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Searched refs:bulletBounced (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dbone.cpp72 bulletBounced = (uint8)0; in InitCartridgeCase()
88 …if ((M->bulletPos.vy < -M->bulletInitialHeight) && (M->bulletBounced >= 1)) { // we are at ground … in UpdateCartridgeCase()
94 M->bulletBounced++; in UpdateCartridgeCase()
H A Dobject_structs.h258 uint8 bulletBounced, bulletColour; variable