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Searched refs:built_lasttime (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h368 int built_lasttime; // saved variable
H A Dsector.cpp927 this->built_lasttime = -1; in initTowerStuff()
1976 if( this->built_lasttime == -1 ) in doPlayer()
1977 this->built_lasttime = time; in doPlayer()
1978 while( time - this->built_lasttime > gameticks_per_hour_c ) { in doPlayer()
1982 this->built_lasttime += gameticks_per_hour_c; in doPlayer()
2073 if( this->built_lasttime == -1 ) in update()
2074 this->built_lasttime = time; in update()
2075 while( time - this->built_lasttime > gameticks_per_hour_c ) { in update()
2077 this->built_lasttime += gameticks_per_hour_c; in update()
2889 stream << "built_lasttime=\"" << built_lasttime << "\" "; in saveState()
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