Searched refs:button_red (Results 1 – 10 of 10) sorted by relevance
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/resources/gui/ |
H A D | colors.ini | 12 button_red.background = #FF0000 13 button_red.background.disabled = #A08080 15 button_red.forground = #FF0000 16 button_red.forground.hover = #FF0000 17 button_red.forground.active = #120000 18 button_red.forground.disabled = #FF00004D
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/gui/ |
H A D | colorConfig.h | 35 WidgetColorSet button_red; variable
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H A D | colorConfig.cpp | 45 DEF_WIDGETCOLORSET(button_red); in load()
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/dports/sysutils/istio/istio-1.6.7/vendor/github.com/open-policy-agent/opa/docs/src/scss/base/button/ |
H A D | _mixins.scss | 38 @mixin base--button_red() {
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/ |
H A D | selfDestructButton.cpp | 17 …activate_button->setColors(colorConfig.button_red)->setIcon("gui/icons/self-destruct")->setSize(Gu… in GuiSelfDestructButton()
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/dports/multimedia/kmplayer/kmplayer-0.12.0b/src/ |
H A D | kmplayercontrolpanel.h | 100 button_red, button_green, button_yellow, button_blue, enumerator
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H A D | kmplayervdr.cpp | 179 panel->button (KMPlayer::ControlPanel::button_red)->show (); in activate() 186 …connect (panel->button (KMPlayer::ControlPanel::button_red), SIGNAL (clicked ()), this, SLOT (keyR… in activate() 204 …disconnect (panel->button (KMPlayer::ControlPanel::button_red), SIGNAL (clicked ()), this, SLOT (k… in deactivate()
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H A D | kmplayercontrolpanel.cpp | 392 m_buttons[button_red] = ctrlButton(m_buttonbox, red_xpm); in ControlPanel() 519 m_buttons[button_red]->setIcon(makeIcon(red_xpm)); in setPalette()
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | gamestate.h | 264 Button *button_red; variable
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H A D | gamestate.cpp | 470 …::ChoosePlayerGameState(int client_player) : GameState(client_player), button_red(NULL), button_ye… in ChoosePlayerGameState() 489 …button_red = new Button(xpos-draw_offset_x, ypos, draw_offset_x, ylargediff + 2*ysmalldiff, "CONTR… in reset() 493 screen_page->add(button_red); in reset() 524 game_g->player_heads_select[0]->draw(button_red->getLeft(), button_red->getTop()+y_offset); in draw() 542 if( m_left && click && button_red->mouseOver(m_x, m_y) ) { in mouseClick()
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