/dports/games/spring/spring_98.0/AI/Skirmish/RAI/ |
H A D | RAI.cpp | 61 cRAI::cRAI() in cRAI() function in cRAI 87 cRAI::~cRAI() in ~cRAI() 287 void cRAI::UnitFinished(int unit) in UnitFinished() 359 void cRAI::EnemyEnterLOS(int enemy) in EnemyEnterLOS() 390 void cRAI::EnemyLeaveLOS(int enemy) in EnemyLeaveLOS() 419 void cRAI::EnemyEnterRadar(int enemy) in EnemyEnterRadar() 504 void cRAI::UnitIdle(int unit) in UnitIdle() 619 void cRAI::UnitMoveFailed(int unit) in UnitMoveFailed() 749 void cRAI::Update() in Update() 1079 void cRAI::ValidateAllUnits() in ValidateAllUnits() [all …]
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H A D | RAI.h | 16 class cRAI; variable 110 class cRAI : public IGlobalAI 113 cRAI(); 114 virtual ~cRAI();
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H A D | SWeaponManager.h | 22 cSWeaponManager(IAICallback *callback, cRAI* global); 33 cRAI* G;
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H A D | CombatManager.h | 19 cCombatManager(IAICallback* callback, cRAI* Global); 39 cRAI* G;
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H A D | PowerManager.h | 33 cPowerManager(IAICallback *callback, cRAI* global); 63 cRAI *G;
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H A D | BuilderPlacement.h | 58 cBuilderPlacement(IAICallback* callback, cRAI* global); 82 cRAI *G;
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H A D | UnitManager.h | 63 cUnitManager(IAICallback* callback, cRAI* Global); 126 cRAI* G;
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H A D | Builder.h | 44 cBuilder(IAICallback *callback, cRAI *global); 69 cRAI *G;
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H A D | UnitManager.cpp | 19 cUnitManager::cUnitManager(IAICallback* callback, cRAI* Global) in cUnitManager() 42 UAssault.insert(cRAI::iupPair(unit,U)); in UnitFinished() 56 USuicide.insert(cRAI::iupPair(unit,U)); in UnitFinished() 335 group->Units.insert(cRAI::iupPair(unit,U)); in GroupAddUnit() 393 group->Enemies.insert(cRAI::iepPair(enemy,E)); in GroupAddEnemy()
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H A D | LogFile.cpp | 17 const bool located = cRAI::LocateFile(cb, sFilename, sFilename_w, true); in cLogFile()
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H A D | AIExport.cpp | 67 myAIs[skirmishAIId] = new CAIAI(new cRAI()); in init()
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H A D | GTerrainMap.cpp | 43 relMapFileName += cRAI::MakeFileSystemCompatible(cb->GetMapName()); in GlobalTerrainMap() 50 if (cRAI::LocateFile(cb, relMapFileName, mapFileName_r, false)) { in GlobalTerrainMap() 90 mapArchiveFileName += cRAI::MakeFileSystemCompatible(cb->GetMapName()); in GlobalTerrainMap() 127 if (cRAI::LocateFile(cb, relMapFileName, mapFileName_w, true)) { in GlobalTerrainMap()
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H A D | SWeaponManager.cpp | 4 cSWeaponManager::cSWeaponManager(IAICallback* callback, cRAI* global) in cSWeaponManager()
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H A D | Builder.cpp | 45 cBuilder::cBuilder(IAICallback* callback, cRAI* global) in cBuilder() 244 i->second->UGuarding.insert(cRAI::iupPair(unit,U)); in UnitFinished() 245 U->UGuards.insert(cRAI::iupPair(i->first,i->second)); in UnitFinished() 252 UNanos.insert(cRAI::iupPair(unit,U)); in UnitFinished() 257 U->UGuarding.insert(cRAI::iupPair(i->first,i->second)); in UnitFinished() 258 i->second->UGuards.insert(cRAI::iupPair(unit,U)); in UnitFinished() 339 UBuilder.insert(cRAI::iupPair(unit,U)); in UBuilderFinished()
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H A D | GResourceMap.cpp | 123 relResourceFileName = "cache/" + cRAI::MakeFileSystemCompatible(cb->GetModHumanName()); in GlobalResourceMap() 125 relResourceFileName += "-" + cRAI::MakeFileSystemCompatible(cb->GetMapName()); in GlobalResourceMap() 132 if (cRAI::LocateFile(cb, relResourceFileName, resourceFileName_r, false)) { in GlobalResourceMap() 263 if (!cRAI::LocateFile(cb, relResourceFileName, resourceFileName_w, true)) { in GlobalResourceMap()
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H A D | BuilderPlacement.cpp | 101 cBuilderPlacement::cBuilderPlacement(IAICallback* callback, cRAI* global) in cBuilderPlacement() 761 UExtractor.insert(cRAI::iupPair(unit,U)); in UResourceCreated() 763 UGeoPlant.insert(cRAI::iupPair(unit,U)); in UResourceCreated()
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H A D | PowerManager.cpp | 14 cPowerManager::cPowerManager(IAICallback* callback, cRAI* global) in cPowerManager()
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H A D | CombatManager.cpp | 5 cCombatManager::cCombatManager(IAICallback* callback, cRAI* Global) in cCombatManager()
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