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Searched refs:button_elements (Results 1 – 10 of 10) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/platform/osx/
H A Djoypad_osx.cpp142 if (!has_element(cookie, &button_elements)) { in add_hid_element()
143 list = &button_elements; in add_hid_element()
165 if (!has_element(cookie, &button_elements)) { in add_hid_element()
166 list = &button_elements; in add_hid_element()
475 for (int j = 0; j < joy.button_elements.size(); j++) { in process_joypads()
476 int value = joy.get_hid_element_state(&joy.button_elements.write[j]); in process_joypads()
H A Djoypad_osx.h63 Vector<rec_element> button_elements; member
/dports/devel/godot2/godot-2.1.6-stable/platform/osx/
H A Djoystick_osx.cpp140 if (!has_element(cookie, &button_elements)) { in add_hid_element()
141 list = &button_elements; in add_hid_element()
163 if (!has_element(cookie, &button_elements)) { in add_hid_element()
164 list = &button_elements; in add_hid_element()
472 for (int j = 0; j < joy.button_elements.size(); j++) { in process_joysticks()
473 int value = joy.get_hid_element_state(&joy.button_elements[j]); in process_joysticks()
H A Djoystick_osx.h62 Vector<rec_element> button_elements; member
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/osx/
H A Djoystick_osx.cpp140 if (!has_element(cookie, &button_elements)) { in add_hid_element()
141 list = &button_elements; in add_hid_element()
163 if (!has_element(cookie, &button_elements)) { in add_hid_element()
164 list = &button_elements; in add_hid_element()
472 for (int j = 0; j < joy.button_elements.size(); j++) { in process_joysticks()
473 int value = joy.get_hid_element_state(&joy.button_elements[j]); in process_joysticks()
H A Djoystick_osx.h62 Vector<rec_element> button_elements; member
/dports/devel/godot/godot-3.2.3-stable/platform/osx/
H A Djoypad_osx.cpp142 if (!has_element(cookie, &button_elements)) { in add_hid_element()
143 list = &button_elements; in add_hid_element()
165 if (!has_element(cookie, &button_elements)) { in add_hid_element()
166 list = &button_elements; in add_hid_element()
475 for (int j = 0; j < joy.button_elements.size(); j++) { in process_joypads()
476 int value = joy.get_hid_element_state(&joy.button_elements.write[j]); in process_joypads()
H A Djoypad_osx.h63 Vector<rec_element> button_elements; member
/dports/games/gigalomania/gigalomaniasrc/
H A Dgui.cpp690 this->button_elements[i] = NULL; in setup()
711 this->button_elements[i] = new PanelPage(0, 0, 0, 0); in setup()
712 this->addToPanel(STATE_SECTORCONTROL, button_elements[i]); in setup()
720 …this->button_elements[i] = new ImageButton(xpos, ypos, game_g->icon_elements[ this->element_index[… in setup()
722 this->button_elements[i]->setId(buffer); in setup()
724 this->addToPanel(STATE_SECTORCONTROL, button_elements[i]); in setup()
1154 this->button_elements[i]->setVisible(false); in refresh()
1165 this->button_elements[i]->setVisible(true); in refresh()
1779 if( m_left && click && this->button_elements[i]->mouseOver(m_x, m_y) ) { in input()
H A Dgui.h154 PanelPage *button_elements[4]; variable