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Searched refs:button_deploy_defences (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgui.cpp811 …this->button_deploy_defences[i] = new ImageButton(offset_attack_x_c + space_attack_x_c*i, 56, game… in setup()
813 this->button_deploy_defences[i]->setInfoLMB(buffer); in setup()
814 this->addToPanel(STATE_DEFENCE, button_deploy_defences[i]); in setup()
1111 this->button_deploy_defences[i]->setVisible(false); in refreshDeployInventions()
1113 this->button_deploy_defences[i]->setVisible(true); in refreshDeployInventions()
1388 if( this->button_deploy_defences[i]->isVisible() ) { in draw()
1390 int pos_x = button_deploy_defences[i]->getLeft() + 8; in draw()
1391 int pos_y = button_deploy_defences[i]->getBottom() + 2; in draw()
1911 if( m_left && click && this->button_deploy_defences[i]->mouseOver(m_x,m_y) ) { in input()
H A Dgui.h173 ImageButton *button_deploy_defences[4]; variable