/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | baselayer.c | 78 buildputs("Use \"glinfo exts\" to list extensions.\n"); in osdcmd_glinfo() 167 buildputs(" "); in glext_enumerate_dump() 168 buildputs(ext); in glext_enumerate_dump() 397 buildputs("OpenGL device does not support ES 2.0 features.\n"); in baselayer_setupopengl() 402 buildputs("OpenGL device does not support 2.0 features.\n"); in baselayer_setupopengl() 406 buildputs("OpenGL device does not have at least 2 texturing units.\n"); in baselayer_setupopengl() 410 buildputs("OpenGL device does not support GLSL 1.10 shaders.\n"); in baselayer_setupopengl() 436 buildputs("OpenGL information not available.\n"); in dumpglinfo() 493 buildputs("OpenGL information not available.\n"); in dumpglexts() 497 buildputs("OpenGL Extensions:\n"); in dumpglexts() [all …]
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H A D | defs.c | 242 buildputs(str); in defsparser() 243 buildputs("\n"); in defsparser() 345 buildputs("Warning: Ignoring frame definition.\n"); in defsparser() 379 buildputs("Warning: Ignoring animation definition.\n"); in defsparser() 451 buildputs("Maximum number of voxels already defined.\n"); in defsparser() 484 buildputs("Warning: Ignoring voxel tiles definition.\n"); in defsparser() 554 buildputs("Warning: Ignoring frame definition.\n"); in defsparser() 604 buildputs("Warning: Ignoring animation definition.\n"); in defsparser() 704 buildputs("Warning: Ignoring frame definition.\n"); in defsparser() 743 … if (nextvoxid == MAXVOXELS) { buildputs("Maximum number of voxels already defined.\n"); break; } in defsparser() [all …]
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H A D | sdlayer2.c | 358 buildputs("OpenGL disabled.\n"); in initsystem() 473 buildputs("No game controllers found\n"); in initinput() 476 buildputs("Game controllers:\n"); in initinput() 656 buildputs("Initialising timer\n"); in inittimer() 777 buildputs("No video displays available!\n"); in getvalidmodes() 781 buildputs("Detecting video modes:\n"); in getvalidmodes() 1079 buildputs("Falling back to non-OpenGL render.\n"); in setvideomode() 1087 buildputs("Unable to allocate framebuffer\n"); in setvideomode() 1139 buildputs("note: OpenGL swap interval could not be changed\n"); in setvideomode() 1673 buildputs("glswapinterval is not adjustable\n"); in set_glswapinterval() [all …]
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H A D | winlayer.c | 304 buildputs("Fatal Signal caught: SIGSEGV. Bailing out.\n"); in SignalHandler() 433 buildputs("maxrefreshfreq = No maximum\n"); in set_maxrefreshfreq() 455 buildputs("glswapinterval is not adjustable\n"); in set_glswapinterval() 481 buildputs("Initialising Windows system interface\n"); in initsystem() 655 buildputs("Initialising game controllers\n"); in initinput() 670 buildputs(" - No usable controller found\n"); in initinput() 730 buildputs("Initialising mouse\n"); in initmouse() 864 buildputs("Joystick error, disabling.\n"); in updatejoystick() 1039 buildputs("Initialising timer\n"); in inittimer() 1344 buildputs("Detecting video modes:\n"); in getvalidmodes() [all …]
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H A D | osd.c | 1092 buildputs("OSD_RegisterFunction(): OSD not initialised\n"); in OSD_RegisterFunction() 1097 buildputs("OSD_RegisterFunction(): may not register a function with a null name\n"); in OSD_RegisterFunction() 1101 buildputs("OSD_RegisterFunction(): may not register a function with no name\n"); in OSD_RegisterFunction() 1122 buildputs("OSD_RegisterFunction(): may not register a null function\n"); in OSD_RegisterFunction()
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H A D | config.c | 224 buildputs("loadsetup: unhandled value type\n"); in loadsetup()
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H A D | build.c | 171 buildputs("restartvid: Reset failed...\n"); in osdcmd_restartvid() 206 buildputs("vidmode: Mode change failed!\n"); in osdcmd_vidmode() 344 if (!loaddefinitionsfile(defsfilename)) buildputs("Definitions file loaded.\n"); in app_main()
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H A D | engine.c | 4976 buildputs("loadpalette: truncated palette\n"); in loadpalette() 4983 buildputs("loadpalette: read error\n"); in loadpalette() 7433 buildputs("saveoldboard: map version not 5 or 6\n"); in saveoldboard() 11556 void buildputs(const char *str) in buildputs() function
