Searched refs:bulletBounced (Results 1 – 2 of 2) sorted by relevance
72 bulletBounced = (uint8)0; in InitCartridgeCase()88 …if ((M->bulletPos.vy < -M->bulletInitialHeight) && (M->bulletBounced >= 1)) { // we are at ground … in UpdateCartridgeCase()94 M->bulletBounced++; in UpdateCartridgeCase()
258 uint8 bulletBounced, bulletColour; variable