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/dports/games/kobodeluxe/KoboDeluxe-0.5.1/sound/
H A Daudio.c85 static int *busbufs[AUDIO_MAX_BUSSES]; variable
414 voice_process_all(busbufs, frames); in _audio_callback()
419 bus_process_all(busbufs, mixbuf, frames); in _audio_callback()
646 free(busbufs[i]); in _close_mixing()
647 busbufs[i] = NULL; in _close_mixing()
663 busbufs[i] = calloc(1, bytes); in _open_mixing()
664 if(!busbufs[i]) in _open_mixing()