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Searched refs:buzzer_se (Results 1 – 10 of 10) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsavesystem.h96 Sound buzzer_se = Sound{ "" };
166 && l.buzzer_se == r.buzzer_se
234 ForEachString(obj.buzzer_se, f, &ctx33);
H A Dsystem.h203 Sound buzzer_se; variable
304 && l.buzzer_se == r.buzzer_se
397 ForEachString(obj.buzzer_se, f, &ctx25);
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_system.cpp306 return GetAudio(data.buzzer_se, dbsys->buzzer_se); in GetSystemSE()
341 SetAudio(data.buzzer_se, dbsys->buzzer_se, std::move(sfx)); in SetSystemSE()
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Drpg_savesystem.cpp60 os << ", buzzer_se="<< obj.buzzer_se; in operator <<()
H A Dlsd_savesystem.cpp260 &rpg::SaveSystem::buzzer_se,
261 LSD_Reader::ChunkSaveSystem::buzzer_se,
H A Drpg_system.cpp52 os << ", buzzer_se="<< obj.buzzer_se; in operator <<()
H A Dldb_system.cpp204 &rpg::System::buzzer_se,
205 LDB_Reader::ChunkSystem::buzzer_se,
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/lsd/
H A Dchunks.h120 buzzer_se = 0x5E, enumerator
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h1300 buzzer_se = 0x2C, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv547 System,buzzer_se,f,Sound,0x2C,,1,0,rpg::Sound
744 SaveSystem,buzzer_se,f,Sound,0x5E,"Sound{ """" }",1,0,