Searched refs:c_noDown (Results 1 – 1 of 1) sorted by relevance
171 unsigned int c_noDown; member1502 destruct_player[i].aiMemory.c_noDown = 0; in DE_ResetPlayers()2145 if (ptrPlayer->aiMemory.c_noDown > 0) in DE_RunTickAI()2146 ptrPlayer->aiMemory.c_noDown--; in DE_RunTickAI()2234 …ptrPlayer->aiMemory.c_noDown = (5 - abs(ptrCurUnit->lastMove)) * (5 - abs(ptrCurUnit->lastMove)) +… in DE_RunTickAI()2294 if (ptrPlayer->aiMemory.c_Power < 0 && ptrPlayer->aiMemory.c_noDown == 0) in DE_RunTickAI()