/dports/devel/ros-catkin_pkg/catkin_pkg-0.4.14/src/catkin_pkg/ |
H A D | changelog.py | 127 def bullet_list_class_from_docutils(bullet_list, bullet_type=None): argument 135 content = BulletList(bullet_type=bullet_type) 263 … contents.append(bullet_list_class_from_docutils(child, bullet_type='enumerated')) 316 def __init__(self, bullets=None, bullet_type=None): argument 323 bullet_type = 'bullet' if bullet_type is None else bullet_type 324 if bullet_type not in ['bullet', 'enumerated']: 325 raise RuntimeError("Invalid bullet type: '{0}'".format(bullet_type)) 327 self.bullet_type = bullet_type 346 bullet = '*' if self.bullet_type == 'bullet' else '#'
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/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ |
H A D | p_arms.cpp | 332 int bullet_type = (!is_super) ? B_MISSILE_L1 : B_SUPER_MISSILE_L1; in PFireMissile() local 333 bullet_type += level; in PFireMissile() 341 …FireMissileBullet(object_type, bullet_type, CSFI * xoff, 8 * CSFI * yoff, (is_super) ? 512 : 128, … in PFireMissile() 345 …FireMissileBullet(object_type, bullet_type, 6 * CSFI * xoff, (level == 2) ? CSFI : 0, (is_super) ?… in PFireMissile() 354 FireMissileBullet(object_type, bullet_type, 3 * CSFI * xoff, 0, (is_super) ? 256 : 64, true); in PFireMissile() 355 FireMissileBullet(object_type, bullet_type, -3 * CSFI * xoff, 0, (is_super) ? 170 : 51, true); in PFireMissile() 359 FireMissileBullet(object_type, bullet_type, 0, -8 * CSFI, (is_super) ? 256 : 64, true); in PFireMissile() 360 … FireMissileBullet(object_type, bullet_type, -4 * CSFI * xoff, -CSFI, (is_super) ? 170 : 51, true); in PFireMissile()
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/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ |
H A D | p_arms.cpp | 500 int bullet_type = (!is_super) ? B_MISSILE_L1 : B_SUPER_MISSILE_L1; in PFireMissile() local 501 bullet_type += level; in PFireMissile() 504 FireSimpleBulletOffset(object_type, bullet_type, -4<<CSF, 0); in PFireMissile() 518 o = FireSimpleBullet(object_type, bullet_type, -xoff, -yoff); in PFireMissile() 525 o = FireSimpleBullet(object_type, bullet_type, xoff, yoff); in PFireMissile()
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/ |
H A D | bullet.c | 591 static void _bullet_init(struct bullet *bullet, int bullet_type, gps *from_pos, int height, short i… in _bullet_init() argument 596 bullet->type = bullet_type; in _bullet_init() 616 void bullet_init_for_player(struct bullet *bullet, int bullet_type, short int weapon_item_type) in bullet_init_for_player() argument 619 _bullet_init(bullet, bullet_type, &Me.pos, tux_rendering.gun_muzzle_height, weapon_item_type); in bullet_init_for_player() 640 void bullet_init_for_enemy(struct bullet *bullet, int bullet_type, short int weapon_item_type, stru… in bullet_init_for_enemy() argument 643 …_bullet_init(bullet, bullet_type, &(bot->virt_pos), Droidmap[bot->type].gun_muzzle_height, weapon_… in bullet_init_for_enemy()
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/dports/lang/vala/vala-0.48.18/libvaladoc/html/ |
H A D | htmlrenderer.vala | 361 string bullet_type = null; 376 bullet_type = "1"; 380 bullet_type = "a"; 384 bullet_type = "A"; 388 bullet_type = "i"; 392 bullet_type = "I"; 395 writer.start_tag (list_type, {"class", css_class, "type", bullet_type});
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H A D | htmlrenderer.c | 1880 bullet_type = NULL; in valadoc_html_html_renderer_real_visit_list() 1921 _g_free0 (bullet_type); in valadoc_html_html_renderer_real_visit_list() 1922 bullet_type = _tmp7_; in valadoc_html_html_renderer_real_visit_list() 1933 _g_free0 (bullet_type); in valadoc_html_html_renderer_real_visit_list() 1934 bullet_type = _tmp9_; in valadoc_html_html_renderer_real_visit_list() 1945 _g_free0 (bullet_type); in valadoc_html_html_renderer_real_visit_list() 1946 bullet_type = _tmp11_; in valadoc_html_html_renderer_real_visit_list() 1958 bullet_type = _tmp13_; in valadoc_html_html_renderer_real_visit_list() 1970 bullet_type = _tmp15_; in valadoc_html_html_renderer_real_visit_list() 1982 _tmp22_ = bullet_type; in valadoc_html_html_renderer_real_visit_list() [all …]
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/dports/games/meritous/meritous_v12_src/src/ |
H A D | demon.h | 51 void SpawnBullet(int x, int y, int bullet_type, float dir, float spd, int invuln);
