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Searched refs:c_noDown (Results 1 – 1 of 1) sorted by relevance

/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Ddestruct.c171 unsigned int c_noDown; member
1502 destruct_player[i].aiMemory.c_noDown = 0; in DE_ResetPlayers()
2145 if (ptrPlayer->aiMemory.c_noDown > 0) in DE_RunTickAI()
2146 ptrPlayer->aiMemory.c_noDown--; in DE_RunTickAI()
2234 …ptrPlayer->aiMemory.c_noDown = (5 - abs(ptrCurUnit->lastMove)) * (5 - abs(ptrCurUnit->lastMove)) +… in DE_RunTickAI()
2294 if (ptrPlayer->aiMemory.c_Power < 0 && ptrPlayer->aiMemory.c_noDown == 0) in DE_RunTickAI()