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Searched refs:calculateCoeficient (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dfog.h71 virtual void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) = 0;
90 void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient);
101 void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient);
112 void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient);
H A Dfog.cpp123 void FogSphere::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { in calculateCoeficient() function in BladeRunner::FogSphere
173 void FogCone::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { in calculateCoeficient() function in BladeRunner::FogCone
250 void FogBox::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { in calculateCoeficient() function in BladeRunner::FogBox
H A Dset_effects.cpp140 fog->calculateCoeficient(position, viewPosition, &fogCoeficient); in calculateColor()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dfog.h71 virtual void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) = 0;
90 void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) override;
101 void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) override;
112 void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) override;
H A Dfog.cpp123 void FogSphere::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { in calculateCoeficient() function in BladeRunner::FogSphere
173 void FogCone::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { in calculateCoeficient() function in BladeRunner::FogCone
250 void FogBox::calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) { in calculateCoeficient() function in BladeRunner::FogBox
H A Dset_effects.cpp144 fog->calculateCoeficient(position, viewPosition, &fogCoeficient); in calculateColor()