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | network.cpp | 152 buildputs("\n"); in netsendpacket() 170 buildputs("\n"); in netsendpacket() 193 buildputs("\n"); in netbroadcastpacket() 214 buildputs("Contents:"); in netbroadcastpacket() 217 buildputs("\n"); in netbroadcastpacket() 236 buildputs("\n"); in netgetpacket() 248 buildputs("\n"); in netgetpacket() 1648 buildputs("getpackets(): nested proxy packets!?\n"); in getpackets()
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H A D | grpscan.cpp | 220 buildputs(" Done\n"); in ProcessGroups() 247 buildputs("Scanning for game data...\n"); in ScanGroups()
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H A D | game.cpp | 940 buildputs("Waiting for players...\n"); in InitGame() 1031 if (!loaddefinitionsfile(G_DefFile())) buildputs("Definitions file loaded.\n"); in InitGame() 3487 buildputs("Application parameters: "); in app_main() 3490 buildputs("\n"); in app_main() 3562 if (SW_SHAREWARE) buildputs("Detected shareware GRP\n"); in app_main() 3563 else buildputs("Detected registered GRP\n"); in app_main() 3602 buildputs("SHADOW WARRIOR(tm) Version 1.2 (Shareware Version)\n"); in app_main() 3604 buildputs("SHADOW WARRIOR(tm) Version 1.2\n"); in app_main() 3606 buildputs("Copyright (c) 1997 3D Realms Entertainment\n"); in app_main() 5985 buildputs("restartvid: Reset failed...\n"); in osdcmd_restartvid()
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H A D | jnstub.cpp | 752 buildputs("Configuration file not found, using defaults.\n"), rv = 1; in ExtInit()
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | config.c | 247 buildputs("loadsetup: unhandled value type\n"); in loadsetup()
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H A D | bstub.c | 141 …if (loadsetup("build.cfg") < 0) buildputs("Configuration file not found, using defaults.\n"), rv =… in ExtInit()
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H A D | game.c | 336 buildputs("restartvid: Reset failed...\n"); in osdcmd_restartvid() 366 buildputs("vidmode: Mode change failed!\n"); in osdcmd_vidmode() 507 buildputs("Configuration file not found, using defaults.\n"); 567 buildputs("Waiting for players...\n"); 595 if (!loaddefinitionsfile("kenbuild.def")) buildputs("Definitions file loaded.\n"); 602 buildputs("Not enough memory for slime!\n");
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | baselayer.h | 229 #define buildputs initputs macro
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | sdlayer.cpp | 902 buildputs("Loaded game controller database\n"); in LoadSDLControllerDB() 928 buildputs("No game controllers found\n"); in joyScanDevices() 932 buildputs("Game controllers:\n"); in joyScanDevices() 1011 buildputs("No controllers are usable\n"); in joyScanDevices()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | game.c | 967 buildputs("Waiting for players...\n"); in InitGame() 1020 buildputs("Loading sound and graphics...\n"); in InitGame() 1054 if (!loaddefinitionsfile(deffile)) buildputs("Definitions file loaded.\n"); in InitGame() 3259 buildputs("SHADOW WARRIOR(tm) (Shareware Version)\n"); in AlphaMessage() 3261 buildputs("SHADOW WARRIOR(tm)\n"); in AlphaMessage() 3263 buildputs("Copyright (c) 1997 3D Realms Entertainment\n"); in AlphaMessage() 3674 buildputs("Detected shareware GRP\n"); in app_main() 3676 buildputs("Detected registered GRP\n"); in app_main() 3680 buildputs("\n"); in app_main() 3682 buildputs("\n"); in app_main()
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H A D | net.c | 1520 buildputs("getpackets(): nested proxy packets!?\n"); in getpackets()
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H A D | jnstub.c | 774 …if (loadsetup("build.cfg") < 0) buildputs("Configuration file not found, using defaults.\n"), rv =… in ExtInit()
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H A D | draw.c | 1561 buildputs("video restart failed\n"); in VideoRestart()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 544 void buildputs(const char *str);
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | bstub.cpp | 126 …if (loadsetup(setupfilename) < 0) buildputs("Configuration file not found, using defaults.\n"), rv… in ExtInit()
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H A D | game.cpp | 368 buildputs("restartvid: Reset failed...\n"); in osdcmd_restartvid() 399 buildputs("vidmode: Mode change failed!\n"); in osdcmd_vidmode() 499 buildputs("Configuration file not found, using defaults.\n"); in app_main() 527 buildputs("Waiting for players...\n"); in app_main() 542 if (!loaddefinitionsfile(G_DefFile())) buildputs("Definitions file loaded.\n"); in app_main() 570 buildputs("Not enough memory for slime!\n"); in app_main()
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