Searched refs:cal_distance (Results 1 – 6 of 6) sorted by relevance
/dports/graphics/opencv/opencv-4.5.3/contrib/modules/wechat_qrcode/src/zxing/common/ |
H A D | kmeans.cpp | 14 double cal_distance(vector<double> a, vector<double> b) { in cal_distance() function 54 double min_distance = cal_distance(trainX[j], clusters[c].centroid); in k_means() 56 double distance = cal_distance(trainX[j], clusters[i].centroid); in k_means()
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H A D | kmeans.hpp | 22 double cal_distance(vector<double> a, vector<double> b);
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OUNITAT2.cpp | 293 …int attackDistance = cal_distance(targetXLoc, targetYLoc, targetUnit->sprite_info->loc_width, targ… in attack_unit() 559 err_when(cur_action==SPRITE_ATTACK && attack_range==1 && cal_distance(targetXLoc, targetYLoc, in process_attack_unit() 593 …int attackDistance = cal_distance(targetXLoc, targetYLoc, targetSpriteInfo->loc_width, targetSprit… in target_move() 829 …int attackDistance = cal_distance(targetXLoc , targetYLoc, targetSpriteInfo->loc_width, targetSpri… in on_way_to_attack() 1071 int attackDistance = cal_distance(firmXLoc, firmYLoc, firmInfo->loc_width, firmInfo->loc_height); in attack_firm() 1361 …int attackDistance = cal_distance(targetXLoc , targetYLoc, firmInfo->loc_width, firmInfo->loc_heig… in process_attack_firm() 1560 int attackDistance = cal_distance(townXLoc, townYLoc, STD_TOWN_LOC_WIDTH, STD_TOWN_LOC_HEIGHT); in attack_town() 1816 …int attackDistance = cal_distance(targetXLoc , targetYLoc, STD_TOWN_LOC_WIDTH, STD_TOWN_LOC_HEIGHT… in process_attack_town() 1996 int attackDistance = cal_distance(wallXLoc, wallYLoc, 1, 1); in attack_wall() 2199 int attackDistance = cal_distance(action_x_loc, action_y_loc, 1, 1); in process_attack_wall()
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H A D | OUNITAT.cpp | 422 int attackDistance = cal_distance(attackXLoc, attackYLoc, attackUnit->sprite_info->loc_width, in unit_auto_guarding() 462 …int attackDistance = cal_distance(targetXLoc, targetYLoc, targetSpriteInfo->loc_width, targetSprit… in unit_auto_guarding() 774 int Unit::cal_distance(int targetXLoc, int targetYLoc, int targetWidth, int targetHeight) in cal_distance() function in Unit
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H A D | OUNITAC.cpp | 846 …int distance = cal_distance(buildXLoc, buildYLoc, width, height); // 0 for inside, 1 for surroundi… in set_move_to_surround()
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/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | OUNIT.h | 693 …int cal_distance(int targetXLoc, int targetYLoc, int targetWidth, int targetHeight); // calculat…
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