Searched refs:button_deploy_defences (Results 1 – 2 of 2) sorted by relevance
811 …this->button_deploy_defences[i] = new ImageButton(offset_attack_x_c + space_attack_x_c*i, 56, game… in setup()813 this->button_deploy_defences[i]->setInfoLMB(buffer); in setup()814 this->addToPanel(STATE_DEFENCE, button_deploy_defences[i]); in setup()1111 this->button_deploy_defences[i]->setVisible(false); in refreshDeployInventions()1113 this->button_deploy_defences[i]->setVisible(true); in refreshDeployInventions()1388 if( this->button_deploy_defences[i]->isVisible() ) { in draw()1390 int pos_x = button_deploy_defences[i]->getLeft() + 8; in draw()1391 int pos_y = button_deploy_defences[i]->getBottom() + 2; in draw()1911 if( m_left && click && this->button_deploy_defences[i]->mouseOver(m_x,m_y) ) { in input()
173 ImageButton *button_deploy_defences[4]; variable