Searched refs:burstFire (Results 1 – 2 of 2) sorted by relevance
2051 …for (bssize_t burstFire = PWEAPON(playerNum, pPlayer->curr_weapon, ShotsPerBurst) - 1; burstFire >… in P_FireWeapon() local
1929 …for (bssize_t burstFire = PWEAPON(playerNum, pPlayer->curr_weapon, ShotsPerBurst) - 1; burstFire >… in P_FireWeapon() local