Searched refs:cScene (Results 1 – 12 of 12) sorted by relevance
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/port/jassimp/jassimp-native/src/ |
H A D | jassimp.cpp | 368 const aiMesh *cMesh = cScene->mMeshes[meshNr]; in loadMeshes() 855 if (NULL != cScene->mRootNode) in loadSceneGraph() 1225 const aiLight *cLight = cScene->mLights[l]; in loadLights() 1502 if (!cScene) in Java_jassimp_Jassimp_aiImportFile() 1513 if (!loadMeshes(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile() 1518 if (!loadMaterials(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile() 1523 if (!loadAnimations(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile() 1528 if (!loadLights(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile() 1533 if (!loadCameras(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile() 1538 if (!loadSceneGraph(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/port/jassimp/jassimp-native/src/ |
H A D | jassimp.cpp | 618 const aiMesh *cMesh = cScene->mMeshes[meshNr]; in loadMeshes() 1268 if (NULL != cScene->mRootNode) in loadSceneGraph() 1638 const aiLight *cLight = cScene->mLights[l]; in loadLights() 1751 const aiCamera *cCamera = cScene->mCameras[c]; in loadCameras() 1928 if (!cScene) in Java_jassimp_Jassimp_aiImportFile() 1939 if (!loadMeshes(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile() 1944 if (!loadMaterials(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile() 1949 if (!loadAnimations(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile() 1954 if (!loadLights(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile() 1959 if (!loadCameras(env, cScene, jScene)) in Java_jassimp_Jassimp_aiImportFile() [all …]
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/dports/games/megamario/MegaMario_v1.7_full/src/ |
H A D | levels.cpp | 16 cScene::cScene() in cScene() function in cScene 148 void cScene::interpreteSceneLine() in interpreteSceneLine() 326 void cScene::getParts(char *Text) in getParts() 363 void cScene::initBackground() in initBackground() 388 void cScene::drawBackground() in drawBackground() 426 void cScene::castlelation() in castlelation() 485 void cScene::drawLevel() in drawLevel() 562 int cScene::posValid(int x,int y) in posValid() 696 void cScene::saveLevel() in saveLevel() 728 void cScene::loadGame() in loadGame() [all …]
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H A D | levels.h | 13 class cScene 16 cScene();
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H A D | Global.h | 203 extern cScene *LEVEL;
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H A D | global.cpp | 77 cScene *LEVEL;
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H A D | main.cpp | 194 LEVEL = new cScene();
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/dports/games/megamario/MegaMario_v1.7_full/src/src_Editor/ |
H A D | levels.cpp | 6 cScene::cScene() in cScene() function in cScene 61 void cScene::loadLevel(char* scenename) in loadLevel() 106 void cScene::interpreteSceneLine() in interpreteSceneLine() 239 void cScene::getParts(char *Text) in getParts() 275 void cScene::unloadLevel() in unloadLevel() 298 void cScene::drawLevel() in drawLevel() 380 void cScene::saveLevel() in saveLevel()
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H A D | levels.h | 6 class cScene 9 cScene();
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H A D | StdAfx.h | 57 extern cScene *LEVEL;
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H A D | StdAfx.cpp | 22 cScene *LEVEL;
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H A D | EditorDlg.cpp | 251 LEVEL = new cScene(); in initSDL()
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