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Searched refs:builtin_effects (Results 1 – 3 of 3) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/src/units/
H A Dunit.cpp1750 const std::set<std::string> unit::builtin_effects {
2185 } else if(builtin_effects.count(apply_to)) { in add_modification()
2204 } else if(builtin_effects.count(apply_to)) { in add_modification()
2223 } else if(builtin_effects.count(type_effect["apply_to"])) { in add_modification()
2233 } else if(builtin_effects.count(variation_effect["apply_to"])) { in add_modification()
H A Dunit.hpp1336 static const std::set<std::string> builtin_effects; member in unit
/dports/games/wesnoth/wesnoth-1.14.17/src/scripting/
H A Dgame_lua_kernel.cpp4290 for(const std::string& effect : unit::builtin_effects) { in game_lua_kernel()