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Searched refs:cRAI (Results 1 – 18 of 18) sorted by relevance

/dports/games/spring/spring_98.0/AI/Skirmish/RAI/
H A DRAI.cpp61 cRAI::cRAI() in cRAI() function in cRAI
87 cRAI::~cRAI() in ~cRAI()
287 void cRAI::UnitFinished(int unit) in UnitFinished()
359 void cRAI::EnemyEnterLOS(int enemy) in EnemyEnterLOS()
390 void cRAI::EnemyLeaveLOS(int enemy) in EnemyLeaveLOS()
419 void cRAI::EnemyEnterRadar(int enemy) in EnemyEnterRadar()
504 void cRAI::UnitIdle(int unit) in UnitIdle()
619 void cRAI::UnitMoveFailed(int unit) in UnitMoveFailed()
749 void cRAI::Update() in Update()
1079 void cRAI::ValidateAllUnits() in ValidateAllUnits()
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H A DRAI.h16 class cRAI; variable
110 class cRAI : public IGlobalAI
113 cRAI();
114 virtual ~cRAI();
H A DSWeaponManager.h22 cSWeaponManager(IAICallback *callback, cRAI* global);
33 cRAI* G;
H A DCombatManager.h19 cCombatManager(IAICallback* callback, cRAI* Global);
39 cRAI* G;
H A DPowerManager.h33 cPowerManager(IAICallback *callback, cRAI* global);
63 cRAI *G;
H A DBuilderPlacement.h58 cBuilderPlacement(IAICallback* callback, cRAI* global);
82 cRAI *G;
H A DUnitManager.h63 cUnitManager(IAICallback* callback, cRAI* Global);
126 cRAI* G;
H A DBuilder.h44 cBuilder(IAICallback *callback, cRAI *global);
69 cRAI *G;
H A DUnitManager.cpp19 cUnitManager::cUnitManager(IAICallback* callback, cRAI* Global) in cUnitManager()
42 UAssault.insert(cRAI::iupPair(unit,U)); in UnitFinished()
56 USuicide.insert(cRAI::iupPair(unit,U)); in UnitFinished()
335 group->Units.insert(cRAI::iupPair(unit,U)); in GroupAddUnit()
393 group->Enemies.insert(cRAI::iepPair(enemy,E)); in GroupAddEnemy()
H A DLogFile.cpp17 const bool located = cRAI::LocateFile(cb, sFilename, sFilename_w, true); in cLogFile()
H A DAIExport.cpp67 myAIs[skirmishAIId] = new CAIAI(new cRAI()); in init()
H A DGTerrainMap.cpp43 relMapFileName += cRAI::MakeFileSystemCompatible(cb->GetMapName()); in GlobalTerrainMap()
50 if (cRAI::LocateFile(cb, relMapFileName, mapFileName_r, false)) { in GlobalTerrainMap()
90 mapArchiveFileName += cRAI::MakeFileSystemCompatible(cb->GetMapName()); in GlobalTerrainMap()
127 if (cRAI::LocateFile(cb, relMapFileName, mapFileName_w, true)) { in GlobalTerrainMap()
H A DSWeaponManager.cpp4 cSWeaponManager::cSWeaponManager(IAICallback* callback, cRAI* global) in cSWeaponManager()
H A DBuilder.cpp45 cBuilder::cBuilder(IAICallback* callback, cRAI* global) in cBuilder()
244 i->second->UGuarding.insert(cRAI::iupPair(unit,U)); in UnitFinished()
245 U->UGuards.insert(cRAI::iupPair(i->first,i->second)); in UnitFinished()
252 UNanos.insert(cRAI::iupPair(unit,U)); in UnitFinished()
257 U->UGuarding.insert(cRAI::iupPair(i->first,i->second)); in UnitFinished()
258 i->second->UGuards.insert(cRAI::iupPair(unit,U)); in UnitFinished()
339 UBuilder.insert(cRAI::iupPair(unit,U)); in UBuilderFinished()
H A DGResourceMap.cpp123 relResourceFileName = "cache/" + cRAI::MakeFileSystemCompatible(cb->GetModHumanName()); in GlobalResourceMap()
125 relResourceFileName += "-" + cRAI::MakeFileSystemCompatible(cb->GetMapName()); in GlobalResourceMap()
132 if (cRAI::LocateFile(cb, relResourceFileName, resourceFileName_r, false)) { in GlobalResourceMap()
263 if (!cRAI::LocateFile(cb, relResourceFileName, resourceFileName_w, true)) { in GlobalResourceMap()
H A DBuilderPlacement.cpp101 cBuilderPlacement::cBuilderPlacement(IAICallback* callback, cRAI* global) in cBuilderPlacement()
761 UExtractor.insert(cRAI::iupPair(unit,U)); in UResourceCreated()
763 UGeoPlant.insert(cRAI::iupPair(unit,U)); in UResourceCreated()
H A DPowerManager.cpp14 cPowerManager::cPowerManager(IAICallback* callback, cRAI* global) in cPowerManager()
H A DCombatManager.cpp5 cCombatManager::cCombatManager(IAICallback* callback, cRAI* Global) in cCombatManager()