Searched refs:bunchfront (Results 1 – 4 of 4) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine.cpp | 2146 static inline int32_t bunchfront(int32_t b1, int32_t b2) in bunchfront() function 9119 if ((j = bunchfront(i,closest)) < 0) continue; in renderDrawRoomsQ16() 9126 if ((j = bunchfront(i,closest)) < 0) continue; in renderDrawRoomsQ16() 9145 int const bnch = bunchfront(sbunch,closest); if (bnch < 0) continue; in renderDrawRoomsQ16()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 525 if ((j = bunchfront(i,closest)) < 0) continue; in drawrooms() 532 if ((j = bunchfront(i,closest)) < 0) continue; in drawrooms() 730 bunchfront (long b1, long b2) in bunchfront() function
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 564 if ((j = bunchfront(i,closest)) < 0) continue; in drawrooms() 571 if ((j = bunchfront(i,closest)) < 0) continue; in drawrooms() 769 bunchfront (long b1, long b2) in bunchfront() function
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 938 static int bunchfront(int b1, int b2) in bunchfront() function 5646 if ((j = bunchfront(i,closest)) < 0) continue; in drawrooms() 5653 if ((j = bunchfront(i,closest)) < 0) continue; in drawrooms()
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