Searched refs:button_disallow_nukes (Results 1 – 2 of 2) sorted by relevance
67 CycleButton *button_disallow_nukes; variable
255 …this->button_disallow_nukes = new CycleButton((int)(mx - 6.25*fw), cy, disallow_nukes_texts, 2, ga… in ChooseMenPanel()257 this->button_disallow_nukes->setActive( game_g->isPrefDisallowNukes() ? 0 : 1 ); in ChooseMenPanel()258 this->addToPanel(STATE_OPTIONS, button_disallow_nukes); in ChooseMenPanel()520 if( button_disallow_nukes != NULL ) { in input()521 game_g->setPrefDisallowNukes( button_disallow_nukes->getActive() == 0 ); in input()