Searched refs:button_elements (Results 1 – 10 of 10) sorted by relevance
/dports/devel/godot-tools/godot-3.2.3-stable/platform/osx/ |
H A D | joypad_osx.cpp | 142 if (!has_element(cookie, &button_elements)) { in add_hid_element() 143 list = &button_elements; in add_hid_element() 165 if (!has_element(cookie, &button_elements)) { in add_hid_element() 166 list = &button_elements; in add_hid_element() 475 for (int j = 0; j < joy.button_elements.size(); j++) { in process_joypads() 476 int value = joy.get_hid_element_state(&joy.button_elements.write[j]); in process_joypads()
|
H A D | joypad_osx.h | 63 Vector<rec_element> button_elements; member
|
/dports/devel/godot2/godot-2.1.6-stable/platform/osx/ |
H A D | joystick_osx.cpp | 140 if (!has_element(cookie, &button_elements)) { in add_hid_element() 141 list = &button_elements; in add_hid_element() 163 if (!has_element(cookie, &button_elements)) { in add_hid_element() 164 list = &button_elements; in add_hid_element() 472 for (int j = 0; j < joy.button_elements.size(); j++) { in process_joysticks() 473 int value = joy.get_hid_element_state(&joy.button_elements[j]); in process_joysticks()
|
H A D | joystick_osx.h | 62 Vector<rec_element> button_elements; member
|
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/osx/ |
H A D | joystick_osx.cpp | 140 if (!has_element(cookie, &button_elements)) { in add_hid_element() 141 list = &button_elements; in add_hid_element() 163 if (!has_element(cookie, &button_elements)) { in add_hid_element() 164 list = &button_elements; in add_hid_element() 472 for (int j = 0; j < joy.button_elements.size(); j++) { in process_joysticks() 473 int value = joy.get_hid_element_state(&joy.button_elements[j]); in process_joysticks()
|
H A D | joystick_osx.h | 62 Vector<rec_element> button_elements; member
|
/dports/devel/godot/godot-3.2.3-stable/platform/osx/ |
H A D | joypad_osx.cpp | 142 if (!has_element(cookie, &button_elements)) { in add_hid_element() 143 list = &button_elements; in add_hid_element() 165 if (!has_element(cookie, &button_elements)) { in add_hid_element() 166 list = &button_elements; in add_hid_element() 475 for (int j = 0; j < joy.button_elements.size(); j++) { in process_joypads() 476 int value = joy.get_hid_element_state(&joy.button_elements.write[j]); in process_joypads()
|
H A D | joypad_osx.h | 63 Vector<rec_element> button_elements; member
|
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gui.cpp | 690 this->button_elements[i] = NULL; in setup() 711 this->button_elements[i] = new PanelPage(0, 0, 0, 0); in setup() 712 this->addToPanel(STATE_SECTORCONTROL, button_elements[i]); in setup() 720 …this->button_elements[i] = new ImageButton(xpos, ypos, game_g->icon_elements[ this->element_index[… in setup() 722 this->button_elements[i]->setId(buffer); in setup() 724 this->addToPanel(STATE_SECTORCONTROL, button_elements[i]); in setup() 1154 this->button_elements[i]->setVisible(false); in refresh() 1165 this->button_elements[i]->setVisible(true); in refresh() 1779 if( m_left && click && this->button_elements[i]->mouseOver(m_x, m_y) ) { in input()
|
H A D | gui.h | 154 PanelPage *button_elements[4]; variable
|