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Searched refs:bullet_type (Results 1 – 25 of 26) sorted by relevance

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/dports/devel/ros-catkin_pkg/catkin_pkg-0.4.14/src/catkin_pkg/
H A Dchangelog.py127 def bullet_list_class_from_docutils(bullet_list, bullet_type=None): argument
135 content = BulletList(bullet_type=bullet_type)
263 … contents.append(bullet_list_class_from_docutils(child, bullet_type='enumerated'))
316 def __init__(self, bullets=None, bullet_type=None): argument
323 bullet_type = 'bullet' if bullet_type is None else bullet_type
324 if bullet_type not in ['bullet', 'enumerated']:
325 raise RuntimeError("Invalid bullet type: '{0}'".format(bullet_type))
327 self.bullet_type = bullet_type
346 bullet = '*' if self.bullet_type == 'bullet' else '#'
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dp_arms.cpp332 int bullet_type = (!is_super) ? B_MISSILE_L1 : B_SUPER_MISSILE_L1; in PFireMissile() local
333 bullet_type += level; in PFireMissile()
341 …FireMissileBullet(object_type, bullet_type, CSFI * xoff, 8 * CSFI * yoff, (is_super) ? 512 : 128, … in PFireMissile()
345 …FireMissileBullet(object_type, bullet_type, 6 * CSFI * xoff, (level == 2) ? CSFI : 0, (is_super) ?… in PFireMissile()
354 FireMissileBullet(object_type, bullet_type, 3 * CSFI * xoff, 0, (is_super) ? 256 : 64, true); in PFireMissile()
355 FireMissileBullet(object_type, bullet_type, -3 * CSFI * xoff, 0, (is_super) ? 170 : 51, true); in PFireMissile()
359 FireMissileBullet(object_type, bullet_type, 0, -8 * CSFI, (is_super) ? 256 : 64, true); in PFireMissile()
360 … FireMissileBullet(object_type, bullet_type, -4 * CSFI * xoff, -CSFI, (is_super) ? 170 : 51, true); in PFireMissile()
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dp_arms.cpp500 int bullet_type = (!is_super) ? B_MISSILE_L1 : B_SUPER_MISSILE_L1; in PFireMissile() local
501 bullet_type += level; in PFireMissile()
504 FireSimpleBulletOffset(object_type, bullet_type, -4<<CSF, 0); in PFireMissile()
518 o = FireSimpleBullet(object_type, bullet_type, -xoff, -yoff); in PFireMissile()
525 o = FireSimpleBullet(object_type, bullet_type, xoff, yoff); in PFireMissile()
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Dbullet.c591 static void _bullet_init(struct bullet *bullet, int bullet_type, gps *from_pos, int height, short i… in _bullet_init() argument
596 bullet->type = bullet_type; in _bullet_init()
616 void bullet_init_for_player(struct bullet *bullet, int bullet_type, short int weapon_item_type) in bullet_init_for_player() argument
619 _bullet_init(bullet, bullet_type, &Me.pos, tux_rendering.gun_muzzle_height, weapon_item_type); in bullet_init_for_player()
640 void bullet_init_for_enemy(struct bullet *bullet, int bullet_type, short int weapon_item_type, stru… in bullet_init_for_enemy() argument
643 …_bullet_init(bullet, bullet_type, &(bot->virt_pos), Droidmap[bot->type].gun_muzzle_height, weapon_… in bullet_init_for_enemy()
/dports/lang/vala/vala-0.48.18/libvaladoc/html/
H A Dhtmlrenderer.vala361 string bullet_type = null;
376 bullet_type = "1";
380 bullet_type = "a";
384 bullet_type = "A";
388 bullet_type = "i";
392 bullet_type = "I";
395 writer.start_tag (list_type, {"class", css_class, "type", bullet_type});
H A Dhtmlrenderer.c1880 bullet_type = NULL; in valadoc_html_html_renderer_real_visit_list()
1921 _g_free0 (bullet_type); in valadoc_html_html_renderer_real_visit_list()
1922 bullet_type = _tmp7_; in valadoc_html_html_renderer_real_visit_list()
1933 _g_free0 (bullet_type); in valadoc_html_html_renderer_real_visit_list()
1934 bullet_type = _tmp9_; in valadoc_html_html_renderer_real_visit_list()
1945 _g_free0 (bullet_type); in valadoc_html_html_renderer_real_visit_list()
1946 bullet_type = _tmp11_; in valadoc_html_html_renderer_real_visit_list()
1958 bullet_type = _tmp13_; in valadoc_html_html_renderer_real_visit_list()
