Home
last modified time | relevance | path

Searched refs:calc_sprite_offset (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/
H A Dd_tecmo.cpp959 static inline INT32 calc_sprite_offset(INT32 code, INT32 x, INT32 y) in calc_sprite_offset() function
1012 …Render8x8Tile_Mask_FlipXY_Clip(pTransDraw, calc_sprite_offset(code, x, y), sx, sy, flags & 0x0f, 4… in draw_sprites()
1014 …Render8x8Tile_Mask_FlipY_Clip(pTransDraw, calc_sprite_offset(code, x, y), sx, sy, flags & 0x0f, 4,… in draw_sprites()
1018 …Render8x8Tile_Mask_FlipX_Clip(pTransDraw, calc_sprite_offset(code, x, y), sx, sy, flags & 0x0f, 4,… in draw_sprites()
1020 …Render8x8Tile_Mask_Clip(pTransDraw, calc_sprite_offset(code, x, y), sx, sy, flags & 0x0f, 4, 0, 0,… in draw_sprites()
H A Dd_tbowl.cpp605 static inline INT32 calc_sprite_offset(INT32 code, INT32 x, INT32 y) in calc_sprite_offset() function
633 INT32 tile = calc_sprite_offset(code, x, y); in draw_sprites()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/
H A Dd_tecmo.cpp958 static inline INT32 calc_sprite_offset(INT32 code, INT32 x, INT32 y) in calc_sprite_offset() function
1011 …Render8x8Tile_Mask_FlipXY_Clip(pTransDraw, calc_sprite_offset(code, x, y), sx, sy, flags & 0x0f, 4… in draw_sprites()
1013 …Render8x8Tile_Mask_FlipY_Clip(pTransDraw, calc_sprite_offset(code, x, y), sx, sy, flags & 0x0f, 4,… in draw_sprites()
1017 …Render8x8Tile_Mask_FlipX_Clip(pTransDraw, calc_sprite_offset(code, x, y), sx, sy, flags & 0x0f, 4,… in draw_sprites()
1019 …Render8x8Tile_Mask_Clip(pTransDraw, calc_sprite_offset(code, x, y), sx, sy, flags & 0x0f, 4, 0, 0,… in draw_sprites()
H A Dd_tbowl.cpp605 static inline INT32 calc_sprite_offset(INT32 code, INT32 x, INT32 y) in calc_sprite_offset() function
633 INT32 tile = calc_sprite_offset(code, x, y); in draw_sprites()