/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/widgets/ |
H A D | unitcontextmenuwidget.h | 27 class cUnit; variable 37 const cUnit* getUnit(); 39 static bool unitHasAttackEntry (const cUnit* unit, const cPlayer* player, const cMap* dynamicMap); 40 static bool unitHasBuildEntry (const cUnit* unit, const cPlayer* player, const cMap* dynamicMap); 43 static bool unitHasStartEntry (const cUnit* unit, const cPlayer* player, const cMap* dynamicMap); 44 static bool unitHasAutoEntry (const cUnit* unit, const cPlayer* player, const cMap* dynamicMap); 45 static bool unitHasStopEntry (const cUnit* unit, const cPlayer* player, const cMap* dynamicMap); 50 static bool unitHasLoadEntry (const cUnit* unit, const cPlayer* player, const cMap* dynamicMap); 52 static bool unitHasBuyEntry (const cUnit* unit, const cPlayer* player, const cMap* dynamicMap); 62 static bool unitHasInfoEntry (const cUnit* unit, const cPlayer* player, const cMap* dynamicMap); [all …]
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H A D | gamemapwidget.h | 132 cSignal<void (const cUnit&)> triggeredUnitHelp; 133 cSignal<void (const cUnit&, const cUnit&)> triggeredTransfer; 142 cSignal<void (const cUnit&, const cUnit&)> triggeredSupplyAmmo; 143 cSignal<void (const cUnit&, const cUnit&)> triggeredRepair; 145 cSignal<void (const cUnit&, const cUnit&)> triggeredSteal; 146 cSignal<void (const cUnit&, const cUnit&)> triggeredDisable; 148 cSignal<void (const cUnit&)> triggeredBuild; 151 cSignal<void (const cUnit&)> triggeredStopWork; 155 cSignal<void (const cUnit&)> triggeredSentry; 156 cSignal<void (const cUnit&)> triggeredActivate; [all …]
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H A D | unitcontextmenuwidget.cpp | 285 const cUnit* cUnitContextMenuWidget::getUnit() in getUnit() 291 /*static*/ bool cUnitContextMenuWidget::unitHasAttackEntry (const cUnit* unit, const cPlayer* playe… in unitHasAttackEntry() 297 /*static*/ bool cUnitContextMenuWidget::unitHasBuildEntry (const cUnit* unit, const cPlayer* player… in unitHasBuildEntry() 315 /*static*/ bool cUnitContextMenuWidget::unitHasStartEntry (const cUnit* unit, const cPlayer* player… in unitHasStartEntry() 321 /*static*/ bool cUnitContextMenuWidget::unitHasAutoEntry (const cUnit* unit, const cPlayer* player,… in unitHasAutoEntry() 327 /*static*/ bool cUnitContextMenuWidget::unitHasStopEntry (const cUnit* unit, const cPlayer* player,… in unitHasStopEntry() 357 /*static*/ bool cUnitContextMenuWidget::unitHasLoadEntry (const cUnit* unit, const cPlayer* player,… in unitHasLoadEntry() 369 /*static*/ bool cUnitContextMenuWidget::unitHasBuyEntry (const cUnit* unit, const cPlayer* player, … in unitHasBuyEntry() 423 /*static*/ bool cUnitContextMenuWidget::unitHasStealEntry (const cUnit* unit, const cPlayer* player… in unitHasStealEntry() 429 /*static*/ bool cUnitContextMenuWidget::unitHasInfoEntry (const cUnit* unit, const cPlayer* player,… in unitHasInfoEntry() [all …]
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H A D | unitrenamewidget.h | 35 class cUnit; variable 46 void setUnit (const cUnit* unit); 47 const cUnit* getUnit() const; 64 const cUnit* activeUnit;
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H A D | unitdetailsstored.h | 31 class cUnit; variable 41 void setUnit (const cUnit* unit); 57 const cUnit* unit;
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H A D | unitdetailshud.h | 30 class cUnit; variable 41 void setUnit (const cUnit* unit); 65 const cUnit* unit;
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/dports/games/maxr/maxr-0.2.9/src/game/data/units/ |
