Searched refs:bunsub (Results 1 – 5 of 5) sorted by relevance
959 prssta_1.bunsub = 0; in sparse_()985 if (bunflg && prssta_1.bunsub != 0 && prssta_1.bunlnt == 0) { in sparse_()1126 prssta_1.bunsub = prssta_1.obj1; in sparse_()1273 prssta_1.bunsub = 0; in sparse_()2106 prssta_1.bunsub = 0; in synmch_()2192 prssta_1.bunsub = 0; in synmch_()
3217 if (prsvec_1.prso != 284 || prssta_1.bunsub != 0) { in valuac_()3247 prssta_1.bunsub == 253))) || (objcts_1.oadv[prsvec_1.prso - 1] in valuac_()3249 prssta_1.bunsub == 254))))) { in valuac_()3290 if (prsvec_1.prso != 284 || prssta_1.bunsub != 0) { in valuac_()3317 prssta_1.bunsub == 253))) || (objcts_1.oadv[prsvec_1.prso - 1] in valuac_()3319 prssta_1.bunsub == 254))))) { in valuac_()3345 if (prsvec_1.prso != 284 || prssta_1.bunsub != 0) { in valuac_()3376 savep == 284 && prssta_1.bunsub == 253))) || (objcts_1.oadv[ in valuac_()3378 savep == 284 && prssta_1.bunsub == 254)))) || ( in valuac_()3417 prssta_1.bunsub = 0; in valuac_()
107 prssta_1.bunsub = 0; in dungeon_main()
21 bunsub, bunvec[10]; member
766 prssta_1.bunlnt, prssta_1.bunsub); in gdt_()