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Searched refs:calcskylight (Results 1 – 3 of 3) sorted by relevance

/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dlightmap.cpp435 void calcskylight(const vec &o, const vec &normal, float tolerance, uchar *slight, int mmshadows = … in calcskylight() function
648 calcskylight(u, normal, tolerance, slight, mmshadows); in generate_lightmap()
2098 calcskylight(target, vec(0, 0, 0), 0.5f, slight, 1, t); in lightreaching()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dlightmap.cpp584 static void calcskylight(lightmapworker *w, const vec &o, const vec &normal, float tolerance, uchar… in calcskylight() function
775 calcskylight(w, u, normal, t, slight, lmshadows > 1 ? RAY_ALPHAPOLY : 0); in generatelightmap()
2708 if(t) calcskylight(NULL, target, vec(0, 0, 0), 0.5f, skylight, RAY_POLY, t); in lightreaching()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dlightmap.cpp627 static void calcskylight(lightmapworker *w, const vec &o, const vec &normal, float tolerance, uchar… in calcskylight() function
776 calcskylight(w, u, normal, t, skylight, lmshadows > 1 ? RAY_ALPHAPOLY : 0); in generatelightmap()
2665 if(t) calcskylight(NULL, target, vec(0, 0, 0), 0.5f, skylight, RAY_POLY, t); in lightreaching()