1970 bullet_type = _tmp15_; in valadoc_html_html_renderer_real_visit_list()
1982 _tmp22_ = bullet_type; in valadoc_html_html_renderer_real_visit_list()
[all …]
/dports/games/meritous/meritous_v12_src/src/
H A Ddemon.h51 void SpawnBullet(int x, int y, int bullet_type, float dir, float spd, int invuln);
H A Ddemon.c705 struct bullet *CreateBullet(int x, int y, struct enemy *firer, int bullet_type, float dir, float sp… in CreateBullet() argument
726 switch (bullet_type) { in CreateBullet()
2475 void SpawnBullet(int x, int y, int bullet_type, float dir, float spd, int invuln) in SpawnBullet() argument
2482 b = CreateBullet(x, y, NULL, bullet_type, dir, spd); in SpawnBullet()
/dports/devel/ros-catkin_pkg/catkin_pkg-0.4.14/test/
H A Dtest_changelog.py58 assert content[0].bullet_type == 'enumerated'
/dports/games/vectoroids/vectoroids-1.1.0/
H A Dvectoroids.c93 typedef struct bullet_type { struct
97 } bullet_type; argument
175 bullet_type bullets[NUM_BULLETS];
637 fread(bullets, sizeof(bullet_type), NUM_BULLETS, fi); in main()
685 fwrite(bullets, sizeof(bullet_type), NUM_BULLETS, fi); in main()
/dports/sysutils/bacula11-docs/bacula-docs-11.0.5/latex2html/versions/
H A Dhtml4_0.pl94 $bullet_type = ",disc,square,circle,";
470 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g;
613 $UL__TYPE = $bullet_type;
H A Dhtml4_1.pl95 $bullet_type = ",disc,square,circle,";
484 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g;
634 $UL__TYPE = $bullet_type;
H A Dhtml4_01.pl95 $bullet_type = ",disc,square,circle,";
484 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g;
634 $UL__TYPE = $bullet_type;
/dports/sysutils/bacula11-docs/bacula-docs-11.0.5/latex2html-2016/versions/
H A Dhtml4_0.pl94 $bullet_type = ",disc,square,circle,";
470 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g;
613 $UL__TYPE = $bullet_type;
H A Dhtml4_1.pl95 $bullet_type = ",disc,square,circle,";
484 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g;
634 $UL__TYPE = $bullet_type;
H A Dhtml4_01.pl95 $bullet_type = ",disc,square,circle,";
484 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g;
634 $UL__TYPE = $bullet_type;
/dports/textproc/latex2html/latex2html-2016/versions/
H A Dhtml4_0.pl94 $bullet_type = ",disc,square,circle,";
470 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g;
613 $UL__TYPE = $bullet_type;
H A Dhtml4_01.pl95 $bullet_type = ",disc,square,circle,";
484 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g;
634 $UL__TYPE = $bullet_type;
H A Dhtml4_1.pl95 $bullet_type = ",disc,square,circle,";
484 $LI__TYPE = $bullet_type . $numstyle_type; $LI_TYPE =~ s/,,/,/g;
634 $UL__TYPE = $bullet_type;
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Danimation.cpp496 const std::string &bullet_type = in draw_bullet() local
503 tilecontext->init_draw_bullet( t, bullet_type ); in draw_bullet()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Danimation.cpp496 const std::string &bullet_type = in draw_bullet() local
503 tilecontext->init_draw_bullet( t, bullet_type ); in draw_bullet()
/dports/lang/vala/vala-0.48.18/libvaladoc/documentation/
H A Dgtkdoccommentparser.vala589 Content.List.Bullet bullet_type = Content.List.Bullet.UNORDERED)
607 list.bullet = bullet_type;
/dports/games/icbm3d/icbm3d/
H A Dicbm3d.c229 typedef struct bullet_type { struct
234 } bullet_type; argument
299 bullet_type bullets[MAX_BULLETS];
/dports/games/defendguin/defendguin-0.0.12/src/
H A Ddefendguin.c512 typedef struct bullet_type { struct
515 } bullet_type; argument
570 bullet_type bullets[MAX_BULLETS];
/dports/deskutils/zim/zim-0.74.3/zim/gui/pageview/
H A D__init__.py7042 def _start_bullet(self, bullet_type): argument
7049 buffer.set_bullet(line, bullet_type)
7074 def _apply_bullet(self, bullet_type): argument
7082 buffer.foreach_line_in_selection(buffer.set_bullet, bullet_type)
7095 buffer.set_bullet(line, bullet_type)

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