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Searched refs:cScene (Results 1 – 12 of 12) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/port/jassimp/jassimp-native/src/
H A Djassimp.cpp368 const aiMesh *cMesh = cScene->mMeshes[meshNr]; in loadMeshes()
855 if (NULL != cScene->mRootNode) in loadSceneGraph()
1225 const aiLight *cLight = cScene->mLights[l]; in loadLights()
1502 if (!cScene) in Java_jassimp_Jassimp_aiImportFile()
1513 if (!loadMeshes(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile()
1518 if (!loadMaterials(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile()
1523 if (!loadAnimations(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile()
1528 if (!loadLights(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile()
1533 if (!loadCameras(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile()
1538 if (!loadSceneGraph(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile()
[all …]
/dports/multimedia/assimp/assimp-5.1.3/port/jassimp/jassimp-native/src/
H A Djassimp.cpp618 const aiMesh *cMesh = cScene->mMeshes[meshNr]; in loadMeshes()
1268 if (NULL != cScene->mRootNode) in loadSceneGraph()
1638 const aiLight *cLight = cScene->mLights[l]; in loadLights()
1751 const aiCamera *cCamera = cScene->mCameras[c]; in loadCameras()
1928 if (!cScene) in Java_jassimp_Jassimp_aiImportFile()
1939 if (!loadMeshes(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile()
1944 if (!loadMaterials(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile()
1949 if (!loadAnimations(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile()
1954 if (!loadLights(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile()
1959 if (!loadCameras(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile()
[all …]
/dports/games/megamario/MegaMario_v1.7_full/src/
H A Dlevels.cpp16 cScene::cScene() in cScene() function in cScene
148 void cScene::interpreteSceneLine() in interpreteSceneLine()
326 void cScene::getParts(char *Text) in getParts()
363 void cScene::initBackground() in initBackground()
388 void cScene::drawBackground() in drawBackground()
426 void cScene::castlelation() in castlelation()
485 void cScene::drawLevel() in drawLevel()
562 int cScene::posValid(int x,int y) in posValid()
696 void cScene::saveLevel() in saveLevel()
728 void cScene::loadGame() in loadGame()
[all …]
H A Dlevels.h13 class cScene
16 cScene();
H A DGlobal.h203 extern cScene *LEVEL;
H A Dglobal.cpp77 cScene *LEVEL;
H A Dmain.cpp194 LEVEL = new cScene();
/dports/games/megamario/MegaMario_v1.7_full/src/src_Editor/
H A Dlevels.cpp6 cScene::cScene() in cScene() function in cScene
61 void cScene::loadLevel(char* scenename) in loadLevel()
106 void cScene::interpreteSceneLine() in interpreteSceneLine()
239 void cScene::getParts(char *Text) in getParts()
275 void cScene::unloadLevel() in unloadLevel()
298 void cScene::drawLevel() in drawLevel()
380 void cScene::saveLevel() in saveLevel()
H A Dlevels.h6 class cScene
9 cScene();
H A DStdAfx.h57 extern cScene *LEVEL;
H A DStdAfx.cpp22 cScene *LEVEL;
H A DEditorDlg.cpp251 LEVEL = new cScene(); in initSDL()