Searched refs:built_towers (Results 1 – 2 of 2) sorted by relevance
366 int built_towers[n_players_c]; // for neutral sectors // saved variable
924 this->built_towers[i] = 0; in initTowerStuff()2076 this->built_towers[player_in_sector] += this->getArmy(player_in_sector)->getTotal(); in update()2081 if( this->built_towers[player_in_sector] > cost ) { in update()2539 int cost = getBuildingCost(BUILDING_TOWER, player) - this->built_towers[player]; in buildingTowerTimeLeft()2908 stream << "<built_towers player_id=\"" << i << "\" n=\"" << built_towers[i] << "\"/>\n"; in saveState()3195 built_towers[player_id] = n; in loadStateParseXMLNode()