H A D | unit.cpp | 39 cUnit::cUnit (const sUnitData* unitData, cPlayer* owner, unsigned int ID) in cUnit() function in cUnit 73 cUnit::~cUnit() in ~cUnit() 79 cPlayer* cUnit::getOwner() const in getOwner() 218 string cUnit::getNamePrefix() const in getNamePrefix() 230 string cUnit::getDisplayName() const in getDisplayName() 248 void cUnit::rotateTo (int newDir) in rotateTo() 405 int cUnit::getDisabledTurns() const in getDisabledTurns() 411 bool cUnit::isSentryActive() const in isSentryActive() 423 bool cUnit::isAttacking() const in isAttacking() 435 bool cUnit::isMarkedAsDone() const in isMarkedAsDone() [all …]
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H A D | vehicle.h | 130 class cVehicle : public cUnit 180 bool canSupply (const cUnit* unit, int supplyType) const; 199 bool canDoCommandoAction (const cUnit* unit, bool steal) const; 204 int calcCommandoChance (const cUnit* destUnit, bool steal) const; 205 int calcCommandoTurns (const cUnit* destUnit) const; 346 …bool makeAttackOnThis (cServer& server, cUnit* opponentUnit, const std::string& reasonForLog) cons… 347 bool makeSentryAttack (cServer& server, cUnit* unit) const; 348 bool isOtherUnitOffendedByThis (cServer& server, const cUnit& otherUnit) const; 350 bool doReactionFireForUnit (cServer& server, cUnit* opponentUnit) const;
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/control/ |
H A D | gameguicontroller.h | 43 class cUnit; variable 112 void showUnitHelpWindow (const cUnit& unit); 113 void showUnitTransferDialog (const cUnit& sourceUnit, const cUnit& destinationUnit); 116 void showResourceDistributionDialog (const cUnit& unit); 117 void showResearchDialog (const cUnit& unit); 118 void showUpgradesWindow (const cUnit& unit); 119 void showStorageWindow (const cUnit& unit); 120 void showSelfDestroyDialog (const cUnit& unit); 143 mutable cSignal<void (const cUnit&, const cUnit&, int, int)> transferTriggered; 148 mutable cSignal<void (const cUnit&, const cUnit&)> reloadTriggered; [all …]
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H A D | gameguicontroller.cpp | 339 …gnalConnectionManager.connect (transferTriggered, [&] (const cUnit & sourceUnit, const cUnit & des… in connectClient() 362 …clientSignalConnectionManager.connect (reloadTriggered, [&] (const cUnit & sourceUnit, const cUnit… in connectClient() 366 …clientSignalConnectionManager.connect (repairTriggered, [&] (const cUnit & sourceUnit, const cUnit… in connectClient() 593 …nnect (gameGui->getGameMap().triggeredSupplyAmmo, [&] (const cUnit & sourceUnit, const cUnit & des… in connectClient() 597 …r.connect (gameGui->getGameMap().triggeredRepair, [&] (const cUnit & sourceUnit, const cUnit & des… in connectClient() 646 …er.connect (gameGui->getGameMap().triggeredSteal, [&] (const cUnit & sourceUnit, const cUnit & des… in connectClient() 650 ….connect (gameGui->getGameMap().triggeredDisable, [&] (const cUnit & sourceUnit, const cUnit & des… in connectClient() 747 …nalConnectionManager.connect (client.unitStored, [&] (const cUnit & storingUnit, const cUnit& /*st… in connectClient() 752 …ConnectionManager.connect (client.unitActivated, [&] (const cUnit & storingUnit, const cUnit& /*st… in connectClient() 884 void cGameGuiController::showUnitTransferDialog (const cUnit& sourceUnit, const cUnit& destinationU… in showUnitTransferDialog() [all …]
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/ |
H A D | unitselection.h | 32 class cUnit; variable 44 bool selectUnit (cUnit& unit, bool add = false); 46 void deselectUnit (const cUnit& unit); 49 cUnit* getSelectedUnit() const; 53 std::vector<cUnit*> getSelectedUnits() const; 61 bool isSelected (const cUnit& unit) const; 63 bool canSelect (const cUnit* unit) const; 71 std::vector<std::pair<cUnit*, cSignalConnection>> selectedUnits; 73 void addSelectedUnitBack (cUnit& unit); 74 void addSelectedUnitFront (cUnit& unit); [all …]
