Searched refs:bunlnt (Results 1 – 5 of 5) sorted by relevance
/dports/games/dungeon/dungeon-3.2_1/dungeon-gdt/ |
H A D | parser.c | 985 if (bunflg && prssta_1.bunsub != 0 && prssta_1.bunlnt == 0) { in sparse_() 1124 prssta_1.bunlnt = 0; in sparse_() 1270 prssta_1.bunlnt = 1; in sparse_() 1276 ++prssta_1.bunlnt; in sparse_() 1278 if (prssta_1.bunlnt > 10) { in sparse_() 1282 prssta_1.bunvec[prssta_1.bunlnt - 1] = obj; in sparse_()
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H A D | dungeon.c | 105 prssta_1.bunlnt = 0; in dungeon_main()
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H A D | verbs.c | 3221 i__1 = prssta_1.bunlnt; in valuac_() 3294 i__1 = prssta_1.bunlnt; in valuac_() 3349 i__1 = prssta_1.bunlnt; in valuac_() 3438 if (prssta_1.bunlnt == 0) { in qbunch_() 3444 i__1 = prssta_1.bunlnt; in qbunch_()
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H A D | commons.h | 20 dfl1, dfl2, dfw1, dfw2, iobj, ifl1, ifl2, ifw1, ifw2, bunlnt, member
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H A D | gdt.c | 766 prssta_1.bunlnt, prssta_1.bunsub); in gdt_()
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