H A Dengine.c4976 buildputs("loadpalette: truncated palette\n"); in loadpalette()
4983 buildputs("loadpalette: read error\n"); in loadpalette()
7433 buildputs("saveoldboard: map version not 5 or 6\n"); in saveoldboard()
11556 void buildputs(const char *str) in buildputs() function
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dnetwork.cpp152 buildputs("\n"); in netsendpacket()
170 buildputs("\n"); in netsendpacket()
193 buildputs("\n"); in netbroadcastpacket()
214 buildputs("Contents:"); in netbroadcastpacket()
217 buildputs("\n"); in netbroadcastpacket()
236 buildputs("\n"); in netgetpacket()
248 buildputs("\n"); in netgetpacket()
1648 buildputs("getpackets(): nested proxy packets!?\n"); in getpackets()
H A Dgrpscan.cpp220 buildputs(" Done\n"); in ProcessGroups()
247 buildputs("Scanning for game data...\n"); in ScanGroups()
H A Dgame.cpp940 buildputs("Waiting for players...\n"); in InitGame()
1031 if (!loaddefinitionsfile(G_DefFile())) buildputs("Definitions file loaded.\n"); in InitGame()
3487 buildputs("Application parameters: "); in app_main()
3490 buildputs("\n"); in app_main()
3562 if (SW_SHAREWARE) buildputs("Detected shareware GRP\n"); in app_main()
3563 else buildputs("Detected registered GRP\n"); in app_main()
3602 buildputs("SHADOW WARRIOR(tm) Version 1.2 (Shareware Version)\n"); in app_main()
3604 buildputs("SHADOW WARRIOR(tm) Version 1.2\n"); in app_main()
3606 buildputs("Copyright (c) 1997 3D Realms Entertainment\n"); in app_main()
5985 buildputs("restartvid: Reset failed...\n"); in osdcmd_restartvid()
H A Djnstub.cpp752 buildputs("Configuration file not found, using defaults.\n"), rv = 1; in ExtInit()
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dconfig.c247 buildputs("loadsetup: unhandled value type\n"); in loadsetup()
H A Dbstub.c141 …if (loadsetup("build.cfg") < 0) buildputs("Configuration file not found, using defaults.\n"), rv =… in ExtInit()
H A Dgame.c336 buildputs("restartvid: Reset failed...\n"); in osdcmd_restartvid()
366 buildputs("vidmode: Mode change failed!\n"); in osdcmd_vidmode()
507 buildputs("Configuration file not found, using defaults.\n");
567 buildputs("Waiting for players...\n");
595 if (!loaddefinitionsfile("kenbuild.def")) buildputs("Definitions file loaded.\n");
602 buildputs("Not enough memory for slime!\n");
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbaselayer.h229 #define buildputs initputs macro
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dsdlayer.cpp902 buildputs("Loaded game controller database\n"); in LoadSDLControllerDB()
928 buildputs("No game controllers found\n"); in joyScanDevices()
932 buildputs("Game controllers:\n"); in joyScanDevices()
1011 buildputs("No controllers are usable\n"); in joyScanDevices()
/dports/games/jfsw/jfsw-c434002/src/
H A Dgame.c967 buildputs("Waiting for players...\n"); in InitGame()
1020 buildputs("Loading sound and graphics...\n"); in InitGame()
1054 if (!loaddefinitionsfile(deffile)) buildputs("Definitions file loaded.\n"); in InitGame()
3259 buildputs("SHADOW WARRIOR(tm) (Shareware Version)\n"); in AlphaMessage()
3261 buildputs("SHADOW WARRIOR(tm)\n"); in AlphaMessage()
3263 buildputs("Copyright (c) 1997 3D Realms Entertainment\n"); in AlphaMessage()
3674 buildputs("Detected shareware GRP\n"); in app_main()
3676 buildputs("Detected registered GRP\n"); in app_main()
3680 buildputs("\n"); in app_main()
3682 buildputs("\n"); in app_main()
H A Dnet.c1520 buildputs("getpackets(): nested proxy packets!?\n"); in getpackets()
H A Djnstub.c774 …if (loadsetup("build.cfg") < 0) buildputs("Configuration file not found, using defaults.\n"), rv =… in ExtInit()
H A Ddraw.c1561 buildputs("video restart failed\n"); in VideoRestart()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h544 void buildputs(const char *str);
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dbstub.cpp126 …if (loadsetup(setupfilename) < 0) buildputs("Configuration file not found, using defaults.\n"), rv… in ExtInit()
H A Dgame.cpp368 buildputs("restartvid: Reset failed...\n"); in osdcmd_restartvid()
399 buildputs("vidmode: Mode change failed!\n"); in osdcmd_vidmode()
499 buildputs("Configuration file not found, using defaults.\n"); in app_main()
527 buildputs("Waiting for players...\n"); in app_main()
542 if (!loaddefinitionsfile(G_DefFile())) buildputs("Definitions file loaded.\n"); in app_main()
570 buildputs("Not enough memory for slime!\n"); in app_main()