Searched refs:bundleNum (Results 1 – 5 of 5) sorted by relevance
77 int bundleNum; in r_makeDFA() local109 bundleNum = 0; in r_makeDFA()116 bundleNum++; in r_makeDFA()118 if( bundleNum > 1 ){ in r_makeDFA()133 for( i = 0; i < bundleNum; i++ ){ in r_makeDFA()
205 unsigned bundleNum = 0; in getOccupiedBundle() local242 bundleNum++; in getOccupiedBundle()248 if (bundleNum > 12) in getOccupiedBundle()
703 unsigned bundleNum = 0; in getOccupiedBundle() local739 bundleNum++; in getOccupiedBundle()745 if (bundleNum > 12) in getOccupiedBundle()
198 static void ComputeTexMods( shaderStage_t *pStage, int bundleNum, float *outMatrix, float *outOffTu… in ComputeTexMods() argument202 textureBundle_t *bundle = &pStage->bundle[bundleNum]; in ComputeTexMods()
192 static void ComputeTexMods( shaderStage_t *pStage, int bundleNum, float *outMatrix, float *outOffTu… in ComputeTexMods() argument196 textureBundle_t *bundle = &pStage->bundle[bundleNum]; in ComputeTexMods()