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H A D | unitselection.cpp | 57 void cUnitSelection::addSelectedUnitBack (cUnit& unit) in addSelectedUnitBack() 68 void cUnitSelection::addSelectedUnitFront (cUnit& unit) in addSelectedUnitFront() 79 void cUnitSelection::removeSelectedUnit (const cUnit& unit) in removeSelectedUnit() 81 …_if (selectedUnits.begin(), selectedUnits.end(), [&unit] (const std::pair<cUnit*, cSignalConnectio… in removeSelectedUnit() argument 132 bool cUnitSelection::selectUnit (cUnit& unit, bool add) in selectUnit() 154 void cUnitSelection::deselectUnit (const cUnit& unit) in deselectUnit() 184 cUnit* cUnitSelection::getSelectedUnit() const in getSelectedUnit() 204 std::vector<cUnit*> cUnitSelection::getSelectedUnits() const in getSelectedUnits() 206 std::vector<cUnit*> result; in getSelectedUnits() 271 bool cUnitSelection::isSelected (const cUnit& unit) const in isSelected() [all …]
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H A D | unitlocklist.cpp | 39 const cUnit* unit = nullptr; in toggleLockAt() 58 …if (lockedUnits.begin(), lockedUnits.end(), [unit] (const std::pair<const cUnit*, cSignalConnectio… in toggleLockAt() argument 64 …if (lockedUnits.begin(), lockedUnits.end(), [unit] (const std::pair<const cUnit*, cSignalConnectio… in toggleLockAt() argument 84 const cUnit* cUnitLockList::getLockedUnit (size_t index) const in getLockedUnit() 96 void cUnitLockList::lockUnit (const cUnit& unit) in lockUnit() 98 …f (lockedUnits.begin(), lockedUnits.end(), [&unit] (const std::pair<const cUnit*, cSignalConnectio… in lockUnit() argument 104 …f (lockedUnits.begin(), lockedUnits.end(), [&unit] (const std::pair<const cUnit*, cSignalConnectio… in lockUnit() argument
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H A D | unitlocklist.h | 27 class cUnit; variable 41 const cUnit* getLockedUnit (size_t index) const; 45 void lockUnit (const cUnit& unit); 47 std::vector<std::pair<const cUnit*, cSignalConnectionManager>> lockedUnits;
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/dialogs/ |
H A D | dialogtransfer.h | 29 class cUnit; variable 37 cNewDialogTransfer (const cUnit& sourceUnit, const cUnit& destinationUnit); 47 …sUnitData::eStorageResType getCommonResourceType (const cUnit& sourceUnit, const cUnit& destinatio… 48 eResourceBarType getResourceBarType (const cUnit& sourceUnit, const cUnit& destinationUnit) const; 50 void initUnitImage (cImage& image, const cUnit& unit); 51 void initCargo (int& cargo, int& maxCargo, const cUnit& sourceUnit, const cUnit& destinationUnit);
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H A D | dialogtransfer.cpp | 37 cNewDialogTransfer::cNewDialogTransfer (const cUnit& sourceUnit, const cUnit& destinationUnit) : in cNewDialogTransfer() 93 …rageResType cNewDialogTransfer::getCommonResourceType (const cUnit& sourceUnit, const cUnit& desti… in getCommonResourceType() 112 eResourceBarType cNewDialogTransfer::getResourceBarType (const cUnit& sourceUnit, const cUnit& dest… in getResourceBarType() 127 void cNewDialogTransfer::initUnitImage (cImage& image, const cUnit& unit) in initUnitImage() 155 void cNewDialogTransfer::initCargo (int& cargo, int& maxCargo, const cUnit& unit1, const cUnit& uni… in initCargo()
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/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.jdt.ui/org.eclipse.jdt.ui.tests/ui/org/eclipse/jdt/ui/tests/core/ |
H A D | JDTFlagsTest18.java | 139 IJavaElement elem= cUnit.getElementAt(offset); in testNestedEnumInEnum() 172 IJavaElement elem= cUnit.getElementAt(offset); in testNestedEnumInInterface() 183 type= (IMember)cUnit.getElementAt(offset); in testNestedEnumInInterface() 209 int offset= cUnit.getSource().indexOf("enum"); in testNestedEnumInClass() 220 offset= cUnit.getSource().indexOf("RED"); in testNestedEnumInClass() 221 javaElem= cUnit.getElementAt(offset); in testNestedEnumInClass() 231 element= (IMember)cUnit.getElementAt(offset); in testNestedEnumInClass() 352 method= (IMethod)cUnit.getElementAt(offset); in testIsDefaultInClass() 479 int offset= cUnit.getSource().indexOf("i="); in testIsStaticAnnotationType() 485 offset= cUnit.getSource().indexOf("name"); in testIsStaticAnnotationType() [all …]
