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Searched refs:cUnit (Results 1 – 25 of 125) sorted by relevance

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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/widgets/
H A Dunitcontextmenuwidget.h27 class cUnit; variable
37 const cUnit* getUnit();
39 static bool unitHasAttackEntry (const cUnit* unit, const cPlayer* player, const cMap* dynamicMap);
40 static bool unitHasBuildEntry (const cUnit* unit, const cPlayer* player, const cMap* dynamicMap);
43 static bool unitHasStartEntry (const cUnit* unit, const cPlayer* player, const cMap* dynamicMap);
44 static bool unitHasAutoEntry (const cUnit* unit, const cPlayer* player, const cMap* dynamicMap);
45 static bool unitHasStopEntry (const cUnit* unit, const cPlayer* player, const cMap* dynamicMap);
50 static bool unitHasLoadEntry (const cUnit* unit, const cPlayer* player, const cMap* dynamicMap);
52 static bool unitHasBuyEntry (const cUnit* unit, const cPlayer* player, const cMap* dynamicMap);
62 static bool unitHasInfoEntry (const cUnit* unit, const cPlayer* player, const cMap* dynamicMap);
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H A Dgamemapwidget.h132 cSignal<void (const cUnit&)> triggeredUnitHelp;
133 cSignal<void (const cUnit&, const cUnit&)> triggeredTransfer;
142 cSignal<void (const cUnit&, const cUnit&)> triggeredSupplyAmmo;
143 cSignal<void (const cUnit&, const cUnit&)> triggeredRepair;
145 cSignal<void (const cUnit&, const cUnit&)> triggeredSteal;
146 cSignal<void (const cUnit&, const cUnit&)> triggeredDisable;
148 cSignal<void (const cUnit&)> triggeredBuild;
151 cSignal<void (const cUnit&)> triggeredStopWork;
155 cSignal<void (const cUnit&)> triggeredSentry;
156 cSignal<void (const cUnit&)> triggeredActivate;
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H A Dunitcontextmenuwidget.cpp285 const cUnit* cUnitContextMenuWidget::getUnit() in getUnit()
291 /*static*/ bool cUnitContextMenuWidget::unitHasAttackEntry (const cUnit* unit, const cPlayer* playe… in unitHasAttackEntry()
297 /*static*/ bool cUnitContextMenuWidget::unitHasBuildEntry (const cUnit* unit, const cPlayer* player… in unitHasBuildEntry()
315 /*static*/ bool cUnitContextMenuWidget::unitHasStartEntry (const cUnit* unit, const cPlayer* player… in unitHasStartEntry()
321 /*static*/ bool cUnitContextMenuWidget::unitHasAutoEntry (const cUnit* unit, const cPlayer* player,… in unitHasAutoEntry()
327 /*static*/ bool cUnitContextMenuWidget::unitHasStopEntry (const cUnit* unit, const cPlayer* player,… in unitHasStopEntry()
357 /*static*/ bool cUnitContextMenuWidget::unitHasLoadEntry (const cUnit* unit, const cPlayer* player,… in unitHasLoadEntry()
369 /*static*/ bool cUnitContextMenuWidget::unitHasBuyEntry (const cUnit* unit, const cPlayer* player, … in unitHasBuyEntry()
423 /*static*/ bool cUnitContextMenuWidget::unitHasStealEntry (const cUnit* unit, const cPlayer* player… in unitHasStealEntry()
429 /*static*/ bool cUnitContextMenuWidget::unitHasInfoEntry (const cUnit* unit, const cPlayer* player,… in unitHasInfoEntry()
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H A Dunitrenamewidget.h35 class cUnit; variable
46 void setUnit (const cUnit* unit);
47 const cUnit* getUnit() const;
64 const cUnit* activeUnit;
H A Dunitdetailsstored.h31 class cUnit; variable
41 void setUnit (const cUnit* unit);
57 const cUnit* unit;
H A Dunitdetailshud.h30 class cUnit; variable
41 void setUnit (const cUnit* unit);
65 const cUnit* unit;
/dports/games/maxr/maxr-0.2.9/src/game/data/units/
H A Dunit.cpp39 cUnit::cUnit (const sUnitData* unitData, cPlayer* owner, unsigned int ID) in cUnit() function in cUnit
