Searched refs:calcskylight (Results 1 – 3 of 3) sorted by relevance
/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | lightmap.cpp | 435 void calcskylight(const vec &o, const vec &normal, float tolerance, uchar *slight, int mmshadows = … in calcskylight() function 648 calcskylight(u, normal, tolerance, slight, mmshadows); in generate_lightmap() 2098 calcskylight(target, vec(0, 0, 0), 0.5f, slight, 1, t); in lightreaching()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | lightmap.cpp | 584 static void calcskylight(lightmapworker *w, const vec &o, const vec &normal, float tolerance, uchar… in calcskylight() function 775 calcskylight(w, u, normal, t, slight, lmshadows > 1 ? RAY_ALPHAPOLY : 0); in generatelightmap() 2708 if(t) calcskylight(NULL, target, vec(0, 0, 0), 0.5f, skylight, RAY_POLY, t); in lightreaching()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | lightmap.cpp | 627 static void calcskylight(lightmapworker *w, const vec &o, const vec &normal, float tolerance, uchar… in calcskylight() function 776 calcskylight(w, u, normal, t, skylight, lmshadows > 1 ? RAY_ALPHAPOLY : 0); in generatelightmap() 2665 if(t) calcskylight(NULL, target, vec(0, 0, 0), 0.5f, skylight, RAY_POLY, t); in lightreaching()
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