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Searched refs:built_towers (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h366 int built_towers[n_players_c]; // for neutral sectors // saved variable
H A Dsector.cpp924 this->built_towers[i] = 0; in initTowerStuff()
2076 this->built_towers[player_in_sector] += this->getArmy(player_in_sector)->getTotal(); in update()
2081 if( this->built_towers[player_in_sector] > cost ) { in update()
2539 int cost = getBuildingCost(BUILDING_TOWER, player) - this->built_towers[player]; in buildingTowerTimeLeft()
2908 stream << "<built_towers player_id=\"" << i << "\" n=\"" << built_towers[i] << "\"/>\n"; in saveState()
3195 built_towers[player_id] = n; in loadStateParseXMLNode()