Searched refs:busy_items (Results 1 – 2 of 2) sorted by relevance
1056 slab_rebal.busy_items++; in slab_rebalance_move()1077 slab_rebal.busy_items++; in slab_rebalance_move()1094 if (slab_rebal.busy_items) { in slab_rebalance_move()1097 stats.slab_reassign_busy_items += slab_rebal.busy_items; in slab_rebalance_move()1099 slab_rebal.busy_items = 0; in slab_rebalance_move()
851 uint32_t busy_items; member