Searched refs:button_save_save (Results 1 – 2 of 2) sorted by relevance
81 Button *button_save_save[n_slots_c]; variable
283 this->button_save_save[i] = NULL; in ChooseMenPanel()343 delete this->button_save_save[i]; in refreshLoadSaveButtons()379 this->button_save_save[i] = new Button(xpos, ypos, buffer, game_g->letters_small); in refreshLoadSaveButtons()380 this->addToPanel(STATE_SAVEGAME, button_save_save[i]); in refreshLoadSaveButtons()574 if( this->button_save_save[i]->mouseOver(m_x, m_y) ) { in input()