Searched refs:c_Fire (Results 1 – 1 of 1) sorted by relevance
170 int c_Angle, c_Power, c_Fire; member1501 destruct_player[i].aiMemory.c_Fire = 0; in DE_ResetPlayers()2275 ptrPlayer->aiMemory.c_Fire = 0; in DE_RunTickAI()2298 if (ptrPlayer->aiMemory.c_Fire > 0) in DE_RunTickAI()