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/dports/games/maxr/maxr-0.2.9/src/game/logic/ |
H A D | attackjob.h | 35 class cUnit; variable 67 cUnit* getAggressor(); 71 std::unique_ptr<cFx> createMuzzleFx (cUnit* unit); 74 bool impactSingle (const cPosition& position, std::vector<cUnit*>* avoidTargets = nullptr); 81 …static cUnit* selectTarget (const cPosition& position, char attackMode, const cMap& map, cPlayer* … 84 cAttackJob (cServer* server, cUnit* aggressor, const cPosition& targetPosition);
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H A D | client.h | 139 void deleteUnit (cUnit* unit); 153 cUnit* getUnitFromID (unsigned int id) const; 207 mutable cSignal<void (const cUnit&, const cUnit&)> unitStored; // storing, stored 208 mutable cSignal<void (const cUnit&, const cUnit&)> unitActivated; // storing, stored 210 mutable cSignal<void (const cUnit&)> unitHasStolenSuccessfully; 212 mutable cSignal<void (const cUnit&)> unitStealDisableFailed; 214 mutable cSignal<void (const cUnit&)> unitSuppliedWithAmmo; 215 mutable cSignal<void (const cUnit&)> unitRepaired; 217 mutable cSignal<void (const cUnit&)> unitDisabled; 218 mutable cSignal<void (const cUnit&)> unitStolen; [all …]
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H A D | attackjob.cpp | 88 cAttackJob::cAttackJob (cServer* server_, cUnit* aggressor_, const cPosition& targetPosition_) : in cAttackJob() 140 cUnit* aggressor = client->getUnitFromID (aggressorID); in cAttackJob() 159 cUnit* unit; in ~cAttackJob() 199 cUnit* aggressor = getAggressor(); in run() 291 cUnit* cAttackJob::getAggressor() in getAggressor() 328 cUnit* aggressor = getAggressor(); in fire() 377 std::unique_ptr<cFx> cAttackJob::createMuzzleFx (cUnit* aggressor) in createMuzzleFx() 493 std::vector<cUnit*> targets; in impactCluster() 522 bool cAttackJob::impactSingle (const cPosition& position, std::vector<cUnit*>* avoidTargets) in impactSingle() 531 cUnit* target = selectTarget (position, attackMode, map, player); in impactSingle() [all …]
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/widgets/special/ |
H A D | reportunitlistviewitem.h | 27 class cUnit; variable 32 explicit cReportUnitListViewItem (cUnit& unit); 34 cUnit& getUnit() const; 41 cUnit& unit;
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/temp/ |
H A D | unitdrawingengine.h | 31 class cUnit; variable 67 void drawHealthBar (const cUnit& unit, SDL_Rect destination); 68 void drawMunBar (const cUnit& unit, SDL_Rect destination); 69 void drawStatus (const cUnit& unit, SDL_Rect destination);
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/dports/games/maxr/maxr-0.2.9/src/game/data/player/ |
H A D | player.h | 41 class cUnit; variable 94 bool canSeeAnyAreaUnder (const cUnit& unit) const; 114 cUnit* getNextUnit (cUnit* start) const; 115 cUnit* getPrevUnit (cUnit* start) const; 119 void addSentry (cUnit& u); 120 void deleteSentry (cUnit& u);
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/dports/games/maxr/maxr-0.2.9/src/ui/sound/effects/ |
H A D | soundeffectunit.h | 26 class cUnit; variable 31 cSoundEffectUnit (eSoundEffectType type, const cSoundChunk& sound, const cUnit& unit); 37 const cUnit& unit;
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/animations/ |
H A D | animationstartup.h | 27 class cUnit; variable 37 cAnimationStartUp (cAnimationTimer& animationTimer, const cUnit& unit); 45 const cUnit* unit;
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