Searched refs:calculateCoeficient (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | fog.h | 71 virtual void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) = 0; 90 void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient); 101 void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient); 112 void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient);
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H A D | fog.cpp | 123 void FogSphere::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { in calculateCoeficient() function in BladeRunner::FogSphere 173 void FogCone::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { in calculateCoeficient() function in BladeRunner::FogCone 250 void FogBox::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { in calculateCoeficient() function in BladeRunner::FogBox
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H A D | set_effects.cpp | 140 fog->calculateCoeficient(position, viewPosition, &fogCoeficient); in calculateColor()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | fog.h | 71 virtual void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) = 0; 90 void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) override; 101 void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) override; 112 void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) override;
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H A D | fog.cpp | 123 void FogSphere::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { in calculateCoeficient() function in BladeRunner::FogSphere 173 void FogCone::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { in calculateCoeficient() function in BladeRunner::FogCone 250 void FogBox::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { in calculateCoeficient() function in BladeRunner::FogBox
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H A D | set_effects.cpp | 144 fog->calculateCoeficient(position, viewPosition, &fogCoeficient); in calculateColor()
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