73 cUnit::~cUnit() in ~cUnit()
79 cPlayer* cUnit::getOwner() const in getOwner()
218 string cUnit::getNamePrefix() const in getNamePrefix()
230 string cUnit::getDisplayName() const in getDisplayName()
248 void cUnit::rotateTo (int newDir) in rotateTo()
405 int cUnit::getDisabledTurns() const in getDisabledTurns()
411 bool cUnit::isSentryActive() const in isSentryActive()
423 bool cUnit::isAttacking() const in isAttacking()
435 bool cUnit::isMarkedAsDone() const in isMarkedAsDone()
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H A Dvehicle.h130 class cVehicle : public cUnit
180 bool canSupply (const cUnit* unit, int supplyType) const;
199 bool canDoCommandoAction (const cUnit* unit, bool steal) const;
204 int calcCommandoChance (const cUnit* destUnit, bool steal) const;
205 int calcCommandoTurns (const cUnit* destUnit) const;
346 …bool makeAttackOnThis (cServer& server, cUnit* opponentUnit, const std::string& reasonForLog) cons…
347 bool makeSentryAttack (cServer& server, cUnit* unit) const;
348 bool isOtherUnitOffendedByThis (cServer& server, const cUnit& otherUnit) const;
350 bool doReactionFireForUnit (cServer& server, cUnit* opponentUnit) const;
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/control/
H A Dgameguicontroller.h43 class cUnit; variable
112 void showUnitHelpWindow (const cUnit& unit);
113 void showUnitTransferDialog (const cUnit& sourceUnit, const cUnit& destinationUnit);
116 void showResourceDistributionDialog (const cUnit& unit);
117 void showResearchDialog (const cUnit& unit);
118 void showUpgradesWindow (const cUnit& unit);
119 void showStorageWindow (const cUnit& unit);
120 void showSelfDestroyDialog (const cUnit& unit);
143 mutable cSignal<void (const cUnit&, const cUnit&, int, int)> transferTriggered;
148 mutable cSignal<void (const cUnit&, const cUnit&)> reloadTriggered;
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H A Dgameguicontroller.cpp339 …gnalConnectionManager.connect (transferTriggered, [&] (const cUnit & sourceUnit, const cUnit & des… in connectClient()
362 …clientSignalConnectionManager.connect (reloadTriggered, [&] (const cUnit & sourceUnit, const cUnit in connectClient()
366 …clientSignalConnectionManager.connect (repairTriggered, [&] (const cUnit & sourceUnit, const cUnit in connectClient()
593 …nnect (gameGui->getGameMap().triggeredSupplyAmmo, [&] (const cUnit & sourceUnit, const cUnit & des… in connectClient()
597 …r.connect (gameGui->getGameMap().triggeredRepair, [&] (const cUnit & sourceUnit, const cUnit & des… in connectClient()
646 …er.connect (gameGui->getGameMap().triggeredSteal, [&] (const cUnit & sourceUnit, const cUnit & des… in connectClient()
650 ….connect (gameGui->getGameMap().triggeredDisable, [&] (const cUnit & sourceUnit, const cUnit & des… in connectClient()
747 …nalConnectionManager.connect (client.unitStored, [&] (const cUnit & storingUnit, const cUnit& /*st… in connectClient()
752 …ConnectionManager.connect (client.unitActivated, [&] (const cUnit & storingUnit, const cUnit& /*st… in connectClient()
884 void cGameGuiController::showUnitTransferDialog (const cUnit& sourceUnit, const cUnit& destinationU… in showUnitTransferDialog()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/
H A Dunitselection.h32 class cUnit; variable
44 bool selectUnit (cUnit& unit, bool add = false);
46 void deselectUnit (const cUnit& unit);
49 cUnit* getSelectedUnit() const;
53 std::vector<cUnit*> getSelectedUnits() const;
61 bool isSelected (const cUnit& unit) const;
63 bool canSelect (const cUnit* unit) const;
71 std::vector<std::pair<cUnit*, cSignalConnection>> selectedUnits;
73 void addSelectedUnitBack (cUnit& unit);
74 void addSelectedUnitFront (cUnit& unit);
