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Searched refs:cachedebug (Results 1 – 7 of 7) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DDUKE3D.H572 extern char cachedebug,earthquaketime;
H A Dpremap.c2243 cachedebug = 0; in enterlevel()
/dports/games/jfsw/jfsw-c434002/src/
H A Dsounds.c772 extern char cachedebug; in CacheSound()
792 if (cachedebug) in CacheSound()
H A Dgame.c131 extern char cachedebug;
3133 cachedebug = TRUE; in InitRunLevel()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C2324 char cachedebug = 0; variable
2348 if (cachedebug) printf("Tile:%ld\n",tilenume); in loadtile()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C2363 char cachedebug = 0; variable
2387 if (cachedebug) printf("Tile:%ld\n",tilenume); in loadtile()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c7849 char cachedebug = 0; variable
7873 if (cachedebug) buildprintf("Tile:%d\n",tilenume); in loadtile()