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H A D | demon.c | 705 struct bullet *CreateBullet(int x, int y, struct enemy *firer, int bullet_type, float dir, float sp… in CreateBullet() argument 726 switch (bullet_type) { in CreateBullet() 2475 void SpawnBullet(int x, int y, int bullet_type, float dir, float spd, int invuln) in SpawnBullet() argument 2482 b = CreateBullet(x, y, NULL, bullet_type, dir, spd); in SpawnBullet()
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/dports/devel/ros-catkin_pkg/catkin_pkg-0.4.14/test/ |
H A D | test_changelog.py | 58 assert content[0].bullet_type == 'enumerated'
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/dports/games/vectoroids/vectoroids-1.1.0/ |
H A D | vectoroids.c | 93 typedef struct bullet_type { struct 97 } bullet_type; argument 175 bullet_type bullets[NUM_BULLETS]; 637 fread(bullets, sizeof(bullet_type), NUM_BULLETS, fi); in main() 685 fwrite(bullets, sizeof(bullet_type), NUM_BULLETS, fi); in main()
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/dports/sysutils/bacula11-docs/bacula-docs-11.0.5/latex2html/versions/ |
H A D | html4_0.pl | 94 $bullet_type = ",disc,square,circle,"; 470 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g; 613 $UL__TYPE = $bullet_type;
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H A D | html4_1.pl | 95 $bullet_type = ",disc,square,circle,"; 484 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g; 634 $UL__TYPE = $bullet_type;
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H A D | html4_01.pl | 95 $bullet_type = ",disc,square,circle,"; 484 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g; 634 $UL__TYPE = $bullet_type;
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/dports/sysutils/bacula11-docs/bacula-docs-11.0.5/latex2html-2016/versions/ |
H A D | html4_0.pl | 94 $bullet_type = ",disc,square,circle,"; 470 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g; 613 $UL__TYPE = $bullet_type;
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H A D | html4_1.pl | 95 $bullet_type = ",disc,square,circle,"; 484 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g; 634 $UL__TYPE = $bullet_type;
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H A D | html4_01.pl | 95 $bullet_type = ",disc,square,circle,"; 484 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g; 634 $UL__TYPE = $bullet_type;
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/dports/textproc/latex2html/latex2html-2016/versions/ |
H A D | html4_0.pl | 94 $bullet_type = ",disc,square,circle,"; 470 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g; 613 $UL__TYPE = $bullet_type;
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H A D | html4_01.pl | 95 $bullet_type = ",disc,square,circle,"; 484 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g; 634 $UL__TYPE = $bullet_type;
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H A D | html4_1.pl | 95 $bullet_type = ",disc,square,circle,"; 484 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g; 634 $UL__TYPE = $bullet_type;
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | animation.cpp | 496 const std::string &bullet_type = in draw_bullet() local 503 tilecontext->init_draw_bullet( t, bullet_type ); in draw_bullet()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | animation.cpp | 496 const std::string &bullet_type = in draw_bullet() local 503 tilecontext->init_draw_bullet( t, bullet_type ); in draw_bullet()
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/dports/lang/vala/vala-0.48.18/libvaladoc/documentation/ |
H A D | gtkdoccommentparser.vala | 589 Content.List.Bullet bullet_type = Content.List.Bullet.UNORDERED) 607 list.bullet = bullet_type;
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/dports/games/icbm3d/icbm3d/ |
H A D | icbm3d.c | 229 typedef struct bullet_type { struct 234 } bullet_type; argument 299 bullet_type bullets[MAX_BULLETS];
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/dports/games/defendguin/defendguin-0.0.12/src/ |
H A D | defendguin.c | 512 typedef struct bullet_type { struct 515 } bullet_type; argument 570 bullet_type bullets[MAX_BULLETS];
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/dports/deskutils/zim/zim-0.74.3/zim/gui/pageview/ |
H A D | __init__.py | 7042 def _start_bullet(self, bullet_type): argument 7049 buffer.set_bullet(line, bullet_type) 7074 def _apply_bullet(self, bullet_type): argument 7082 buffer.foreach_line_in_selection(buffer.set_bullet, bullet_type) 7095 buffer.set_bullet(line, bullet_type)
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