Home
last modified time | relevance | path

Searched refs:calc_unid (Results 1 – 10 of 10) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dgod-item.cc57 bool is_holy_item(const item_def& item, bool calc_unid) in is_holy_item() argument
73 if (calc_unid || item_brand_known(item)) in is_holy_item()
77 if (!calc_unid && !item_type_known(item)) in is_holy_item()
101 if (!calc_unid && !item_type_known(item)) in is_potentially_evil_item()
143 if (calc_unid || item_brand_known(item)) in is_evil_item()
153 if (!calc_unid && !item_type_known(item)) in is_evil_item()
200 && (calc_unid || item_brand_known(item))) in is_chaotic_item()
205 if (!calc_unid && !item_type_known(item)) in is_chaotic_item()
288 if (calc_unid || item_brand_known(item)) in is_hasty_item()
292 if (!calc_unid && !item_type_known(item)) in is_hasty_item()
[all …]
H A Dactor.cc209 bool actor::res_corr(bool calc_unid, bool temp) const in res_corr() argument
238 bool actor::angry(bool calc_unid, bool items) const in angry() argument
248 bool actor::faith(bool calc_unid, bool items) const in faith() argument
268 UNUSED(calc_unid); in spec_evoke()
290 bool actor::rmut_from_item(bool calc_unid) const in rmut_from_item()
292 return scan_artefacts(ARTP_RMUT, calc_unid); in rmut_from_item()
295 bool actor::evokable_berserk(bool calc_unid) const in evokable_berserk()
297 return scan_artefacts(ARTP_BERSERK, calc_unid); in evokable_berserk()
300 bool actor::evokable_invis(bool calc_unid) const in evokable_invis()
307 int actor::equip_flight(bool calc_unid) const in equip_flight()
[all …]
H A Dactor.h121 bool calc_unid = true) const = 0;
123 bool calc_unid = true) const = 0;
125 bool calc_unid = true,
261 virtual int armour_class(bool calc_unid = true) const = 0;
293 virtual int res_acid(bool calc_unid = true) const = 0;
309 virtual int willpower(bool calc_unid = true) const = 0;
317 bool has_notele_item(bool calc_unid = true,
330 virtual bool rmut_from_item(bool calc_unid = true) const;
331 virtual bool evokable_berserk(bool calc_unid = true) const;
332 virtual bool evokable_invis(bool calc_unid = true) const;
[all …]
H A Dgod-item.h11 bool is_holy_item(const item_def& item, bool calc_unid = true);
12 bool is_potentially_evil_item(const item_def& item, bool calc_unid = true);
13 bool is_evil_item(const item_def& item, bool calc_unid = true);
14 bool is_unclean_item(const item_def& item, bool calc_unid = true);
15 bool is_chaotic_item(const item_def& item, bool calc_unid = true);
16 bool is_hasty_item(const item_def& item, bool calc_unid = true);
17 bool is_wizardly_item(const item_def& item, bool calc_unid = true);
H A Dplayer.h516 bool can_see_invisible(bool calc_unid = true) const override;
657 bool calc_unid = true,
759 int res_acid(bool calc_unid = true) const override;
992 int player_prot_life(bool calc_unid = true, bool temp = true,
999 int player_res_cold(bool calc_unid = true, bool temp = true,
1001 int player_res_acid(bool calc_unid = true, bool items = true);
1010 int player_res_fire(bool calc_unid = true, bool temp = true,
1013 int player_res_steam(bool calc_unid = true, bool temp = true,
1016 int player_res_poison(bool calc_unid = true, bool temp = true,
1018 int player_willpower(bool calc_unid = true, bool temp = true);
[all …]
H A Dmonster.h282 int wearing(equipment_type slot, int type, bool calc_unid = true) const
284 int wearing_ego(equipment_type slot, int type, bool calc_unid = true) const
287 bool calc_unid = true,
394 int res_acid(bool calc_unid = true) const override;
398 int willpower(bool calc_unid = true) const override;
399 bool no_tele(bool calc_unid = true, bool permit_id = true,
401 bool res_corr(bool calc_unid = true, bool temp = true) const override;
405 bool cloud_immune(bool calc_unid = true, bool items = true) const override;
411 bool can_see_invisible(bool calc_unid = true) const override;
465 int armour_class(bool calc_unid = true) const override;
[all …]
H A Dplayer.cc897 && (calc_unid in wearing()
913 && (calc_unid in wearing()
1071 int player_teleport(bool calc_unid) in player_teleport() argument
1410 return actor::res_corr(calc_unid, temp); in res_corr()
1413 int player_res_acid(bool calc_unid, bool items) in player_res_acid() argument
3258 return actor::clarity(calc_unid, items); in clarity()
3399 bool calc_unid, in scan_artefacts() argument
6099 int player::res_acid(bool calc_unid) const in res_acid()
6101 return player_res_acid(calc_unid); in res_acid()
6223 int player_willpower(bool calc_unid, bool temp) in player_willpower() argument
[all …]
H A Doutput.cc2410 const int rfire = player_res_fire(calc_unid); in _get_overview_resistances()
2413 const int rcold = player_res_cold(calc_unid); in _get_overview_resistances()
2425 const int rcorr = you.res_corr(calc_unid); in _get_overview_resistances()
2463 const int faith = you.faith(calc_unid); in _get_overview_resistances()
2470 const int reflect = you.reflection(calc_unid) in _get_overview_resistances()
2474 const int harm = you.extra_harm(calc_unid); in _get_overview_resistances()
2486 const int rclar = you.clarity(calc_unid); in _get_overview_resistances()
2503 if (you.no_tele(calc_unid)) in _get_overview_resistances()
2505 else if (player_teleport(calc_unid)) in _get_overview_resistances()
2509 const int no_cast = you.no_cast(calc_unid); in _get_overview_resistances()
[all …]
H A Dmonster.cc3183 bool calc_unid = true) in _weapons_with_prop() argument
3311 int monster::armour_class(bool calc_unid) const in armour_class()
3321 ac += armour_bonus(*armour, calc_unid); in armour_class()
3326 && (calc_unid in armour_class()
3440 && (calc_unid in evasion()
3992 return actor::res_corr(calc_unid, temp); in res_corr()
3995 int monster::res_acid(bool calc_unid) const in res_acid()
4012 int monster::willpower(bool calc_unid) const in willpower()
4095 if (has_notele_item(calc_unid)) in no_tele()
5159 bool monster::can_see_invisible(bool calc_unid) const in can_see_invisible()
[all …]
H A Dmon-util.cc447 int monster::wearing(equipment_type slot, int sub_type, bool calc_unid) const in wearing()
470 && (slot == EQ_WEAPON || calc_unid in wearing()
503 && (calc_unid || item_type_known(*item))) in wearing()
517 int monster::wearing_ego(equipment_type slot, int special, bool calc_unid) const in wearing_ego()
537 && (calc_unid || item_type_known(*item))) in wearing_ego()
554 && (calc_unid || item_type_known(*item))) in wearing_ego()
566 && (calc_unid || item_type_known(*item))) in wearing_ego()