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Searched refs:button_yellow (Results 1 – 5 of 5) sorted by relevance

/dports/multimedia/kmplayer/kmplayer-0.12.0b/src/
H A Dkmplayercontrolpanel.h100 button_red, button_green, button_yellow, button_blue, enumerator
H A Dkmplayervdr.cpp181 panel->button (KMPlayer::ControlPanel::button_yellow)->show (); in activate()
188 …connect (panel->button (KMPlayer::ControlPanel::button_yellow), SIGNAL (clicked ()), this, SLOT (k… in activate()
206 …disconnect (panel->button (KMPlayer::ControlPanel::button_yellow), SIGNAL (clicked ()), this, SLOT… in deactivate()
H A Dkmplayercontrolpanel.cpp394 m_buttons[button_yellow] = ctrlButton(m_buttonbox, yellow_xpm); in ControlPanel()
521 m_buttons[button_yellow]->setIcon(makeIcon(yellow_xpm)); in setPalette()
/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.h265 Button *button_yellow; variable
H A Dgamestate.cpp470 …tate(int client_player) : GameState(client_player), button_red(NULL), button_yellow(NULL), button_… in ChoosePlayerGameState()
501button_yellow = new Button(xpos-draw_offset_x, ypos, draw_offset_x, ylargediff + 2*ysmalldiff, "CO… in reset()
505 screen_page->add(button_yellow); in reset()
528 game_g->player_heads_select[2]->draw(button_yellow->getLeft(), button_yellow->getTop()+y_offset); in draw()
545 else if( m_left && click && button_yellow->mouseOver(m_x, m_y) ) { in mouseClick()