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H A Dunitselection.cpp57 void cUnitSelection::addSelectedUnitBack (cUnit& unit) in addSelectedUnitBack()
68 void cUnitSelection::addSelectedUnitFront (cUnit& unit) in addSelectedUnitFront()
79 void cUnitSelection::removeSelectedUnit (const cUnit& unit) in removeSelectedUnit()
81 …_if (selectedUnits.begin(), selectedUnits.end(), [&unit] (const std::pair<cUnit*, cSignalConnectio… in removeSelectedUnit() argument
132 bool cUnitSelection::selectUnit (cUnit& unit, bool add) in selectUnit()
154 void cUnitSelection::deselectUnit (const cUnit& unit) in deselectUnit()
184 cUnit* cUnitSelection::getSelectedUnit() const in getSelectedUnit()
204 std::vector<cUnit*> cUnitSelection::getSelectedUnits() const in getSelectedUnits()
206 std::vector<cUnit*> result; in getSelectedUnits()
271 bool cUnitSelection::isSelected (const cUnit& unit) const in isSelected()
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H A Dunitlocklist.cpp39 const cUnit* unit = nullptr; in toggleLockAt()
58 …if (lockedUnits.begin(), lockedUnits.end(), [unit] (const std::pair<const cUnit*, cSignalConnectio… in toggleLockAt() argument
64 …if (lockedUnits.begin(), lockedUnits.end(), [unit] (const std::pair<const cUnit*, cSignalConnectio… in toggleLockAt() argument
84 const cUnit* cUnitLockList::getLockedUnit (size_t index) const in getLockedUnit()
96 void cUnitLockList::lockUnit (const cUnit& unit) in lockUnit()
98 …f (lockedUnits.begin(), lockedUnits.end(), [&unit] (const std::pair<const cUnit*, cSignalConnectio… in lockUnit() argument
104 …f (lockedUnits.begin(), lockedUnits.end(), [&unit] (const std::pair<const cUnit*, cSignalConnectio… in lockUnit() argument
H A Dunitlocklist.h27 class cUnit; variable
41 const cUnit* getLockedUnit (size_t index) const;
45 void lockUnit (const cUnit& unit);
47 std::vector<std::pair<const cUnit*, cSignalConnectionManager>> lockedUnits;
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/dialogs/
H A Ddialogtransfer.h29 class cUnit; variable
37 cNewDialogTransfer (const cUnit& sourceUnit, const cUnit& destinationUnit);
47 …sUnitData::eStorageResType getCommonResourceType (const cUnit& sourceUnit, const cUnit& destinatio…
48 eResourceBarType getResourceBarType (const cUnit& sourceUnit, const cUnit& destinationUnit) const;
50 void initUnitImage (cImage& image, const cUnit& unit);
51 void initCargo (int& cargo, int& maxCargo, const cUnit& sourceUnit, const cUnit& destinationUnit);
H A Ddialogtransfer.cpp37 cNewDialogTransfer::cNewDialogTransfer (const cUnit& sourceUnit, const cUnit& destinationUnit) : in cNewDialogTransfer()
93 …rageResType cNewDialogTransfer::getCommonResourceType (const cUnit& sourceUnit, const cUnit& desti… in getCommonResourceType()
112 eResourceBarType cNewDialogTransfer::getResourceBarType (const cUnit& sourceUnit, const cUnit& dest… in getResourceBarType()
127 void cNewDialogTransfer::initUnitImage (cImage& image, const cUnit& unit) in initUnitImage()
155 void cNewDialogTransfer::initCargo (int& cargo, int& maxCargo, const cUnit& unit1, const cUnit& uni… in initCargo()
/dports/java/eclipse/eclipse.platform.releng.aggregator-R4_16/eclipse.jdt.ui/org.eclipse.jdt.ui.tests/ui/org/eclipse/jdt/ui/tests/core/
H A DJDTFlagsTest18.java139 IJavaElement elem= cUnit.getElementAt(offset); in testNestedEnumInEnum()
172 IJavaElement elem= cUnit.getElementAt(offset); in testNestedEnumInInterface()
183 type= (IMember)cUnit.getElementAt(offset); in testNestedEnumInInterface()
209 int offset= cUnit.getSource().indexOf("enum"); in testNestedEnumInClass()
220 offset= cUnit.getSource().indexOf("RED"); in testNestedEnumInClass()
