Searched refs:builtin_effects (Results 1 – 3 of 3) sorted by relevance
1750 const std::set<std::string> unit::builtin_effects {2185 } else if(builtin_effects.count(apply_to)) { in add_modification()2204 } else if(builtin_effects.count(apply_to)) { in add_modification()2223 } else if(builtin_effects.count(type_effect["apply_to"])) { in add_modification()2233 } else if(builtin_effects.count(variation_effect["apply_to"])) { in add_modification()
1336 static const std::set<std::string> builtin_effects; member in unit
4290 for(const std::string& effect : unit::builtin_effects) { in game_lua_kernel()