Searched refs:button_is_in (Results 1 – 2 of 2) sorted by relevance
361 new->vcr_control.button_is_in[VCR_STOP] = FALSE; in Initialize()486 if (w->vcr_control.button_is_in[VCR_COUNT]) { in MyRealize()498 if (w->vcr_control.button_is_in[VCR_FORWARD]) { in MyRealize()504 if (w->vcr_control.button_is_in[VCR_LOOP]) { in MyRealize()510 if (w->vcr_control.button_is_in[VCR_STEP]) { in MyRealize()596 if (current->vcr_control.button_is_in[i] != in SetValues()599 new->vcr_control.button_is_in[i] = in SetValues()1130 vcr->vcr_control.button_is_in[button] = FALSE; in ReleaseVCRButton()1144 vcr->vcr_control.button_is_in[button] = TRUE; in PushVCRButton()1217 if( vcr->vcr_control.button_is_in[VCR_STEP] && in ChangeVCRNextValue()[all …]
118 Boolean button_is_in[10]; member