221 javaElem= cUnit.getElementAt(offset); in testNestedEnumInClass()
231 element= (IMember)cUnit.getElementAt(offset); in testNestedEnumInClass()
352 method= (IMethod)cUnit.getElementAt(offset); in testIsDefaultInClass()
479 int offset= cUnit.getSource().indexOf("i="); in testIsStaticAnnotationType()
485 offset= cUnit.getSource().indexOf("name"); in testIsStaticAnnotationType()
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/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dattackjob.h35 class cUnit; variable
67 cUnit* getAggressor();
71 std::unique_ptr<cFx> createMuzzleFx (cUnit* unit);
74 bool impactSingle (const cPosition& position, std::vector<cUnit*>* avoidTargets = nullptr);
81 …static cUnit* selectTarget (const cPosition& position, char attackMode, const cMap& map, cPlayer* …
84 cAttackJob (cServer* server, cUnit* aggressor, const cPosition& targetPosition);
H A Dclient.h139 void deleteUnit (cUnit* unit);
153 cUnit* getUnitFromID (unsigned int id) const;
207 mutable cSignal<void (const cUnit&, const cUnit&)> unitStored; // storing, stored
208 mutable cSignal<void (const cUnit&, const cUnit&)> unitActivated; // storing, stored
210 mutable cSignal<void (const cUnit&)> unitHasStolenSuccessfully;
212 mutable cSignal<void (const cUnit&)> unitStealDisableFailed;
214 mutable cSignal<void (const cUnit&)> unitSuppliedWithAmmo;
215 mutable cSignal<void (const cUnit&)> unitRepaired;
217 mutable cSignal<void (const cUnit&)> unitDisabled;
218 mutable cSignal<void (const cUnit&)> unitStolen;
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H A Dattackjob.cpp88 cAttackJob::cAttackJob (cServer* server_, cUnit* aggressor_, const cPosition& targetPosition_) : in cAttackJob()
140 cUnit* aggressor = client->getUnitFromID (aggressorID); in cAttackJob()
159 cUnit* unit; in ~cAttackJob()
199 cUnit* aggressor = getAggressor(); in run()
291 cUnit* cAttackJob::getAggressor() in getAggressor()
328 cUnit* aggressor = getAggressor(); in fire()
377 std::unique_ptr<cFx> cAttackJob::createMuzzleFx (cUnit* aggressor) in createMuzzleFx()
493 std::vector<cUnit*> targets; in impactCluster()
522 bool cAttackJob::impactSingle (const cPosition& position, std::vector<cUnit*>* avoidTargets) in impactSingle()
531 cUnit* target = selectTarget (position, attackMode, map, player); in impactSingle()
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/dports/games/maxr/maxr-0.2.9/src/ui/graphical/menu/widgets/special/
H A Dreportunitlistviewitem.h27 class cUnit; variable
32 explicit cReportUnitListViewItem (cUnit& unit);
34 cUnit& getUnit() const;
41 cUnit& unit;
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/temp/
H A Dunitdrawingengine.h31 class cUnit; variable
67 void drawHealthBar (const cUnit& unit, SDL_Rect destination);
68 void drawMunBar (const cUnit& unit, SDL_Rect destination);
69 void drawStatus (const cUnit& unit, SDL_Rect destination);
/dports/games/maxr/maxr-0.2.9/src/game/data/player/
H A Dplayer.h41 class cUnit; variable
94 bool canSeeAnyAreaUnder (const cUnit& unit) const;
114 cUnit* getNextUnit (cUnit* start) const;
115 cUnit* getPrevUnit (cUnit* start) const;
119 void addSentry (cUnit& u);
120 void deleteSentry (cUnit& u);
/dports/games/maxr/maxr-0.2.9/src/ui/sound/effects/
H A Dsoundeffectunit.h26 class cUnit; variable
31 cSoundEffectUnit (eSoundEffectType type, const cSoundChunk& sound, const cUnit& unit);
37 const cUnit& unit;
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/animations/
H A Danimationstartup.h27 class cUnit; variable
37 cAnimationStartUp (cAnimationTimer& animationTimer, const cUnit& unit);
45 const cUnit* unit;

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