Searched refs:calc_sprite_offset (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/ |
H A D | d_tecmo.cpp | 959 static inline INT32 calc_sprite_offset(INT32 code, INT32 x, INT32 y) in calc_sprite_offset() function 1012 …Render8x8Tile_Mask_FlipXY_Clip(pTransDraw, calc_sprite_offset(code, x, y), sx, sy, flags & 0x0f, 4… in draw_sprites() 1014 …Render8x8Tile_Mask_FlipY_Clip(pTransDraw, calc_sprite_offset(code, x, y), sx, sy, flags & 0x0f, 4,… in draw_sprites() 1018 …Render8x8Tile_Mask_FlipX_Clip(pTransDraw, calc_sprite_offset(code, x, y), sx, sy, flags & 0x0f, 4,… in draw_sprites() 1020 …Render8x8Tile_Mask_Clip(pTransDraw, calc_sprite_offset(code, x, y), sx, sy, flags & 0x0f, 4, 0, 0,… in draw_sprites()
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H A D | d_tbowl.cpp | 605 static inline INT32 calc_sprite_offset(INT32 code, INT32 x, INT32 y) in calc_sprite_offset() function 633 INT32 tile = calc_sprite_offset(code, x, y); in draw_sprites()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/ |
H A D | d_tecmo.cpp | 958 static inline INT32 calc_sprite_offset(INT32 code, INT32 x, INT32 y) in calc_sprite_offset() function 1011 …Render8x8Tile_Mask_FlipXY_Clip(pTransDraw, calc_sprite_offset(code, x, y), sx, sy, flags & 0x0f, 4… in draw_sprites() 1013 …Render8x8Tile_Mask_FlipY_Clip(pTransDraw, calc_sprite_offset(code, x, y), sx, sy, flags & 0x0f, 4,… in draw_sprites() 1017 …Render8x8Tile_Mask_FlipX_Clip(pTransDraw, calc_sprite_offset(code, x, y), sx, sy, flags & 0x0f, 4,… in draw_sprites() 1019 …Render8x8Tile_Mask_Clip(pTransDraw, calc_sprite_offset(code, x, y), sx, sy, flags & 0x0f, 4, 0, 0,… in draw_sprites()
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H A D | d_tbowl.cpp | 605 static inline INT32 calc_sprite_offset(INT32 code, INT32 x, INT32 y) in calc_sprite_offset() function 633 INT32 tile = calc_sprite_offset(code, x, y); in draw_sprites()
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