Searched refs:built_lasttime (Results 1 – 2 of 2) sorted by relevance
368 int built_lasttime; // saved variable
927 this->built_lasttime = -1; in initTowerStuff()1976 if( this->built_lasttime == -1 ) in doPlayer()1977 this->built_lasttime = time; in doPlayer()1978 while( time - this->built_lasttime > gameticks_per_hour_c ) { in doPlayer()1982 this->built_lasttime += gameticks_per_hour_c; in doPlayer()2073 if( this->built_lasttime == -1 ) in update()2074 this->built_lasttime = time; in update()2075 while( time - this->built_lasttime > gameticks_per_hour_c ) { in update()2077 this->built_lasttime += gameticks_per_hour_c; in update()2889 stream << "built_lasttime=\"" << built_lasttime << "\" "; in saveState()[all …]